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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39121 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #510 on: October 19, 2010, 09:03:29 pm »

Turn 8-2

Disaster roll: 2

75% of your food is lost to famine.

A food stockpile would be created right now, but the food was drained to 40, we'll wait till later in the turn. It'll still take effect.

The hunt brings (35*2/2=35) food and (35*4/2=70) bones. And an item!

Skirmisher's Warhammer of Gluttony:
 +2 effectiveness when attacking, +6 effectiveness in combat, wearer takes 8 food per turn, but generates 5 bones per turn

The first warhammer any tribe has seen!

The Food stockpile is now made for 50 food.

Finally, mass breeding results in three 4s and three 2s. Not too good... At least they are meat.

Unfortunately, this is too much for your much smaller food stocks to handle, even with a food stockpile. Your tribe will starve next turn.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Neyvn's turn. No draw.
« Last Edit: October 19, 2010, 09:21:11 pm by SHAD0Wdump »
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #511 on: October 19, 2010, 09:04:49 pm »

Did you add five food from my shield.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #512 on: October 19, 2010, 09:11:58 pm »

Yup!
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #513 on: October 20, 2010, 01:29:05 am »

Two Breed while everyone else hunts...

I would like to actually leave the finishing of turn to the point of if I collect enough bones, can I do that??? (Will edit this post if not)


ALSO I just noticed something...
I should have 2 Animal traps. I had two Traps before turn 5-3. During 5-3 a meteor hit one of them while another was built replacing it. That means 2-1+1 STILL equals 2...
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #514 on: October 20, 2010, 08:20:53 am »

So the game can move quicker, and there's not a whole lot else I can do at the moment, I'll go ahead and post my turn. Everyone breeds again.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #515 on: October 20, 2010, 09:05:51 am »

Special DOUBLE TURN feature!

Turn 8-3

Disaster roll: 3

A meteor slams down and smooshes both of your 5s, and an animal trap, there, I don't have to fix that!
 Funny how things work out that way.

The hunt brings (57*4/2=114) food and (57*2/2=57) bones. And an item.


Hunter's Armor of Subtlety:
 +10 to stealing, +2 effectiveness when hunting, When casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower

And you don't breed as I assume the 5s were supposed to. Next time specify. Please.


Turn 9-1

Disaster roll: 3

Yet another meteor pastes a single member of your tribe, the recently born 7, you are back down to two.

So you breed again! You get a 7...
 So nothing changed except your food count... Huh...

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. No draw. (and there was no draw on techno's turn)
« Last Edit: October 20, 2010, 10:01:26 pm by SHAD0Wdump »
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Askot Bokbondeler

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Re: Warcamp: A tribes-like competitive wargame
« Reply #516 on: October 20, 2010, 04:04:39 pm »

waiting list me! pm me when the game starts

Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #517 on: October 20, 2010, 04:53:51 pm »

I dont understand.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #518 on: October 20, 2010, 06:52:45 pm »

I dont understand.
What's not to understand?
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #519 on: October 20, 2010, 07:22:08 pm »

Whose turn?
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #520 on: October 20, 2010, 07:23:33 pm »

Whose turn?
...

Read?

It is not Org's turn. No draw. (and there was no draw on techno's turn)
Same place as ever man.
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Cheddarius

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Re: Warcamp: A tribes-like competitive wargame
« Reply #521 on: October 20, 2010, 07:45:24 pm »

It was supposed to be "It is now Org's turn," I believe. There seemed to be a typo, and it ended up "It is not Org's turn."
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #522 on: October 20, 2010, 10:01:09 pm »

I see that now. XD

It IS now Org's turn.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #523 on: October 21, 2010, 07:54:25 pm »

Okay.


5/5/5/5/5/5/6/6/4/4/4/4 HUNT

Cast Decay on Nevyn
Train my 8/8/7/6/6
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #524 on: October 21, 2010, 09:06:20 pm »

Turn 9-2

Firstly, your three 2s die of starvation.

Disaster roll: 3

My my, the meteors are thick today... This one kills off four 4s and levels an animal trap.

You expend 100 bones to train members. (8+1)(8+0)(7+1)(6-1)(6-1)
 That got you basically no-where.

You cast Decay on Neyvn for 50 more bones, he is dropped to 96 food.

And then you hunt. (92*6/2=276) food and (92*2/2=92) bones. And another item.

Relentless Socks of Strength:
 +2 effectiveness in combat, +1 to inflicted casualties, +5 to thieving actions

Combat socks, whodathunkit?

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is not Neyvn's turn. No draw.
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