40 breed, 21 Highest hunt.
Thief steals item from town, repeating for 60 bone for each consecutive success...
Give the Amulet to the only 10 in the tribe...
The hunt brings (214*5/2=535) food and (214*3/2=321) bones.
Breeding results in ten 6s and ten 8s.
The thief, wearing comfortable foot-wear this time... Heads to pester the town...
(200*4=800) vs (308*6=forgettaboutit)
Finally, you complain to the RNG, the RNG is enraged and brings forth a famine! Each player's food stocks are reduced by a percentage according to their Base CE rank. 25% for the lowest player(Irony), 50% for the middling one(Neyvn), and 75% for the strongest tribe(Maxi)! (Neyvn's food count is reduced as per normal first, then he is hit by famine)
Race: Kobold
Subleaders:
-Scaletail, Warchief:Dagger of Strength
-Warchief x2
Food:51
Bones:538
Members:42
9-7
8:Hunter's Dagger
8:Sticky Armor of Immovability
8-4
7-1
6-5
5-7
4-11
2-5
base CE:237
Items:
Hunter's Dagger: (assigned-8)
+2 effectiveness when hunting, +1 effectiveness in attacks, +5 chance for successful assassination
Dagger of Strength: (assigned-Scaletail)
+2 effectiveness in combat, +1 effectiveness in attacks, +5 chance for successful assassination
Sticky Armor of Immovability: (assigned-8)
+15 effectiveness in defense, -5 effectiveness in attacks, +5 to stealing, when casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Enchanting Ring of the Stalker: (unassigned)
You may re-roll magical modifiers on any one of your items once per turn,+25 to assassination attempts
Constructions:
Race: Troglodyte
Subleaders:
-Warchief:Merciless Armor, Relentless Socks of Strength
-Warchief:
-Shaman x3
-Master Thief:Socks of Gluttony
Food:109
Bones:775
Members:79
10:Rugged Ring of the Lookout
10-4
9-11
8-13
7-9
6-2
5-15
4-3
3-15
2-6
base CE:472
Items:
Merciless Armor: (assigned-warchief)
+2 to inflicted casualties, when casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Rugged Ring of the Lookout: (assigned-10)
+1 effectiveness,+20 effectiveness in defense when user is in a guard tower
Socks of Gluttony: (assigned-Master Thief)
+5 to thieving actions,wearer takes 8 food per turn, but generates 5 bones per turn.
Relentless Socks of Strength: (assigned-warchief)
+1 to inflicted casualties, +2 effectiveness in combat, +5 to thieving actions
Builder's Buckler of Mastery: (unassigned)
+2 effectiveness when building, +2 effectiveness in defense, +1 effectiveness in attacks, doubles all passive effects of wearer(such as bonuses to effectiveness and sub-leader passive effects), can be used in a guard tower
Constructions:
-Blood Pit(ornamental, does nothing)
-Animal Trap: Increases the CE of the hunting party by 1 per member.
Race: Goblin
Subleaders:
-Master Thief:Tower Shield of Subtlety, Sticky Bow of Subtlety, Socks of the Bear
-Shaman x3
-Warchief
Food:309
Bones:1102
Members:81
10:Survivalist's Amulet of the Titan
9-7
8-19
7-3
6-13
5-15
4-5
3-6
2-12
base CE:461
Items:
Tower Shield of Subtlety: (assigned-Master Thief)
+8 effectiveness in defense, -1 effectiveness in attacks, +10 to stealing
Sticky Bow of Subtlety: (assigned-Master Thief)
+15 to stealing, +2 effectiveness in combat, can be used in a guard tower
Survivalist's Amulet of the Titan: (assigned-10)
+10 effectiveness in combat, When casualties are inflicted, wearer is counted as 1 effectiveness higher
Socks of the Bear: (assigned-Master Thief)
+5 effectiveness in combat, +5 to thieving actions
Constructions:
-Cunning Trap: Blocks one thievery attempt(including assassinations), then it disappears.
-Animal Trap x2: Increases the CE of the hunting party by 2 per member.
Basically, I'm gonna be throwing random horrible things at you guys in hopes this will end.
It is now Ironyowl's turn. No draw.