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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39214 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #315 on: September 15, 2010, 11:38:07 am »

Interesting choice of tactics...

Breeding results in three 2s and three 8s.

Three animal traps are created with steady progress on another. (7/25)

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn. No draw.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #316 on: September 16, 2010, 10:39:57 am »

sub leader?
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #317 on: September 16, 2010, 10:51:17 am »

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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #318 on: September 16, 2010, 03:23:45 pm »

Alright, Neyvn's been somewhat absent. I'm willing to give him a little more time before kicking him off.
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #319 on: September 16, 2010, 03:38:18 pm »

I think he means he was hoping for another sub-leader, as per the rules that have never been implemented (one per 15 population, no mention of only 1 at a time).

I'm more inclined to just make leaders immune to assassination and such myself, or perhaps make sub-leaders automatic 10 tribe members with a +5 bonus to something, or maybe even count as a certain number of bones for the purposes of a real leader's skill.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #320 on: September 16, 2010, 03:43:41 pm »

I think he means he was hoping for another sub-leader, as per the rules that have never been implemented (one per 15 population, no mention of only 1 at a time).
>_>

Alright, I'll break it to ya, I forgot about it and put myself in a position where I was hoping you guys wouldn't notice. So we can do this in one of three ways, we can ignore that rule this game, we can suddenly roll everyone new sub-leaders with two more for Maxi, or consider 30 the point where you get your first extra sub-leader and give Maxi one.
I'm more inclined to just make leaders immune to assassination and such myself, or perhaps make sub-leaders automatic 10 tribe members with a +5 bonus to something, or maybe even count as a certain number of bones for the purposes of a real leader's skill.
There are already going to be massive changes to the sub-leaders next game, including the inability for them to die.(besides tribe wipeout)
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #321 on: September 16, 2010, 04:46:20 pm »

I'd be inclined to ignore the rule, but that would sort of require making sub-leaders invincible right now.

Fine with any option, I suppose.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #322 on: September 16, 2010, 10:53:16 pm »

TRIPLE SUB-LEADER
« Last Edit: September 17, 2010, 12:09:43 am by maxicaxi »
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #323 on: September 17, 2010, 02:55:43 am »

Back, sorry bout that, net was bad for a whole day and a half...
Um I should have a card, I used Create bone last turn...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #324 on: September 17, 2010, 06:24:25 am »

Back, sorry bout that, net was bad for a whole day and a half...
Um I should have a card, I used Create bone last turn...
That you are right, hold on...
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #325 on: September 17, 2010, 06:30:40 am »

How does Multiplier work for spells again???
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #326 on: September 17, 2010, 06:40:05 am »

How does Multiplier work for spells again???
Don't you worry your pretty little head about that, there is nothing in this game that can cause that beside's Maxi's Trog status, and the Shaman multiplier is going out next game and getting replaced with more fun stuff.

But if you want to know, it makes the end effect more powerful, for example, bolt with a 3x will kill 3. Create Bone with 3x would give 30 bones. (Create Bone and Create Food are getting buffed a bit next game as well)
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #327 on: September 17, 2010, 06:47:53 am »

I meant how do I activate but none the less...

Tribe finishes the Hunting Trap (19 3x6+4) then completes a second (25 5x5).

8 of the lowest rank remaining Breed

The rest hunt.

Using 150Bones I Storm Irony again.
Using the remaining bones and whatever is gained through hunt to cast the other 150 Spell I have, not naming if I can't use the bones from hunting to cast.

Thief visits Town to steal Items.
If Spell not able to be cast he will use 60bones to steal more food...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #328 on: September 17, 2010, 07:26:18 am »

The hunt brings (49*4/2=98) food and (49*1/2=24) bones.
 Breeding results in two 8s and two 2s.

The 3s and a 4 complete the animal trap, and the 5s immediately construct another.

You cast Storm on Irony, killing a 5 and four 6s. You also cast Demolish on one of Maxi's animal traps, but the spell is blocked by a Protection. This leaves you with 5 bones.

Finally, the Thief is undeterred, and attempts to steal from town once again!
 (100*4=400) vs (105*3=315) SUCCESS! And you had a disadvantage this time...

Sticky Bow of Subtlety:
 +15 to stealing, +2 effectiveness in combat, can be used in a guard tower

Another item to improve your stealing prowess!


Now, before we finish this turn up, I'm going to roll a die, 1-3 and the extra subleaders rule is ignored, 4-6 and Irony gets an extra, Maxi and Neyvn gets two.
(5)

Irony Gets another Warchief.
Maxi gets a Master Thief and a Shaman.
Neyvn gets two Shamans.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

I really didn't want to do the subleader thing, but I kinda also want this game to end, so lets see how this plays through.

It is now IronyOwl's turn. No draw.
« Last Edit: September 17, 2010, 09:16:24 am by SHAD0Wdump »
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #329 on: September 17, 2010, 09:00:19 am »

I had a counter spell....
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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