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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39068 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #600 on: October 29, 2010, 08:38:02 pm »

Turn 3-2

The hunt brings (31*5/2=77) food and (31*6/2=93) bones. Great haul!
 Breeding results in two 4s(3) and another 4.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

And in case you guys are wondering, yes, I've been rolling for items with the item accumulation bonus, hell, maxicaxi and Askot this turn got 1s on the item roll. RNG hates items it seems.

It is now Skibiliano's turn. A card is drawn.
« Last Edit: October 29, 2010, 10:04:36 pm by SHAD0Wdump »
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #601 on: October 29, 2010, 09:52:53 pm »

Kinda scary how the attack values are higher than the defense values, particularly for goblins.
Goblins can't even fight back well if they're attacked and lose.  Thieves (like me) or shamans can retaliate effectively (through food thievery or spells) - but at the cost of having a weaker attack.
The human town is lucrative enough, so I'm not going to steal from players unless provoked, or during the end game (assuming I make it).
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #602 on: October 29, 2010, 10:03:21 pm »

Kinda scary how the attack values are higher than the defense values, particularly for goblins.
Your right. It appears I'm still using the old values for Gobbo bonuses. It should be x1 not 2.
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Skibiliano

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Re: Warcamp: A tribes-like competitive wargame
« Reply #603 on: October 30, 2010, 05:11:04 am »

Three Betas, Gamma and Omega male (Three 5, 4 and a 2) mate for three new problem childs.
Rest, hunt.
Summon Skeleton!
« Last Edit: October 30, 2010, 12:35:02 pm by Skibiliano »
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GENERATION 10:The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #604 on: October 30, 2010, 05:22:14 pm »

Turn 3-3

The hunt brings (16*3/2=24) food and (16*4/2=32) bones. (ANOTHER 1 FOR ITEMS! GAH!)
 Breeding results in three 5s. And you also summon a skill 6 skeleton.

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Rolan7's turn. A card is drawn.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #605 on: October 30, 2010, 06:46:32 pm »

The 5's breed, everyone else goes hunting (food and bones).
Then Shakti steals some human pelvises.  (Steal bones from the town again).
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #606 on: October 31, 2010, 05:46:14 am »

Top three go hunting. The others start snogging.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #607 on: October 31, 2010, 02:58:40 pm »

Turn 3-4

The hunt brings (18*5/2=45) food and (18*2/2=18) bones. AND FINALLY AN ITEM.

Hunter's Tower Shield of the Titan:
 +18 effectiveness in defense, +9 effectiveness in attacks, +2 effectiveness when hunting

That'll make you hard to topple over.

Breeding results in four 7s.

Shakti goes and... Uh... Steals pelvises... That's kinda creepy yo... (60*6=360) vs (54*6=324) another inevitable success, but once again the town made things as hard as possible. He returns with only 36 bones.


Turn 3-5

The hunt brings (25*3/2=37) food and (25*2/2=25) bones. And another item.

Hunter's Socks of Mastery:
 +2 effectiveness when hunting, +5 to thieving actions, doubles all passive effects of wearer(such as bonuses to effectiveness and sub-leader passive effects)

The softest socks in all the lands to put your warchief in a fine mood apparently.

Breeding results in two 9s(8) and a 2. (And don't you dare tell me that wasn't what you meant by 'snogging')

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Maxicaxi's turn. Two cards are drawn.(and one by techno)
« Last Edit: October 31, 2010, 10:36:20 pm by SHAD0Wdump »
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #608 on: October 31, 2010, 08:43:25 pm »

Equip the shield on one of the 5's.
Shatki is female, by the way, not that it matters.

Specifically I'm thinking of the character from Sacrifice by Shiny games.
Spoiler (click to show/hide)

Trogs are a basic infantry unit in that game, under James the earth(worm) god.  Ironically their power is an ANTI-magic aura.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #609 on: October 31, 2010, 08:58:19 pm »

Equip the shield on one of the 5's.
Shatki is female, by the way, not that it matters.

Specifically I'm thinking of the character from Sacrifice by Shiny games.
Spoiler (click to show/hide)

Trogs are a basic infantry unit in that game, under James the earth(worm) god.  Ironically their power is an ANTI-magic aura.
Oh... Well, you'll have to forgive me if I make a habit of forgetting that. O\

Also, wait until it is your turn to tell me about equipping items please.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #610 on: October 31, 2010, 10:28:56 pm »

Well...umm...it...umm...

Crap, I can't come up with a different meaning for 'snogging'.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #611 on: October 31, 2010, 11:55:26 pm »

Hunt (10,9)
Breed(9,8,6,5,5,5,5,5)
build animal-trap(5)
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #612 on: November 01, 2010, 04:08:23 pm »

Turn 4-1

An animal trap is constructed for 15 food.

The hunt brings (23*5/2=57) food and (23*2/2=23) bones.
 Breeding results in two 8s(7) and two 6s.

Your tribe has grown strong enough that the wrath of foreign gods has been attracted to the land. (disaster table takes effect after this turn)

Spoiler: Skibiliano (click to show/hide)
Spoiler: Rolan7 (click to show/hide)
Spoiler: techno65535 (click to show/hide)
Spoiler: maxicaxi (click to show/hide)
Spoiler: Askot Bokbondeler (click to show/hide)

It is now Askot's turn. Three cards are drawn.
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Rolan7

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Re: Warcamp: A tribes-like competitive wargame
« Reply #613 on: November 01, 2010, 05:02:56 pm »

Your tribe has grown strong enough that the wrath of foreign gods has been attracted to the land. (disaster table takes effect after this turn)

Gee thanks, Maxicaxi.
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She/they
No justice: no peace.
Quote from: Fallen London, one Unthinkable Hope
This one didn't want to be who they was. On the Surface – it was a dull, unconsidered sadness. But everything changed. Which implied everything could change.

Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #614 on: November 02, 2010, 06:58:02 am »

9 and 7s hunt

two 4s and a 2 build an animal trap and a bone stockpile (i can build 2 buildings, right?)

5 5s and a 4 shag

i cast create an item, i create a kite shield for 125, counting the bone stockpile bonus
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