Alright, rawr's apparently offline, but since it's hardly even a real turn and I'm about to turn in for the night :
Turn 0 - Nomenclature NatterThe Barmaid stares at you vapidly. She indulges an itch on her GENEROUS PAUNCH. The LONE PATRON appears to be quietly moaning, as Urgash the Dwarven Bartender refills his DELICIOUS BEER.
Darrell : But...How are people supposed to know you're a ROGUE if you're not wearing a standard issue HOODED CLOAK? Oh, that's right, they're not. You remove the RIDICULOUSLY CONSPICUOUS OUTERWEAR and don a pair of COMPLETELY PEDESTRIAN RED SUSPENDERS.
Susan : You discuss the qualities of VARIOUS NAMES with your cohort Asonn. You briefly pause to consider how late the DOG KENNELS are open, and how much an ADORABLE AND FEROCIOUS war dog might cost.
Asonn : You attempt to negotiate a SUITABLE TEAM NAME with your compadre. You flip through your AEROMANCERS HANDBOOK. It's a shame you can only understand the first ten pages, and that your master is becoming HOPELESSLY SENILE.
Daniel : The decision to bide your time feels like the right one. The topic of possible ADVENTURE HOOKS is on the agenda, and you've got A DOOZIE. This morning the local preacher told you that he was missing a barrel of SACRAMENTAL WINE, an anecdote rife with MYSTERY AND INTRIGUE.
Level 1Hotbloodedness - 3
Grit - 3
Determination - 8 / 8
Pizazz - 10 / 10
AbilitiesThrow Weapon - Can throw small melee weapons without incurring attack penalty.
Pick Pocket - (4 PZ) Can lift items off anothers person. Opposed roll to determine whether the target notices.
Distract - (2 PZ) Target suffers -1 Grit this round. Can be used in the same round as another action. Does not stack.
InventoryRusty Kitchen Knives (6)
Copper Coins (10)
Apple
Level 1Hotbloodedness - 4
Grit - 5
Determination - 10 / 10
Pizazz - 2 / 2
AbilitiesFull Nelson - Any successful unarmed attack may stun for 1 round instead of doing damage.
Groin Kick - (2 PZ) Treat as regular attack. If it hits, target is stunned for 1 round in addition to regular damage.
Intimidate - Exceptionally adept at frightening people into doing what he wants.
InventoryCopper Coins (3)
Map of Province
Level 1Hotbloodedness - 6
Grit - 3
Determination - 8 / 8
Pizazz - 4 / 4
AbilitiesWeapon Lore - Can identify and appraise weapons easily.
Focus Slash - (2 PZ) Spend round focusing. If a sword attack is made next turn, attack roll gets max (non-critical) result automatically.
Haggle - Gets better prices.
InventoryWooden Training Sword
Wooden Shield
Urist ArrowHills Big Book of Rare and Valuable Weaponry
Level 1Hotbloodedness - 1
Grit - 2
Determination - 8 / 8
Pizazz - 16 / 16
AbilitiesSpell : Purify Air - (2 PZ) Convert all gasses or airbourne substances in room (or smaller, contained area) to pure, breathable air.
Spell : Gentle Breeze - (4 PZ) Summons a gentle breeze. When focused on a creature, unbalances them for -1 Hotbloodedness and -1 Grit for 1 round. Can direct gasses and other airborne substances, prevent flying creatures from approaching.
Flight - Can fly (while carrying < 10 lbs)
InventoryOaken Staff
Copper Coins (5)
Areomancers Handbook