Turn 5-3Disaster roll: 3A meteor piles down onto your camp, killing a 5 and the lone 4. And destroying an animal trap.
The tower is not built, it's workers snuffed out before they could even begin.
An animal trap is created for 15 food to replace the one annihilated by the meteor.
The hunt brings (41*
1/2=20) food. An accident kills all the 5s involved.
The survivors manage to bring back (41*4/2=82) bones. And the first item of the game...
Skirmisher's Buckler of the Harvest:
+2 effectiveness in defense, +3 effectiveness in attacks, wearer generates 5 food per turn, but consumes a bone each turn, can be used in a guard tower
Finally, breeding results in a 9 and a 8. Certainly helps make up for the lives lost this turn.
Race: Goblins
Subleader: Warchief
Food:211
Bones:389
Members:18
8-2
7-1
6-2
5-7
4-2
3-2
2-2
base CE:88
Items:
Constructions:
-Animal trap x5: Increases the CE of the hunting party by 5 per member.
Race: Kobolds
Subleader: Warchief
Food:63
Bones:102
Members:8
9-2
8-1
7-1
5-4
base CE:53
Items:
Skirmisher's Buckler of the Harvest: (unassigned)
+2 effectiveness in defense, +3 effectiveness in attacks, wearer generates 5 food
per turn, but consumes a bone each turn, can be used in a guard tower
Constructions:
-Animal trap: Increases the CE of the hunting party by 1 per member.
-Food stockpile: Reduces food consumption per turn by 10.
Race: Goblins
Subleader: Warchief
Food:172
Bones:72
Members:15
10-1
9-1
8-2
7-1 [PLAGUE]
6-1
5-5
4-3
3-1
base CE:88
Items:
Constructions:
-Animal Trap x2: Increases the CE of the hunting party by 2 per member.
It is now techno's turn. A card is drawn.