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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39181 times)

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #420 on: October 06, 2010, 06:23:04 am »

I changed mah mind I wanna be gobbos
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #421 on: October 06, 2010, 06:22:06 pm »

Still nothing from Dwarmin... Appears he has disappeared for little less than a month.

Pending replacement.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #422 on: October 06, 2010, 11:44:39 pm »

Still nothing from Dwarmin... Appears he has disappeared for little less than a month.

Pending replacement.
ill take his spot
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #423 on: October 06, 2010, 11:51:13 pm »

Three games in a row? O\

I might consider it, but I'm leaving the spot up in case there is another who wants in.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #424 on: October 07, 2010, 06:12:12 am »

I'll take it.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #425 on: October 07, 2010, 07:20:39 am »

I'll take it.
At least it's not three games in a row.

 But I'm still going to wait in case someone who hasn't given this a shot comes in.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #426 on: October 07, 2010, 09:36:00 pm »

Alright, I'll take techno.

...

Techno, what race, what subleader?
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #427 on: October 08, 2010, 08:57:15 pm »

Same as last time. Gobbos and warchief.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #428 on: October 08, 2010, 11:19:20 pm »

Yay... All Warchiefs...

Game start! Beginning player is: techno!
 Card sent.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #429 on: October 08, 2010, 11:51:20 pm »

2 hunt 3 breed
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #430 on: October 09, 2010, 12:06:07 am »

Turn 1-1

The hunt brings (10*4/2=20) food and (10*3/2=15) bones.
 Breeding results in one 8 and one 2.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

It is now Org's turn. A card is drawn.
« Last Edit: October 09, 2010, 11:36:08 pm by SHAD0Wdump »
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #431 on: October 09, 2010, 09:31:11 am »

2 hunt 3 breed
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #432 on: October 09, 2010, 10:00:34 am »

Turn 1-2

The hunt brings (10*3/2=15) food and (10*... 1... Uh...

Alright... There are now several things for me to consider...
-A:Should the player still get the food (yes)
-B:Should the next thing down the line be interrupted? (items in this case)
-C:Should I only allow the first roll to create the hunting disaster? (probably, in this case for now I'll be generous)
-D:Should I allow such a disaster to occur so early in the game? Or should I have it only come into play after a certain point? (Perhaps at 10 members?)

Anyway, 5 bones. No item.

Breeding gets you a 4 and a 3. Pretty poor.

Spoiler: Org (click to show/hide)
Spoiler: Neyvn (click to show/hide)
Spoiler: techno65535 (click to show/hide)

Please give me some feedback on that little incident, two rolls for horrible things to happen wasn't my intent really, especially having it happen so early in the game.

It is now Neyvn's turn. A card is drawn.
« Last Edit: October 09, 2010, 11:36:19 pm by SHAD0Wdump »
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #433 on: October 09, 2010, 10:38:19 am »


C
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #434 on: October 09, 2010, 02:45:18 pm »

A yes, C yes. B I think not, D I think not.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.
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