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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 39187 times)

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #300 on: September 13, 2010, 01:25:00 am »

Anyone up for replacing him?

 I'll get the turn done at some point, not right now though.
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #301 on: September 13, 2010, 01:55:58 am »

It's tempting, but as I just finished playing figure I should give someone else the chance to jump in who hasn't played yet.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #302 on: September 13, 2010, 02:11:12 am »

Well if Killing him off on my turn doesn't do the same if Irony strikes at me, there would be no need to worry...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #303 on: September 13, 2010, 05:09:07 am »

I could also bot him.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #304 on: September 13, 2010, 12:38:56 pm »

The hunt brings (70*5/2=175) food and (70*3/2=112) bones. And an item...

Merciless Armor:
 +2 to inflicted casualties, when casualties are inflicted, wearer is counted as 1 effectiveness higher, can be used in a guard tower

I seem to get armor alot...


The breeding results in three 2s and two 6s.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Volatar (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now Neyvn's turn.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #305 on: September 13, 2010, 02:13:45 pm »

l will take over if you will let me
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I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #306 on: September 13, 2010, 02:14:36 pm »

l will take over if you will let me
You got it.

Sending you Volatar's cards.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #307 on: September 13, 2010, 07:15:30 pm »

Lets see...
6 of the lowest rank of my Tribe will breed, 10 more will hunt. While the remaining will construct a Cunning Traps first then a Animal Trap...

The Master Thief will visit the town looking for Food, Twice (60Bones).

The Card Create Bones will be used...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #308 on: September 14, 2010, 06:26:59 am »

The hunt brings (51*3/2=76) food and (51*5/2=127) bones.

 The breeding gets you three 3s.

A cunning trap is built to completion. And an Animal Trap is started. (6/25)

The Thief makes another run... (100*5=500) vs (85*6=510), dammit...
 Attempt 2 for 60 bones: (100*2=200) vs (85*6=510), you've got the advantage but the dice hate you.

And Create Bone is cast for 10 in your pile.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

It is now IronyOwl's turn. No draw.
« Last Edit: September 14, 2010, 06:47:42 am by SHAD0Wdump »
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techno65535

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Re: Warcamp: A tribes-like competitive wargame
« Reply #309 on: September 14, 2010, 06:44:31 am »

...Wait...100 times 2 equals 100?
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #310 on: September 14, 2010, 06:47:30 am »

...Wait...100 times 2 equals 100?
Me good at math. Me fix now.
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Neyvn

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Re: Warcamp: A tribes-like competitive wargame
« Reply #311 on: September 14, 2010, 07:30:01 am »

Dice always seems to hate me...
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Quote from: Ubiq
Broker: Wasn't there an ambush squad here just a second ago?
Merchant: I don't know what you're talking about. Do you want this goblin ankle bone amulet or not?
My LIVESTREAM. I'm Aussie, so not everything is clean. Least it works...

IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #312 on: September 14, 2010, 11:34:43 pm »

Sticky Armor given to a 10, then a different 10 and the 5 hunt. Everyone else breeds.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #313 on: September 15, 2010, 05:59:37 am »

The hunt brings (15*5/2=37) food and (15*3/2=22) bones.

Reproduction results in three 6s and three 8s.

Spoiler: IronyOwl (click to show/hide)
Spoiler: Maxicaxi (click to show/hide)
Spoiler: Neyvn (click to show/hide)

I'm starting to wonder if you guys are going to attack...

It is now Volatar's Maxicaxi's turn. No draw.
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maxicaxi

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Re: Warcamp: A tribes-like competitive wargame
« Reply #314 on: September 15, 2010, 08:24:49 am »

EVERY ONE OF CE 5 OR HIGHER BUILD 3 ANIMAL TRAPS AND MAKE PROGRESS ON A FOURTH ONE

the rest breed.


COME ON SUBLEADER!!!!!
« Last Edit: September 15, 2010, 08:27:17 am by maxicaxi »
Logged
I have absolutely no idea what's going on in this fort any more. Migrants arrive, they die for some reason, the fort is flooded for another reason, then dwarves go mad, more dwarves die and I'm just laughing in my distress.
you cannot defeat the potato.
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