Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 24 25 [26] 27 28 ... 48

Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40284 times)

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #375 on: September 29, 2010, 11:06:03 pm »

*A roaming heard of carnivorous beats sweep through the area severely depleting the local food supply. It's only a matter of time before starvation starts in.*
I might do that actually.

 Seriously, this game has gone on for too damn long.
nooooo awesome game is awesome
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #376 on: September 30, 2010, 04:53:39 am »

Well the fact that Maxi could clear out Irony is there, and only if I start getting some 10s would I start attacking (that has been the fact thats been stopping me), but its more of the fact of, who hits last wins. Kinda hard to even start cause you KNOW you are going to be killed by the next guy...

Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #377 on: September 30, 2010, 04:42:44 pm »

40 breed, 21 Highest hunt.
Thief steals item from town, repeating for 60 bone for each consecutive success...
Give the Amulet to the only 10 in the tribe...

The hunt brings (214*5/2=535) food and (214*3/2=321) bones.
 Breeding results in ten 6s and ten 8s.

The thief, wearing comfortable foot-wear this time... Heads to pester the town...
 (200*4=800) vs (308*6=forgettaboutit)

 Finally, you complain to the RNG, the RNG is enraged and brings forth a famine! Each player's food stocks are reduced by a percentage according to their Base CE rank. 25% for the lowest player(Irony), 50% for the middling one(Neyvn), and 75% for the strongest tribe(Maxi)! (Neyvn's food count is reduced as per normal first, then he is hit by famine)

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

Basically, I'm gonna be throwing random horrible things at you guys in hopes this will end.

It is now Ironyowl's turn. No draw.
Logged

Org

  • Bay Watcher
  • Daring Hero
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #378 on: September 30, 2010, 05:37:11 pm »

I suggest a dragon.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #379 on: September 30, 2010, 06:13:39 pm »

Long games are a good thing!

Scaletail takes the ring and re-enchants his dagger of strength. The dagger-8, all seven 9s, and the four unequipped 8s will hunt, the rest breed.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #380 on: September 30, 2010, 06:48:40 pm »

Long games are a good thing!
For you guys... what about the people on the list? What about the new game rules I'm dying to try?
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #381 on: September 30, 2010, 07:28:07 pm »

least we are finding all the holes and walls and other things in it...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #382 on: September 30, 2010, 11:33:24 pm »

Long games are a good thing!
For you guys... what about the people on the list? What about the new game rules I'm dying to try?
open a new a new thread and play a new game in thread
« Last Edit: October 01, 2010, 12:07:31 am by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #383 on: October 01, 2010, 02:50:29 am »

Long games are a good thing!
For you guys... what about the people on the list? What about the new game rules I'm dying to try?
open a new a new thread and play a new game in thread
Too much to deal with... I'm at a low point in wanting to be obligated to anything.
Logged

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #384 on: October 01, 2010, 02:00:38 pm »

I just realized that I misspelled beasts... And while long forum games are fun. They usually have more to do than 'hunt, breed, repeat'.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #385 on: October 01, 2010, 02:13:28 pm »

I just realized that I misspelled beasts... And while long forum games are fun. They usually have more to do than 'hunt, breed, repeat'.
Exactly, you can tell the game mechanics are not designed for such long games.

The hunt brings (105*1/2=52) food and (105*4/2=210) bones.
 Breeding results in seven 8s and eight 5s. This gets you an additional sub-leader, another Warchief!

Scalestain uses his new found amulet and uses it on his dagger...

Warrior's Dagger of Immovability:
 +1 effectiveness in attacks, +5 chance for successful assassination, +15 effectiveness in defense

I suppose that's better than it was...

Unfortunately, by the end of the turn, you are out of food. You'll starve next turn. Sorry. O(

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Maxicaxi's turn. No draw.
« Last Edit: October 01, 2010, 03:13:31 pm by SHAD0Wdump »
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #386 on: October 01, 2010, 05:11:07 pm »

Doh.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #387 on: October 01, 2010, 10:51:33 pm »

war-chief equips Builder's Buckler of Mastery

all members attack Neyvn
« Last Edit: October 02, 2010, 03:00:49 am by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #388 on: October 02, 2010, 05:30:07 am »

Events now transpire!
Minions expire.
Perhaps due to fire.
Might need a pyre.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #389 on: October 02, 2010, 05:38:06 am »

war-chief equips Builder's Buckler of Mastery

all members attack Neyvn
And now for the END Game...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
Pages: 1 ... 24 25 [26] 27 28 ... 48