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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40192 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #120 on: September 02, 2010, 01:14:02 am »

able to train units in different skills/professions maybe?
Woah hey... THIS is interesting. I'm gonna think about this.
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #121 on: September 02, 2010, 01:17:15 am »

You might want to give some thought as to how complex and how long you want the games to become. Making it more of a full-fledged tribes thing might not be a bad idea, but it's definitely the sort of thing you'd want to plan in advance.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #122 on: September 02, 2010, 01:21:39 am »

I'm looking into this stuff, what I want is those shorter games like the first one, but somewhat more balanced. I'll also be attempting to split things into two rulesets. 1.0 will be the basic game. 2.0 will have all these other complexities, though I will attempt to keep game length short still.
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #123 on: September 02, 2010, 01:34:43 am »

I'm not very good at programming, but I might be able to make a crude tool to help with the GM-ing, especially if stuff starts cropping up like skills.
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eclipsetail

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Re: Warcamp: A tribes-like competitive wargame
« Reply #124 on: September 02, 2010, 05:41:11 am »

four 5s hunt, the others breed.

Dwarmin

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Re: Warcamp: A tribes-like competitive wargame
« Reply #125 on: September 02, 2010, 09:17:18 am »

Looks interesting. Wouldn't mind helping to develop it!
For example SHADOWdump, have you ever considered adding some random "creep" like NPC monsters, to attack the tribes-or possibly have their dens discovered by your hunters, so you can attack them at your own time. Ideally balanced, they wouldn't be able to cripple a tribe in one blow...unless said tribe was unprepared. Of course, the difficulty could scale with time passed and how much food/and or bones you hoarded-I like the idea of a big store of food attracting powerful enemies, as it discourages turtling. Killing monsters and whatnot could give you bonuses-like a Dragon's bones could be used for a powerful one shot spell, as well it's meat increasing the chance of higher level members being born.

It could be a tactical decision to either hunt monsters for bounty, or hide from them.

Anywho, signing up

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Re: Warcamp: A tribes-like competitive wargame
« Reply #126 on: September 02, 2010, 03:03:27 pm »

I am already experimenting with OpenRPG for running live sessions of Shallow Space (with 4 players rather than 12). It might be useful for this game too. I'll have to play with it though.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #127 on: September 02, 2010, 04:20:41 pm »

Well, lets try to get this one through as fast as possible, then we can revert to much more fast paced rules.

The breeding results in a 8 and a 3.
 The hunt brings (20*2/2=20) food and (20*2/2=20) bones. And an item...

Armor of Cuisine
 Wearer takes 5 food per turn,but generates a bone each turn, when casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower

Pretty crappy item unless you want the bones that much.

Spoiler: Rolan7 (click to show/hide)
Spoiler: eclipsetail (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now techno's turn.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #128 on: September 02, 2010, 05:37:36 pm »

The 10 hunts. The others have an orgy.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #129 on: September 02, 2010, 05:56:08 pm »

ORGY!
 You get two 10s and three 2s. Extremes.

 The hunt results in (10*3/2=15) food and (10*3/2=15) bones.

Spoiler: Rolan7 (click to show/hide)
Spoiler: eclipsetail (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Rolan's turn.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #130 on: September 02, 2010, 08:03:30 pm »

Agh dammit as soon as I stop checking.

Equip the ninja buckler on the 7, he's now named Roland.
Equip the armor on one of the 3s.

Time to make things interesting, for better or for worse!
The entire camp goes to steal techno's food, except for one 3.
If I understand right, my effectiveness should be the base of 43 plus 20 from the item.  Multiply that times 2 and compare to his CE of 81, it's 126 vs 81.  My little python script says that gives me a 72% chance of success, and the difference of 55 is enough to get all his food.

The 3 hunts.
... and I just now realized, gets a 1/5 chance of finding another item.
« Last Edit: September 02, 2010, 08:13:03 pm by Rolan7 »
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #131 on: September 02, 2010, 08:05:39 pm »

Woot

What's your one 4 going to do? Hunt?
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #132 on: September 02, 2010, 08:11:34 pm »

Woot

What's your one 4 going to do? Hunt?

Oh whoops yeah hunt.
And I was mistaken I have no 4's, it's a 3 (which I have 4 of).
« Last Edit: September 02, 2010, 08:13:33 pm by Rolan7 »
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Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #133 on: September 02, 2010, 09:08:11 pm »

Firstly, the hunt brings (3*1/2=1) food and (3*1/2=1) bones, whoopee...

 And the rest of the camp goes and uses their Kobold skills to sneak into techno's camp!
(63*2*3=378) vs (81*6=486)... Uh oh...
Luckily, you get away unscathed.

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Spoiler: techno65535 (click to show/hide)

It is now eclipsetail's turn.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #134 on: September 02, 2010, 09:18:42 pm »

It's a fair cop!  I have no regrets.
"If my fate is to die, I must simply laugh."

Oh wait my tribe is kobolds.
I REGRET EVERY THING I EVER DONE!  Including this thing!
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.
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