"Alright, you five are first!" A large gruffy soldier waltzes up to the group of Adventerurs, holding 5 aplications, "Erh..., Ocheetah, Friedricks duh twentah terd, Doiwuhl, Tilk, and Riftwevah" He butchers all of your names... "Grab yur weapons and follow me!" He then heads into a large tent that is connected to a gate leading into this regions dungeon...
You all walk into this tent, curious about what you might find in the dungeon, this IS your first time, and knowing that it's random nobody could help you in what to expect, other than there will be mazes, monsters and loot!
"Alright, now I know this is all yalls first time in a dungeon, so I'll give you a few pointers" you all sigh in releif that you'll be getting some help... "Now dont get your hopes up, I am merely here to prevent you all from dieing horrible gruesome deaths, I will fail from doing this, because all of you will dive too deep into the cave, and wont be able to make it back out!" He hands you all a stone, "This is a summoners stone! it will bring you to this general vicinity, that is why we have the gate, it is an anchor for these stones, it allows you to warp out of the cave in the blink of an eye, but you will have to walk all the way back... It helps you pawn your loot, but not to save your asses, if there is a monster that is alert within 10 feet of you, you wont be able to warp out!" He heads to a cabinet of a sort and opens it, a sword inside starts to glow, he removes it. "This my dear lads is an artifact, I doubt you will be able to find one until you explore every bit o' da cave! But it's power and worth are so great, it's just barely the risk!" he replaces it into the cabinet and closes the doors. "Now get in there and get me some Loot!!!
You draw your weapons and prepare your spells, then you head in, at first everything is dark, but then you see two guards holding torches... "From here on in, there will be monsters, they will not stop attacking untill either of you are dead." He hands those with a free hand a torch, "Do not stray far from the torchbearers, they are your only source of light within these caves, they have been enchanted to never go out while in the caves, but will instantly extinguish when you leave, requiring you to pass by us once more, this is just so we know how many people are in the cave at all times" The other guard takes out a pad, and makes five marks, "Good luck, and dont die!"
You head into the caves, there is enough light from the torches to see everything, mostly, you hear some scratches around a corner, and you all stand guard.
Health: 10/10
Level: 1
EXP: 0/100
Armour Level: Light Leather (5)
Weapon: Magiks & Crossbow
Magik: Elementalism
Mana: 25/25
Ammo: 100
Inventory: Supplies for a week
Loot: $0
Health: 10/10
Level: 1
EXP: 0/100
Armour Level: Light Leather (5)
Weapon: Magiks & Staff
Magik: Summoning
Mana: 25/25
Inventory: Supplies for a week
Loot: $0
Health: 15/15
Level: 1
EXP: 0/100
Armour Level: Steel Mail (10)
Weapon: Dual Steel Shortswords
Magik: Enhancements
Mana: 5/5
Inventory: Supplies for a week
Loot: $0
Health: 20/20
Level: 1
EXP: 0/100
Armour Level: Steel Plate (25)
Weapon: Longsword & Tower Shield
Magik: Holy Powers
Mana: 5/5
Inventory: Supplies for a week
Loot: $0
Health: 10/10
Level: 1
EXP: 0/100
Armour Level: Light Leather (5)
Weapon: Magik & Hand Crossbow
Magik: Anti-Magik
Mana: 25/25
Ammo: 100
Inventory: Supplies for a week
Loot: $0
All charged
Riftweaver
Fredrick
I should mention this now, all crossbows automatically reload, the hand crossbow, while only requireing one hand, lacks in power and accuracy.