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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39234 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #330 on: September 17, 2010, 09:15:43 am »

I had a counter spell....

...

Right, easy fix. Too much going on. |0\
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #331 on: September 18, 2010, 09:36:58 am »

Ahum... Irony...
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #332 on: September 18, 2010, 02:56:07 pm »

Hunter's Dagger 9 hunts, rest breed.

Does the extra warchief double my bonus, or simply act as backup?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #333 on: September 18, 2010, 04:05:57 pm »

Hunter's Dagger 9 hunts, rest breed.

Does the extra warchief double my bonus, or simply act as backup?
Double.

Turn will be up after I take a bath.(or tomorrow if I can't fit it in before leaving)
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #334 on: September 19, 2010, 08:36:13 am »

The hunt brings (11*3/2=16) food and (11*3/2=16) bones.

The massive breeding frenzy results in seven 4s.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Maxicaxi's turn. A card is drawn.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #335 on: September 19, 2010, 02:48:59 pm »

one 3,6 and a 9
finish the animal trap
all the others over 5 ce hunt
the rest breed
decay on nevyn
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #336 on: September 20, 2010, 11:28:50 am »

The last animal trap is completed.

The hunt brings (115*1/2=57) food and (115*6/2=345) bones. That's alot of bones...
 Breeding results in three 2s and four 7s.

Finally, you cast Decay on Neyvn's food pile, which is deflected by a Protection.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn. A card is drawn.
« Last Edit: September 20, 2010, 01:17:28 pm by SHAD0Wdump »
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #337 on: September 20, 2010, 12:15:14 pm »

decay spell?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #338 on: September 20, 2010, 01:16:37 pm »

decay spell?
Right right... Now that they have been used up, I'll tell that everyone got protection spells on the first round.
« Last Edit: September 20, 2010, 01:18:28 pm by SHAD0Wdump »
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #339 on: September 20, 2010, 07:16:13 pm »

Everyone Hunts like mad fools...
Also cast Create Food...

Finally The Thief goes visiting the Town once again for Items with the Bow equipped, replacing the shield if necessary and gives it to the 10.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #340 on: September 20, 2010, 07:45:47 pm »

Super hunt party go! (217*1/2=108) food and (217*6/2=A SHITLOAD...  ok 651) bones.

You use Create Food to convert a bit of your now massive bone pile into 175 food.

Finally, the Master thief takes the bow along side his shield and uses it to much improve his abilities.
 (175*6=VICTORY(seriously, the town can't touch that))

Survivalist's Amulet of the Titan:
 +10 effectiveness in combat, When casualties are inflicted, wearer is counted as 1 effectiveness higher

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now IronyOwl's turn. No draw.
« Last Edit: September 20, 2010, 07:50:57 pm by SHAD0Wdump »
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #341 on: September 20, 2010, 08:55:27 pm »

The three unequipped 10s and all the 9s hunt. The rest breed.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #342 on: September 20, 2010, 09:13:41 pm »

Hunt brings (77*5/2=192) food and (77*6/2=231) bones.

 Reproduction nets you four 6s and three 8s.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Maxicaxi's turn. A card is drawn.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #343 on: September 20, 2010, 11:53:37 pm »

All members under CE: 6 breed
All members Over CE: 5 hunt
Master thief robs town
The card create item is used
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #344 on: September 21, 2010, 01:53:14 am »

......So...when are you going to start attacking each other?
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