Oh no, I've become one of those horrible people who are horrible about their forum games. Both this week and this battle have been a bit of a gongshow, I think, so hopefully it's out of the way in both cases and I can be a bit less horrible for a while. Also Sheb I'll make your character sheet when I get home from work, I'm on a bit of a schedule tonight and it's just not going to make it
Next turn you're in for sure FOR SURE, and in fact, you can start now if I've given you enough information to work with here.
And for the record, your opponents aren't going to be such sissies all the time, but hopefully your tank won't run away on the first turn of a battle again.
Turn 10 - HE'S ALREADY DEADOh man, did anyone else notice that VERY LONG DRAMATIC PAUSE?
Susan : You unleash a PERFECTLY TIMED and BRUTALLY POWERFUL blow on the ENEMY COMBATANT!
(8 + 6) = 14
(1d4 + 3) = 4The foes NECK is caught directly in the path of your POWERFUL STRIKE, and you COLLAPSE HIS TRACHEA. He lies motionless on the floor.
Asonn : You BASH him in the HEAD.
(1d6 + 1) = 7
(1d4) = 2God Asonn, he's ALREADY DEAD,
HE'S ALREADY DEAAAAD!!!!Darrell : Hum de dum herm....
Pancho : Pancho starts to LOSE HIS COOL.
"YOU KIDS ARE FUCKING CRAZY WHAT THE HELL ARE YOU DOING"He stands in indecision for a moment, and then BOLTS towards the entrance.
"MARK MY WORDS WARDENS, I'LL GET YOU FOR THIS!"Theef : The only henchman still MASTER of his own VITALITY sobs quietly in the corner. Out of FEAR or GRIEF, no one knows.
Dog : The FIERCE WARDOG tilts his head to the side and lets his tongue loll.
Despite your first EPIC BATTLE playing out as more a COMEDY OF ERRORS, your entire team gains an INDETERMINATE AMOUNT of EXPERIENCE, and progresses to THE LEVEL of TWO. Your Determination and Pizazz MIRACULOUSLY return to you, which is good, they were getting DANGEROUSLY LOW there in some cases.
You all have TWO points to DISTRIBUTE amongst your STATS. Determination and Pizazz receive DOUBLE THE NUMERALS for each point spent, which is to say you can get TWICE AS MANY of them. You may also select ONE of the following additional ABILITIES:Darrell : Gil Toss, Double Fisting Style, Mass Distract
Susan : Shieldbash Takedown, Bodyguarding, Backslash
Asonn : Spell : Second Wind, Spell : Designated Smoking Area, Diving StrikeSoft sounds fill the CAVERN around you. You hear muffled noises from within the cavern, sobs from the theef, the dogs heavy breathing, and Pancho's receding footsteps. It occurs to you Susan, you just KILLED two people. That does not entirely SIT WELL with you.
Sheb : Man, these ropes are starting to CHAFE. Why did those guys have to tie you up? They could have just taken the SOAP DELIVERY and let you go. And where did they run off to? Hey, you can still hop in these ropes! You wonder if you could just HOP AWAY. But then you'd have to leave the SOAP, and you might not GET VERY FAR. That puppy has been giving you the EVIL EYE for hours, you swear to god. What is with that puppy? Maybe you should just HOP AWAY.
Level 2Hotbloodedness - 3
Grit - 3
Determination - 8 / 8
Pizazz - 10 / 10
AbilitiesThrow Weapon - Can throw small melee weapons without incurring attack penalty.
Pick Pocket - (4 PZ) Can lift items off anothers person. Opposed roll to determine whether the target notices.
Distract - (2 PZ) Target suffers -1 Grit this round. Can be used in the same round as another action. Does not stack.
InventoryRusty Kitchen Knives (4) (1d6)
Level 2Hotbloodedness - 6
Grit - 3
Determination - 8 / 8
Pizazz - 4 / 4
AbilitiesWeapon Lore - Can identify and appraise weapons easily.
Focus Slash - (2 PZ) Spend round focusing. If a sword attack is made next turn, attack roll gets max (non-critical) result automatically.
Haggle - Gets better prices.
InventoryWooden Training Sword (1d8)
Wooden Shield (+ 1d2)
Urist ArrowHills Big Book of Rare and Valuable Weaponry
Level 2Hotbloodedness - 1
Grit - 2
Determination - 8 / 8
Pizazz - 16 / 16
AbilitiesSpell : Purify Air - (2 PZ) Convert all gasses or airbourne substances in room (or smaller, contained area) to pure, breathable air.
Spell : Gentle Breeze - (4 PZ) Summons a gentle breeze. When focused on a creature, unbalances them for -1 Hotbloodedness and -1 Grit for 1 round. Can direct gasses and other airborne substances, prevent flying creatures from approaching.
Flight - Can fly (while carrying < 10 lbs)
InventoryOaken Staff
Copper Coins (5)
Areomancers Handbook