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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39221 times)

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #345 on: September 21, 2010, 02:09:54 am »

......So...when are you going to start attacking each other?
when we all have 11 sub leaders
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #346 on: September 21, 2010, 07:08:33 am »

Its more to the fact that at this stage, it would be a good roll that would win it or lose it for us, we don't want to take that chance just yet so we are biding our time...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #347 on: September 21, 2010, 07:17:43 am »

I've made changes to how I calculate casualties, now it work similarly to raiding buildings... Except with people.

 I'm also going to add an optional 'adventuring party attacks' event that occurs every turn after a set point. This party attacks the tribe with the highest base CE, has 2/3rds CE, 1/5th the members, an item for each party member that self-destructs upon the party dying(sorry), and a chance to cast a spell against the tribe.
 Basically, kill each other off before these guys come in or you'll be sorry.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #348 on: September 21, 2010, 09:01:17 am »

The hunt brings (125*1/2=62) food and (125*2/2=125) bones. Not as good of a haul this time around.

Breeding results in five 7s and five 10s. Very good.

The thief goes and steals something undefined from town so I'll roll for what you take. (4, bones)
 (50*2=100) vs (99*6=FORGET IT), failure by a long shot.
 Next time, tell me what you are taking, please.

Finally, you cast Create item for 300 bones, with your troglodyte+shaman multiplier you get 3 items.

Rugged Ring of the Lookout:
 +1 effectiveness,+20 effectiveness in defense when user is in a guard tower

Socks of Gluttony:
 +5 to thieving actions,wearer takes 8 food per turn, but generates 5 bones per turn.

Relentless Socks of Strength:
 +1 to inflicted casualties, +2 effectiveness in combat, +5 to thieving actions

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn. A card is drawn.
« Last Edit: September 21, 2010, 09:59:47 am by SHAD0Wdump »
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #349 on: September 21, 2010, 09:37:28 am »

can you update total ce ?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #350 on: September 21, 2010, 09:57:02 am »

can you update total ce ?
AAAAAAHHHHHRRRGGG.

Not your fault. But seriously, can't I get everything right at least once?
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #351 on: September 21, 2010, 11:24:56 am »

muhahahhahahah i am in the lead!
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #352 on: September 21, 2010, 11:56:46 pm »

8 Hunt
22 Breed

Master Thief Goes to steal Food from the Town.
Cast Bolt at One of Irony's 10s. This doesn't get Multiplied by my Shamans does it...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #353 on: September 22, 2010, 07:37:56 am »

8 Hunt
22 Breed

Master Thief Goes to steal Food from the Town.
Cast Bolt at One of Irony's 10s. This doesn't get Multiplied by my Shamans does it...
Oh, it does... alot. You'll hit at least 7 individuals with this cast depending on whether or not your hunt gets you 200 or more bones.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #354 on: September 22, 2010, 04:14:04 pm »

I'll just have you zap the high levels...

The hunt brings (78*1/2=39) food and (78*5/2=195) bones. And an item...

Socks of the Bear:
 +5 effectiveness in combat, +5 to thieving actions

Because bears wear socks...


Next a massive orgy occurs, resulting in six 9s and five 8s. Very good.

The thief pays the town a visit... (175*2=350) vs (168*2=336), success, but you only get 14 food.

Finally, you cast Bolt, with your twin shamans and 801 bones, you end up frying 9 of Irony's best members.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

I noticed that I horrifically screwed up the numbers last turn, I don't know how I did that.

It is now Ironyowl's turn. No draw. Good luck!
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #355 on: September 22, 2010, 09:05:33 pm »

Now this is where it gets interesting...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #356 on: September 22, 2010, 09:14:55 pm »

The 8s will equip the items (one per), the one with the hunting dagger will hunt, and everyone else breeds.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #357 on: September 23, 2010, 10:56:23 am »

And damnit, I had another number wrong... How do I keep doing this?

The hunt brings (10*1/2=5) food and (10*2/2=10) bones.

The breeding restocks your tribe with four 4s and five 2s. Not the best results.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Maxicaxi's turn. A card is drawn.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #358 on: September 24, 2010, 01:28:15 am »

war-chief gets
Merciless Armor
Relentless Socks of Strength


the master thief gets :
Socks of Gluttony


a Ten gets:
Rugged Ring of the Lookout: (unassigned)
 +1 effectiveness,+20 effectiveness in defense when user is in a guard tower

thief robs IronyOwl for food
all tens hunt the rest breed
create food is used


« Last Edit: September 24, 2010, 09:57:36 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #359 on: September 24, 2010, 06:26:28 am »

You need to say what the Thief is stealing...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...
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