Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 23 24 [25] 26 27 ... 48

Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39235 times)

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #360 on: September 25, 2010, 12:27:34 pm »

Days have been super hectic for me. o.o

The hunt brings (55*4/2=110) food and (55*3/2=82) bones.

Breeding results in nine 8s and nine 3s.

The thief goes to pester Ironyowl. (75*4=300) vs (464=Automatic Failure) Seriously, your thief couldn't come within half a mile of that camp without getting killed. Those warchief bonuses are just insane!

You cast create food for 100 bones, generating 125 food.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn. A card is drawn.
« Last Edit: September 26, 2010, 02:40:45 pm by SHAD0Wdump »
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #361 on: September 25, 2010, 07:23:25 pm »

They will all breed but the 10 who hunts.
Thief wears his new socks then goes visit the Town to steel a but load of food. Spending 60 Bones to do so until either he has visited 5 times or has failed, if he fails he stops...

I will cast Demolish on Maxi

Also I need another 2 Subs, Maxi will next turn too...

Sigh I just can't get the numbers to kill of Irony. Its more to the fact that it gets harder and harder to kill the other when it reaches this point and that the maths doesn't work...
Say for example if I didn't breed and I attacked Irony, Would I have won then survived Maxi's Mass attack???
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #362 on: September 26, 2010, 04:00:36 am »

You cast create food for 50 bones, generating 75 food.

ME BE TROGLODYTE ME HAVE POWARRR

GIVE ME FOOD
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #363 on: September 26, 2010, 02:36:07 pm »

You cast create food for 50 bones, generating 75 food.

ME BE TROGLODYTE ME HAVE POWARRR

GIVE ME FOOD
Right... Right...
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #364 on: September 27, 2010, 11:24:15 am »

i thought it was an x3 modifier
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #365 on: September 28, 2010, 02:36:49 pm »

The hunt brings (12*2/2=12) food and (12*5/2=30) bones.
 Breeding results in ten 2s and ten 5s. Your population has reached 61 now so you get an additional 2 subleaders.
 Another Shaman, and a Warchief.

The thief goes for more food from the town. (200*2=400) vs (215*2=430), failure.

Finally you cast Demolish. with your large bone count and triple shamans, you nuke three of his four animal traps.

Maxicaxi also gets another sub-leader. A Shaman.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

Sorry for taking so long on this one, the weekend was super-hectic and I wanted a break. o.o

It is now Ironyowl's turn. No draw.
« Last Edit: September 28, 2010, 02:38:36 pm by SHAD0Wdump »
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #366 on: September 28, 2010, 02:42:02 pm »

8 with a dagger hunts, rest breed.
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #367 on: September 28, 2010, 02:55:46 pm »

The hunt brings (10*6/2=30) food and (10*5/2=25) bones. And an item.

Enchanting Ring of the Stalker:
 You may re-roll magical modifiers on any one of your items once per turn,+25 to assassination attempts

That is a rather cool item you just got there...

The breeding results in seven 9s and seven 5s. This grants you another leader, another Warchief.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

I'll be taking a bit to set up the BSF strategy turn. So if the next action comes in, be patient.

It is now Maxicaxi's turn. A card is drawn.
Logged

maxicaxi

  • Bay Watcher
  • Why? I have no idea.
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #368 on: September 28, 2010, 11:08:47 pm »

all of 8ce or higher hunt rest breed

thief steals bones from town
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #369 on: September 29, 2010, 03:39:12 pm »

 The hunt brings (183*5/2=457) food and (183*5/2=457) bones. And an item.

Builder's Buckler of Mastery:
 +2 effectiveness when building, +2 effectiveness in defense, +1 effectiveness in attacks, doubles all passive effects of wearer(such as bonuses to effectiveness and sub-leader passive effects), can be used in a guard tower

Woah...

 The breeding gets you ten 9s and ten 5s. This gets you two more subleaders... I'm beginning to hate that mechanic.
 A warchief and a shaman.

Finally, stealing from town. (75*6=450) vs (316*5=NO)

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

If someone doesn't attack... I'm gonna get angsty...

It is now Neyvn's turn. A card is drawn.
Logged

IronyOwl

  • Bay Watcher
  • Nope~
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #370 on: September 29, 2010, 03:54:21 pm »

Does rerolling magical modifiers basically trade the item in for a new randomly generated one, or do you target specific modifiers, like "of Immovability"?
Logged
Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #371 on: September 29, 2010, 03:57:04 pm »

Does rerolling magical modifiers basically trade the item in for a new randomly generated one, or do you target specific modifiers, like "of Immovability"?
It re-rolls the item entirely besides the basic type. So a buckler will always be a buckler, but it might get that 'of mastery' effect maxi just got.
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #372 on: September 29, 2010, 09:00:43 pm »

40 breed, 21 Highest hunt.
Thief steals item from town, repeating for 60 bone for each consecutive success...
Give the Amulet to the only 10 in the tribe...

Wonder why he still isn't wearing his socks like I told him to last turn...

Complain that the RNG won't give me 8+ minions and thinking that this could have been over if there wasn't 12 2s...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #373 on: September 29, 2010, 09:28:43 pm »

*A roaming heard of carnivorous beats sweep through the area severely depleting the local food supply. It's only a matter of time before starvation starts in.*
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #374 on: September 29, 2010, 10:26:11 pm »

*A roaming heard of carnivorous beats sweep through the area severely depleting the local food supply. It's only a matter of time before starvation starts in.*
I might do that actually.

 Seriously, this game has gone on for too damn long.
Logged
Pages: 1 ... 23 24 [25] 26 27 ... 48