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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39167 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #450 on: October 12, 2010, 06:55:22 am »

Turn 3-2

An animal trap is produced. By a 3, since you do not have a 2.

The hunt brings (18*4/2=36) food and (18*1/2=9) bones.
 Breeding results in two 8s and a 7. Not bad.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

Items just havn't been dropping...

It is now Neyvn's turn. A card is drawn.
Logged

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #451 on: October 12, 2010, 07:06:11 am »

6s hunt, 5 5s breed and 1 builds another Animal Trap...
Warchief tries to train (Both???) 6s up levels for 20 bones (each???)
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #452 on: October 12, 2010, 09:04:53 am »

Warchief tries to train (Both???) 6s up levels for 20 bones (each???)
If you wish, and yes.

Turn 3-3

An Animal trap is constructed.
 The Warchief expends 40 bones to train the two 6s. Both lose a level. Very poor luck.

The hunt brings (14*6/2=42) food and (14*4/2=28) bones.
 Breeding results in two 2s and a 6. Your gene pool is weak. O(

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Techno's turn. No draw.
Logged

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #453 on: October 12, 2010, 05:40:33 pm »

The top 5 hunt. The two 2s are trained. Everyone else breeds.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #454 on: October 13, 2010, 02:40:36 am »

Turn 4-1

Training gives a 2 a +1, the other gets +2. 40 bones are well spent.

The hunt brings (44*5/2=110) food and (44*3/2=66) bones.
 Breeding results in one 9 and two 8s. Your population has hit 15.

Throughout the land rumors spread about the end of days. (Every turn after this one players will roll on the disaster table)

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. No draw.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #455 on: October 13, 2010, 05:39:07 am »

8/8/7/5 Hunt
Rest breed
3/3 Build Animal Traps
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #456 on: October 13, 2010, 07:43:49 am »

Turn 4-2

Disaster roll: 1
 An adventuring party of two attacks your tribe.
Spoiler: items (click to show/hide)
(45*5=225) vs (63*4=252), One of the pair is killed, the other runs away defeated. The item of the fallen one disappears.

 After that successful defense, your 3s attempt to build animal traps. You only have 16 food so only one is made, the other will be made after the hunt, so the hunt this turn will not receive the second's benefits.
 The hunt brings (36*4/2=72) food and (36*5/2=90) bones.
The second trap is made.

Breeding results in two 6s and a 5.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

Yes, I simplified the item bonuses. Not much reason showing what doesn't matter right?

It is now Neyvn's turn. No draw. (Seriously, when are we gonna see some spell action?)
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #457 on: October 13, 2010, 07:49:49 am »

I will cast spells when I can afford them, not my fault the RNG hates me...

2,2 will build a Food Stockpile for 50 Food.
6,5,5,5,5,5 hunt
5,5,5 breed

Once again Warchief trys to train the 6 and a 5... for 40 bones...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #458 on: October 13, 2010, 08:48:31 am »

2,2 will build a Food Stockpile for 50 Food.
Food stockpile requires 3 workers.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #459 on: October 13, 2010, 01:01:53 pm »

2,2 will build a Food Stockpile for 50 Food.
Food stockpile requires 3 workers.
So it does.... Sorry was going to bed when i read that, just take a hunting 5 out and give him a hammer...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #460 on: October 13, 2010, 11:07:04 pm »

i changed my mind again i want to be a troglodyte shaman
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #461 on: October 14, 2010, 05:04:33 am »

Turn 4-3

Disaster roll: 4
 One of your 2s contract the plague.

A food stockpile is assembled. The plague does not spread.

The warchief trains a 6 and 5. Reducing the 6 -1 and the 5 +2. An acceptable trade-off I suppose.

The hunt brings (37*2/2=37) food and (37*1/2=18) bones. Pretty poor results.
 Breeding gets you a 9 and a 4.

Many large and powerful beasts are seen roaming the land... (penalty for 1 on the hunting roll begins next turn)

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now techno's turn. No draw.
Logged

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #462 on: October 14, 2010, 05:11:28 am »

Just wondering, ain't I NOT spos to be being hit by Disasters until my Populace reaches 15...?
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #463 on: October 14, 2010, 05:12:24 am »

Just wondering, ain't I NOT spos to be being hit by Disasters until my Populace reaches 15...?
Once anyone hits 15 members, disasters start rolling. Kinda makes a slight arms race effect.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #464 on: October 14, 2010, 05:13:09 am »

Oh ok... Huh Why am I so far behind others on things...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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