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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40250 times)

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #435 on: October 09, 2010, 09:13:53 pm »

The latter part of D, but instead of 10 members it's after 5 turns. Woe be unto those who do not build up their forces to withstand such disasters.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #436 on: October 09, 2010, 11:33:16 pm »

Don't know what to say about doing things like that...

Anyway 2 Hunt 3 breed... That is a basic first turn isn't it...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #437 on: October 09, 2010, 11:34:49 pm »

The latter part of D, but instead of 10 members it's after 5 turns. Woe be unto those who do not build up their forces to withstand such disasters.
Indeed... Hold on while I go back and put headers on the previous turns this game. I'll start recording them. And I'll also make a quick-edit, a patch if you will, to the rules.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #438 on: October 09, 2010, 11:49:38 pm »

Don't know what to say about doing things like that...

Anyway 2 Hunt 3 breed... That is a basic first turn isn't it...
Yeah, I've gotta think of something that'll make the first turns more interesting than the optimal choice.
 The tech tree maxi suggested might work for that, but I'm not sure about the specifics of implementing that.

Turn 1-3

The hunt brings (10*5/2=25) food and (10*3/2=15) bones.
 Breeding results in two 6s. At least it's sorta above average.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

I also forgot to reduce Org's food last round, the mistakes are already rolling in. O\

It is now techno's turn. A card is drawn.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #439 on: October 10, 2010, 12:10:20 am »

The 2 makes an animal trap.
Three 5s make little gobbletts.
The 8 and other two 5s go hunting.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #440 on: October 10, 2010, 01:22:38 am »

Turn 2-1

15 food is expended to create an animal trap.
 The hunt brings (21*5/2=52) food and (21*3/2=31) bones.

Breeding results in a 6 and a 2.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. A card is drawn.
Logged

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #441 on: October 10, 2010, 02:20:26 am »

How did he get an Animal Trap straight away???
Nvm saw rules...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #442 on: October 10, 2010, 11:53:47 pm »

Org is being prodded.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #443 on: October 11, 2010, 08:26:58 am »

3 5's hunt, everyone else breeds.
Sorry.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #444 on: October 11, 2010, 08:42:53 am »

Turn 2-2

The hunt brings (15*3/2=22) food and (15*6/2=45) bones.
 Breeding results in a 5 and a 3.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Neyvn's turn. A card is drawn.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #445 on: October 11, 2010, 08:43:50 am »

4 hunt 2 breed and 1 builds an animal trap for 15 food...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #446 on: October 11, 2010, 08:52:19 am »

Turn 2-3

I'll assume your 6s are on hunting duty, do specify from now on mmkay?

An animal trap is produced for 15 food.

The hunt brings (26*6/2=78) food and (26*3/2=39) bones.
 Breeding results in a 5.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now techno's turn. A card is drawn.
Logged

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #447 on: October 11, 2010, 05:29:18 pm »

8/6/5 hunt, 5/5/5/5/2 breed, 2 builds animal trap.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #448 on: October 12, 2010, 02:08:04 am »

Turn 3-1

Another animal trap is constructed.

The hunt brings (25*4/2=50) food and (25*4/2=50) bones.
 Breeding results in two 4s and one 10.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. A card is drawn.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #449 on: October 12, 2010, 05:24:28 am »

3 Fives Hunt, 1 2 makes a animal trap, the rest breed.
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