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Author Topic: Warcamp: A tribes-like competitive wargame  (Read 40089 times)

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #30 on: August 30, 2010, 04:18:15 pm »

Oh, you are so dead.  >:(

EDITED: I interrupt and use bolt on IronyOwl's top skilled people.

ROGUTTA DEMANDS BLOOD BE SPILT THIS DAY!
« Last Edit: August 30, 2010, 04:29:19 pm by Volatar »
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Quote from: Vilien
Yes, you should always apply more magma.

Aqizzar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #31 on: August 30, 2010, 04:20:30 pm »

A) Maybe you should at least wait for Shadow to get back to your turn before posting?  So that at least have all your actions grouped together?

B) As a troglodyte, your spells cost twice as much, so you can only cast one of those.
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #32 on: August 30, 2010, 04:25:36 pm »

A) Maybe you should at least wait for Shadow to get back to your turn before posting?  So that at least have all your actions grouped together?

Spells can be cast at any time.

B) As a troglodyte, your spells cost twice as much, so you can only cast one of those.

Oh, I forgot about that. Alright. I do not cast decay on Aqizzar. I do, however, cast bolt on IronyOwl's top skilled people.

I'll get you soon enough Aqizzar. Mark my words.
« Last Edit: August 30, 2010, 04:29:00 pm by Volatar »
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Quote from: Vilien
Yes, you should always apply more magma.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #33 on: August 30, 2010, 04:30:59 pm »

For reference, are turns going to be this rapid normally?
If I feel like it, honestly I'm having great fun running this. O)

The breeding results in two level 2s and two level 8s, average indeed.
 You now have a spike pit.

Also, 50 bones away for a decay'd food pile for Volatar, he'll starve!

In response the Dargradians of Rogutta bolt both of IronyOwl's 10s, his 8s, and one 4. I suppose to show the Kobolds of Stlidibithronkus not to mess with them.


Spoiler: Volatar (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: IronyOwl (click to show/hide)

IronyOwl's turn begins now. Good luck. o.o

EDit, yeah, also Irony's 2's are gone, he's even more boned...
« Last Edit: August 30, 2010, 04:58:15 pm by SHAD0Wdump »
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #34 on: August 30, 2010, 04:36:19 pm »

Wait, why was it at 5 times strength? >_>

All members hunt.
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The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #35 on: August 30, 2010, 04:46:58 pm »

The hunt provides (12*6=72/2=36) food and (12*5=60/2=30) bones.


Spoiler: Volatar (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: IronyOwl (click to show/hide)

Volatar's turn begins now.
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #36 on: August 30, 2010, 04:53:01 pm »

I still don't understand why it was at x5 strength. x3 for trog +1 for 100 bones should have been x4.

EDIT: Ohhhhh, it was x6 strength because modifiers stack multiplicatively.

That will end badly.
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #37 on: August 30, 2010, 04:56:14 pm »

I still don't understand why it was at x5 strength. x3 for trog +1 for 100 bones should have been x4.

EDIT: Ohhhhh, it was x6 strength because modifiers stack multiplicatively.

That will end badly.
Yeah, that 'multiply the multiplier' thing is going next game.

Also, in case you guys don't know, Volatar is starving!
« Last Edit: August 30, 2010, 04:58:49 pm by SHAD0Wdump »
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IronyOwl

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Re: Warcamp: A tribes-like competitive wargame
« Reply #38 on: August 30, 2010, 04:59:02 pm »

Also, is there any way to discard cards?
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Quote from: Radio Controlled (Discord)
A hand, a hand, my kingdom for a hot hand!
The kitchenette mold free, you move on to the pantry. it's nasty in there. The bacon is grazing on the lettuce. The ham is having an illicit affair with the prime rib, The potatoes see all, know all. A rat in boxer shorts smoking a foul smelling cigar is banging on a cabinet shouting about rent money.

SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #39 on: August 30, 2010, 05:00:27 pm »

Also, is there any way to discard cards?
Nay, as of Volatar's words, take what your god gives you.
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Org

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Re: Warcamp: A tribes-like competitive wargame
« Reply #40 on: August 30, 2010, 05:00:35 pm »

This is awesome.
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Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #41 on: August 30, 2010, 05:12:59 pm »

Alright. Losing some of my guys is a setback, but not an irreparable one.

Everyone hunts.
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SHAD0Wdump

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Re: Warcamp: A tribes-like competitive wargame
« Reply #42 on: August 30, 2010, 05:26:17 pm »

Volatar's level 3s quiver and die to starvation.
 The hunt brings (71*5=355/2=177) food and (71*3=213/2=106) bones.


Spoiler: Volatar (click to show/hide)
Spoiler: Aqizzar (click to show/hide)
Spoiler: IronyOwl (click to show/hide)

It is now Aqizzar's turn.
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Aqizzar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #43 on: August 30, 2010, 05:37:44 pm »

This game has such thoroughly broken mechanics, but hey, who cares.

Spoiler: Actions (click to show/hide)
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And here is where my beef pops up like a looming awkward boner.
Please amplify your relaxed states.
Quote from: PTTG??
The ancients built these quote pyramids to forever store vast quantities of rage.

Volatar

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Re: Warcamp: A tribes-like competitive wargame
« Reply #44 on: August 30, 2010, 05:44:25 pm »

This game has such thoroughly broken mechanics, but hey, who cares.

Yeah, its a first playtest. Me and Shad0w have been on Steamchat this whole time discussing how the game is going, throwing ideas back and forth on how to make the game better.

Feel free to contribute your own thoughts on the matter.
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Quote from: Vilien
Yes, you should always apply more magma.
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