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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39058 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #60 on: August 30, 2010, 06:46:51 pm »

Are we going to have more tribes during the next round or is it only going to be 3 again?
Still three. There is alot to keep track of on my end.
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #61 on: August 30, 2010, 06:49:11 pm »

Hey, I asked to be on the waiting list a while back

(Also, I also claim a spot on the waiting list. This game was awesome, and I am excited to play it when its not so broken :P)
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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #62 on: August 30, 2010, 06:56:30 pm »

I'll make a correction, I'll start the next game tomorrow. I should probably be doing other things.

Plus, I don't want to burn myself out on running this thing anyway.
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #63 on: August 30, 2010, 07:15:26 pm »

Could I get on the waiting list?
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #64 on: August 30, 2010, 07:58:29 pm »

New rules edited in to the first post, please discuss them.
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #65 on: August 30, 2010, 08:02:19 pm »

New rules are for evil Yahtzee-hating atheist communist immigrant murder-zombies. Better dead than red.
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #66 on: August 30, 2010, 08:05:21 pm »

New rules are for evil Yahtzee-hating atheist communist immigrant murder-zombies. Better dead than red.

Errr, exactly what do you not like about them that you want us to address?
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Quote from: Vilien
Yes, you should always apply more magma.

Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #67 on: August 30, 2010, 08:07:19 pm »

They're socialist, and they want to eat your children.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #68 on: August 30, 2010, 08:09:14 pm »

*omnomnomnom*

*raises head*

"What?"
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #69 on: August 30, 2010, 08:10:41 pm »

Personally I see no changes at all. The rules still seem the same...
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #70 on: August 30, 2010, 08:11:39 pm »

A small joke. Disregard.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #71 on: August 30, 2010, 08:12:52 pm »

Personally I see no changes at all. The rules still seem the same...
Look under the 'changes' section and compare, you'll see the difference... Well... If you remember the old rules, I've forgotten that mess already.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #72 on: August 30, 2010, 08:17:49 pm »

Personally I see no changes at all. The rules still seem the same...
Look under the 'changes' section and compare, you'll see the difference... Well... If you remember the old rules, I've forgotten that mess already.
Well even then I still see the same with what was there and what is there now, sure there is a 300bone for a Multiplier but thats it for my eyes...
Next time you edit rules put the the old rules down the bottom or something so that we can see whats been changed...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #73 on: August 30, 2010, 08:21:31 pm »

Personally I see no changes at all. The rules still seem the same...
Look under the 'changes' section and compare, you'll see the difference... Well... If you remember the old rules, I've forgotten that mess already.
Well even then I still see the same with what was there and what is there now, sure there is a 300bone for a Multiplier but thats it for my eyes...
Next time you edit rules put the the old rules down the bottom or something so that we can see whats been changed...
I'll try to remember... >_>
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #74 on: August 30, 2010, 08:32:23 pm »

Some dice rolls have been reduced from 1-6 to 1-3; casualties from war have been changed from half CE to a third CE and also destroy buildings; tribesmen who are reproducing eat triple food; shaman bone cost is increased; Master thief's effectiveness is multiplied by 5 instead of 1-50 success, and success loot is changed; kobolds thieves have CE multiplied by 2 instead of by .67; animal trap increases CE by one per member instead of one.
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