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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40278 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #255 on: September 09, 2010, 12:27:37 am »

The hunt brings (20*6/2=60) food and (20*6/2=60) bones.

 Breeding results in a 9 and a 8. Yay for fruitfulness!

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn. Again, no card because really everyone has full hands.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #256 on: September 09, 2010, 03:02:37 am »

Right then, I will have everyone breed, MasterChief will steal Food from Volatar, if successful, he will go and assassinate Volatar's Warchief and use decay on Irony's Foodstocks...

This should mean that Volatar's CE is.... 48??? or Does this count as combat, cause Assassination is a Grey area for combat, seeing as there success of the attempt means that there is NO combat. Anyway the Master Thief's CE is 50 + 2 from dagger cause he will initiate combat when attempting to assassinate the target + maybe 1 cause this is technically an attack, and finally + 5 from the Daggers special ability. So either 57 or 58...
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #257 on: September 09, 2010, 08:19:59 am »

It's probably pointless to weigh in here, but assassination is clearly not a combat action.  It's more like a type of thievery.  If you had the +20 to thievery ninja bracer I found, I believe it would help you (and the bonus would be PRE-multiplier).

I suspect this +5 to assassination is also PRE-multiplier, giving your thief (10+5)*5 = 75 effectiveness for the attempt.  Or maybe it's 55.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #258 on: September 09, 2010, 08:30:58 am »

It's probably pointless to weigh in here, but assassination is clearly not a combat action.  It's more like a type of thievery.  If you had the +20 to thievery ninja bracer I found, I believe it would help you (and the bonus would be PRE-multiplier).

I suspect this +5 to assassination is also PRE-multiplier, giving your thief (10+5)*5 = 75 effectiveness for the attempt.  Or maybe it's 55.
This man is correct.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #259 on: September 09, 2010, 10:26:33 am »

What the hell is wrong with me? I forgot you posted your turn!

The massive orgy gives you two 8s and three 4s.

The thief goes and tries to steal Volatar's food again. (50*4=200) vs (63*4=252), failure.
 Also, the thief can only do one thing at a time, unless you wanted to spend 60 bones. But you didn't exactly mention that didja?

Finally, you attempt to cast Decay on IronyOwl, but he prevents it with his Protection spell. 50 bones gone.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now IronyOwl's turn.
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #260 on: September 09, 2010, 01:38:11 pm »

The 2 hunts, everyone else steals Nevyn's dagger. Still cast Create Bone.
« Last Edit: September 09, 2010, 01:40:45 pm by IronyOwl »
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #261 on: September 09, 2010, 08:02:25 pm »

Hunting brings (2*2/2=2) food and (2*5/2=5) bones. But no item for you!

 And then your whole tribe just sorta bum rushes Neyvn's Master Thief. (82*2*4=656) vs (68*3=204), he had no chance of holding on to that.

Finally, you grant yourself 10 more bones with Create Bone.(I'm gonna amp that up next game, that is really quite low)

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Volatar's turn. He still has a full hand.
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #262 on: September 09, 2010, 08:43:54 pm »

Gah. I cast Create Bone. Should have done that last turn.

5's and 3's BREED FOR THE GLORY OF THE BLOOD GOD and the 8 and 9 hunt.
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #263 on: September 09, 2010, 08:48:15 pm »

That was FAR more hilarious than I thought it'd be. Probably because I wasn't really thinking of it as a bum rush, but also yay for waaaaaaay overkill.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #264 on: September 09, 2010, 09:11:47 pm »

The hunt nets you (17*3/2=25) food and (17*1/2=8) bones. Not a good haul.

Massive splashing in the blood pit results in four 3s. You are really getting the short stick!

Create bone gets you 10 more bones to help make up for the low yield from the hunt.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn.
« Last Edit: September 09, 2010, 10:56:50 pm by SHAD0Wdump »
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #265 on: September 09, 2010, 10:17:18 pm »

UM Stop... I did SAY that I was going to have him do Two Actions, gosh mate... (thought I did say If Successful)
ANNDDDD!!!!!
My CE isn't right for all those turns...
« Last Edit: September 09, 2010, 10:18:57 pm by Neyvn »
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #266 on: September 09, 2010, 10:18:16 pm »

My CE isn't right for all those turns...
Trust me, it is.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #267 on: September 09, 2010, 10:19:25 pm »

My CE isn't right for all those turns...
Trust me, it is.
10-1
9-1
8-2
6-1
5-5
4-5

=86
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #268 on: September 09, 2010, 10:55:04 pm »

Oh, that's what you mean. Thanks for pointing that out.
 Thought you meant the master thief.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #269 on: September 09, 2010, 11:01:01 pm »

Nah I accepted that fact that you feel that weapons shouldn't boost the act of stealing, though maybe daggers should considering they are a theif's choice of weapon. But of the Mass mob steal of Irony's, can I request a reroll considering the fact I have nearly 100 Ce to his 200, meaning that if he rolls low, and I roll high I win...

Maths says that I would need a 5 or 6 considering though maybe a 4, to bet at best a 2 on his part... Its a slim chance but hey thats a gamble...

Plus wouldn't the Theif get the boost of +2 from the dagger while he still has it???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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