Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 9 10 [11] 12 13 ... 48

Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40204 times)

eclipsetail

  • Bay Watcher
  • [HIGH_FIVES]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #150 on: September 04, 2010, 05:37:52 am »

Whatever.
If I live, I'll be stealing that ninja thing from rolan, and then it'll be all better.
« Last Edit: September 04, 2010, 05:54:17 am by eclipsetail »
Logged

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #151 on: September 04, 2010, 06:09:52 am »

Techno attacks Eclipsetail! (141*4=564) vs (79*2=158). Owch.

The casualties would be 70+2. But it's easier to say Eclipsetail is dead, dead, dead.

Spoiler: Rolan7 (click to show/hide)
Spoiler: eclipsetail (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Rolan's turn. Good luck!
Logged

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #152 on: September 04, 2010, 06:22:47 am »

Something says that its too easy for Techno to win now...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #153 on: September 04, 2010, 06:23:14 am »

Hehehe, just when I was considering building some stuff I start taking out the competition.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #154 on: September 04, 2010, 06:24:23 am »

Seems that Buildings are kinda moot...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

techno65535

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #155 on: September 04, 2010, 06:26:56 am »

Yeah. At this point for sure.

Though would still be viable if there were more tribes around.
Logged
... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

  • Bay Watcher
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #156 on: September 04, 2010, 06:27:38 am »

Or at least a more, well, lasting method...
Logged
Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #157 on: September 04, 2010, 06:28:18 am »

I'm lowering the build times for constructions.
Logged

eclipsetail

  • Bay Watcher
  • [HIGH_FIVES]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #158 on: September 04, 2010, 06:28:36 am »

Can you put me on the waiting list please?

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #159 on: September 04, 2010, 09:51:20 am »

I get one chance (:
It's up to the RNG now.

Yet I can spare 10 effectiveness without hurting my odds, so:

One 5 goes hunting.
A 2 and a 3 breed.
Everyone else tries to steal techno's 28 food.  Should be 72% odds of success again. 
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #160 on: September 04, 2010, 10:21:26 am »

The breeding gets you a 7
 The hunt gets you (5*2/2=5) food and (5*2/2=5) bones.

And another attempt at stealing all of techno's food is made!
 (56*2*3=336) vs (81*2=162) Success!!!

You now have 28 more food in addition to the hunt(minus upkeep of course) and techno will starve next turn. Nice play.

Spoiler: Rolan7 (click to show/hide)
Spoiler: eclipsetail (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is techno's turn. Weigh your actions carefully, attacking will be divided by two like most other actions.
« Last Edit: September 04, 2010, 10:56:19 am by SHAD0Wdump »
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #161 on: September 04, 2010, 10:43:29 am »

Don't forget to update my bones, I have 51 now (:
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Dwarmin

  • Bay Watcher
  • Where do we go from here?
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #162 on: September 04, 2010, 10:54:33 am »

Ooh, Horde of starving Goblins vs the brave Kobold defenders. If you guys go to battle, it's about equal, with a tied ME roll going to Techno.
Logged
Dwarmin's fell gaze has fallen upon you. Sadly, Your life and your quest end here, at this sig.

"The hats never coming off."

SHAD0Wdump

  • Bay Watcher
  • Hiding in SPAAACE!!!
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #163 on: September 04, 2010, 10:56:35 am »

Don't forget to update my bones, I have 51 now (:
Fixed. I always miss something...
Logged

Rolan7

  • Bay Watcher
  • [GUE'VESA][BONECARN]
    • View Profile
Re: Warcamp: A tribes-like competitive wargame
« Reply #164 on: September 04, 2010, 11:36:45 am »

Ooh, Horde of starving Goblins vs the brave Kobold defenders. If you guys go to battle, it's about equal, with a tied ME roll going to Techno.

And my war hero finally leveled up (50 bones) in inspirational speech!  So they have +1 each now.
I think popping another 7 was an omen.  He is now "Acikera".

I'm not even going to run the numbers on this.  I think it's close.
Logged
She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
Pages: 1 ... 9 10 [11] 12 13 ... 48