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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39072 times)

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #90 on: August 31, 2010, 07:27:26 pm »

Two get "jiggy wit' it" while the other three go hunting.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

eclipsetail

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Re: Warcamp: A tribes-like competitive wargame
« Reply #91 on: August 31, 2010, 07:31:44 pm »

EDIT: I fail at reading.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #92 on: August 31, 2010, 07:50:20 pm »

The breeding results in a level 10, lucky...

The hunt brings (25*2/2=15) food and (15*3/2=22) bones. And you incredibly lucky bastard, you got an item too...

Merciless Ring of Luck
 +2 to inflicted casualties,if user participates in the hunt the chances for finding an item is 2/5

Even the item attests to your luck!

Spoiler: Rolan7 (click to show/hide)
Spoiler: eclipsetail (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Rolan7's turn.
« Last Edit: August 31, 2010, 09:40:35 pm by SHAD0Wdump »
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #93 on: August 31, 2010, 07:51:39 pm »

It's not luck! It's skill!








...Okay, it's luck. :P
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

eclipsetail

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Re: Warcamp: A tribes-like competitive wargame
« Reply #94 on: August 31, 2010, 07:53:16 pm »

Too bad you only have 4 food.
edit:

I am being ninja'd by a penguin.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #95 on: August 31, 2010, 07:54:08 pm »

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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #96 on: August 31, 2010, 07:55:33 pm »

I have 25 food actually.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

rickvoid

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Re: Warcamp: A tribes-like competitive wargame
« Reply #97 on: August 31, 2010, 08:11:49 pm »

:) Glad I could help.

This would make a pretty awesome multiplayer computer program. Sort of a super-minaturised Civ-Like. Or something. I don't really know what to call this, but it's pretty awesome.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #98 on: August 31, 2010, 08:14:47 pm »

:) Glad I could help.

This would make a pretty awesome multiplayer computer program. Sort of a super-minaturised Civ-Like. Or something. I don't really know what to call this, but it's pretty awesome.
Indeed, if only I knew how to program...
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eclipsetail

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Re: Warcamp: A tribes-like competitive wargame
« Reply #99 on: August 31, 2010, 08:48:55 pm »

Well I'll be back in like 17 hours or so.
 :(

Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #100 on: August 31, 2010, 09:32:52 pm »

Wow, I really hate the navigate-backwards button.  Right there beside my arrow keys.  Who ever thought that was a good idea.  I wrote up the calculations of a food-thieving operation against the town.  It looked like a 72% chance of success with three kobolds, not bad, but the amount of loot wasn't worth it.  When I succeed in stealing from the town, is the amount of loot equal to my party's modified effectiveness minus the town's effectiveness (2/3 my tribe effectiveness)?

Not a complaint, really, but it'd be neat if stealing from the town was a (risky) way for kobolds to eat.  Balanced by the lack of bones, and no random item chance.

So, it looked like the amount of food from hunting was 1-3 times the hunting party's effectiveness, but it was half that for techno.  But then his effectiveness was 25 instead of 15, so I assume his new level 10 joined in?

In that case,
Four of them read the cutebold thread (and breed) while the fifth one and the new kids hunt.

If that's not legal, then
Two of them breed while the rest hunt.

Edit: Sorry I wasn't a little faster ):  Blame the navigate-backwards button maybe.
« Last Edit: August 31, 2010, 09:53:05 pm by Rolan7 »
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #101 on: August 31, 2010, 09:39:38 pm »

So, it looked like the amount of food from hunting was 1-3 times the hunting party's effectiveness, but it was half that for techno.  But then his effectiveness was 25 instead of 15, so I assume his new level 10 joined in?
Damnit, I calculated the entire party... Lemme correct that...
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #102 on: August 31, 2010, 09:46:38 pm »

Newborns do not have the ability to work on the same turn, however they will eat.

 The breeding results in a level 3.

The hunting party brings in (15*3/2=22) food and (15*2/2=15) bones. And another item is discovered!

You got a suit of armor. Nothing magical, it's just a plain suit of armor.

Armor
 When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower

Spoiler: Rolan7 (click to show/hide)
Spoiler: eclipsetail (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Eclipsetail's turn.
« Last Edit: August 31, 2010, 09:49:27 pm by SHAD0Wdump »
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #103 on: September 01, 2010, 01:10:53 am »

I am gauging interest for a steam group, where I can run live games with people, and share rules to games I devise.
http://www.bay12forums.com/smf/index.php?topic=65124.0
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eclipsetail

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Re: Warcamp: A tribes-like competitive wargame
« Reply #104 on: September 01, 2010, 06:03:14 am »

Three hunt, two breed.
(I have to go now for a while)
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