The hunt brings (51*3/2=76) food and (51*5/2=127) bones.
The breeding gets you three 3s.
A cunning trap is built to completion. And an Animal Trap is started. (6/25)
The Thief makes another run... (100*5=500) vs (85*6=510), dammit...
Attempt 2 for 60 bones: (100*2=200) vs (85*6=510), you've got the advantage but the dice hate you.
And Create Bone is cast for 10 in your pile.
Race: Kobold
Subleaders:
-Scaletail, Warchief:Dagger of Strength
Food:90
Bones:234
Members:13
10-4
9:Hunter's Dagger
9-4
7-1
6-2
5-1
base CE:109
Items:
Hunter's Dagger: (assigned-9)
+2 effectiveness when hunting, +1 effectiveness in attacks, +5 chance for successful assassination
Dagger of Strength: (unassigned)
+2 effectiveness in combat, +1 effectiveness in attacks, +5 chance for successful assassination
Sticky Armor of Immovability: (unassigned)
+15 effectiveness in defense, -5 effectiveness in attacks, +5 to stealing, when casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Constructions:
Race: Troglodyte
Subleaders:
-Warchief
Food:137
Bones:206
Members:25
9-1
8-1
7-4
6-2
5-5
4-3
3-6
2-3
base CE:118
Items:
Merciless Armor: (unassigned)
+2 to inflicted casualties, when casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower
Constructions:
-Blood Pit(ornamental, does nothing)
Race: Goblin
Subleaders:
-Master Thief:Tower Shield of Subtlety:
Food:101
Bones:281
Members:26
10-1
9-1
8-2
7-3
6-3
5-5
4-5
3-6
base CE:137
Items:
Tower Shield of Subtlety: (assigned-Master Thief)
+8 effectiveness in defense, -1 effectiveness in attacks, +10 to stealing
Constructions:
-Cunning Trap: Blocks one thievery attempt(including assassinations), then it disappears.
-Animal Trap: 6/25
It is now IronyOwl's turn. No draw.