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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40231 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #465 on: October 14, 2010, 05:15:10 am »

Oh ok... Huh Why am I so far behind others on things...
Poor reproduction rolls, and poor luck with the warchief.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #466 on: October 14, 2010, 05:16:36 am »

Oh ok... Huh Why am I so far behind others on things...
Poor reproduction rolls, and poor luck with the warchief.
True... I never get good rolls...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #467 on: October 14, 2010, 12:37:49 pm »

Cast food and everyone attacks Nevyn.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #468 on: October 14, 2010, 01:10:19 pm »

Turn 5-1

Disaster roll: 4
 One of your 8s receives the plague as well.

You cast all of your food into a fire.

...

Just kidding, you cast Create Food, giving you 50 food for an equal amount of bones.

Finally, you make an attack against Neyvn's tribe.
 (103*3=309) vs (78*2=156). Neyvn's plagued member is killed as well as a 2. Uh... You actually kinda did him a favor there. 0.o
 The plague does not spread.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. No draw.
« Last Edit: October 14, 2010, 01:22:21 pm by SHAD0Wdump »
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #469 on: October 14, 2010, 04:53:09 pm »

8/8/7/6/6/5/5 Hunt
5/5/5/5/5/4 Breed
3/3 Make Animal Traps
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #470 on: October 14, 2010, 05:21:25 pm »

Turn 5-2

Disaster roll: 5

Two more animal traps are constructed, bringing you up to a very healthy 5.

The hunt brings (80*6/2=240) food and (80*6/2=240) bones. Great haul!
 Breeding results in two 2s and a 4.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Neyvn's turn. No draw.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #471 on: October 14, 2010, 05:26:44 pm »

9-1
7-1
5-8
4-1

4/5 Build Guard Tower (and station there after completion) for 30 Food
9/7/5/5/5 Hunt like crazy
5/5/5 Breed
5 Builds an Animal Trap for 20 Food
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #472 on: October 14, 2010, 07:04:50 pm »

Turn 5-3

Disaster roll: 3

A meteor piles down onto your camp, killing a 5 and the lone 4. And destroying an animal trap.
 The tower is not built, it's workers snuffed out before they could even begin.

An animal trap is created for 15 food to replace the one annihilated by the meteor.

The hunt brings (41*1/2=20) food. An accident kills all the 5s involved.
 The survivors manage to bring back (41*4/2=82) bones. And the first item of the game...

Skirmisher's Buckler of the Harvest:
 +2 effectiveness in defense, +3 effectiveness in attacks, wearer generates 5 food per turn, but consumes a bone each turn, can be used in a guard tower

Finally, breeding results in a 9 and a 8. Certainly helps make up for the lives lost this turn.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now techno's turn. A card is drawn.
Logged

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #473 on: October 14, 2010, 09:01:44 pm »

Repeat previous turn.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #474 on: October 15, 2010, 01:15:50 am »

Um I should have gotten 3 members from that breeding...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #475 on: October 16, 2010, 08:48:47 am »

Um I should have gotten 3 members from that breeding...
5/5/5 Breed
Not really.

Turn 6-1

Disaster roll: 2
 50% of your food is lost to famine.(50% instead of 75% because Org has more members)

The plague does not spread.

You spend another 50 bones on casting Create Food to get back some that you lost.

And you attack Neyvn again!
 (103*4=412) vs (76*2=152), your assault kills three of his members. Things are looking grim for Neyvn's tribe.
 The plague does not spread.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. No draw.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #476 on: October 16, 2010, 08:59:23 am »

7/6/6 Hunt
8/8/5/5/5/5/5/5/5/4 Breed
3/2/2 Make Food Stockpile
4/3 Make Animal Traps
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #477 on: October 16, 2010, 02:42:29 pm »

Turn 6-2

Disaster roll: 3
 Another meteor streaks down from the sky, this time it collides into Org's camp, killing 4 members(2,2,3,3) and destroying an animal trap.

 The food stockpile and one animal trap is not constructed, seeing as the workers got creamed.
The other animal trap is constructed however, bringing your total back up to 5.

 The hunt brings (34*4/2=68) food and (34*2/2=34) bones.
Breeding results in three 5s and two 4s.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Neyvn's turn. No draw.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #478 on: October 16, 2010, 04:51:42 pm »

Kinda Impressive that I have 8 Members while only have 5 in truth...

Nonetheless, a 9 Equips the Buckler and joins in the epic ORGY that is about to happen... (Everyone breeds, Heck even the Warchief)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #479 on: October 16, 2010, 05:13:18 pm »

Kinda Impressive that I have 8 Members while only have 5 in truth...

Nonetheless, a 9 Equips the Buckler and joins in the epic ORGY that is about to happen... (Everyone breeds, Heck even the Warchief)
Fix'd, and the sub-leaders cannot participate in basic actions beyond attack and defense.

Turn 6-3

Disaster roll: 6

The not so impressive orgy gets you a 7 and two 3s.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now techno's turn. A card is drawn.
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