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Author Topic: You Meet in a Tavern  (Read 7148 times)

Enzo

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Re: You Meet in a Tavern
« Reply #60 on: September 03, 2010, 10:34:51 am »

Turn 4 - Staring Contest? O_o

Asonn : You continue your line of questioning. GERALD THE KENNELMASTER responds to your questions in the ROUNDABOUT FASHION and SLURRED DIALECT that people use as they become increasingly drunk, which would be both tedious to transcribe and frustrating to read. Some VALUABLE DATA is gathered regarding the PROSPECTIVE MISSION:
The pups were stolen two nights ago.
He sent his apprentice to follow the trail from the kennels NORTH, through WOODTREE FOREST, yesterday morning. The trail was OBVIOUS, likely made by several individuals unskilled at THE ART OF BANDITRY.
Two litters of pups were stolen, 7 babies and 5 half-grown.

Susan : You inquire regarding the possibility of a BATTLE CANINE possessing the GIFT OF SPEECH.
"Ahawhaw!" GERALD laughs "Kids."

Darrell : You glare at Susan's apparent CHILDISH NAIVETY and unwittingly initiate a NO HOLDS BARRED impromptu STARING CONTEST.
Darrell (1d10 + 3) = 13
Susan (1d10 + 6) = 12
The SHEER INHUMAN INTENSITY of your glare breaks Susan's resolve, and she eventually looks away. Tonight, victory is yours.

Daniel : You attempt to join in the STARING CONTEST at the last minute, but quickly realize that it's rather difficult to stare at two people at the same time, and in fact, nobody is looking at you.

Bartender : These goddamn kids and their SHENANIGANS, you're trying to run a business here.

THE WARDENS all quietly come to the conclusion that GERALD is becoming increasingly less helpful every time his glass is filled, and the trail, as OBVIOUS as it may it, is gradually becoming shrouded in the DARKNESS OF NIGHT. Barring any last minute preparations, you feel it time to take to THE FOREST.

Spoiler: Map (click to show/hide)

Spoiler: Darrell (click to show/hide)

Spoiler: Daniel (click to show/hide)

Spoiler: Susan (click to show/hide)

Spoiler: Asonn (click to show/hide)
Logged

wolfchild

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Re: You Meet in a Tavern
« Reply #61 on: September 03, 2010, 04:30:09 pm »

Follow the trail from the sky
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

rawr359

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Re: You Meet in a Tavern
« Reply #62 on: September 03, 2010, 04:30:47 pm »

Head to the forest.
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techno65535

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Re: You Meet in a Tavern
« Reply #63 on: September 03, 2010, 05:25:17 pm »

Forest HO!
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

ein

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Re: You Meet in a Tavern
« Reply #64 on: September 03, 2010, 08:59:17 pm »

Scout ahead, hiding in the trees if anything happens

Enzo

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Re: You Meet in a Tavern
« Reply #65 on: September 04, 2010, 10:56:45 am »

Turn 5 - The Land of Excessive Signage

Without further delay, the INTREPID BAND of ADVENTUROUS YOUTH seek out the dogsnatchers trail, and journey into the unforgiving wilderness of WOODTREE FOREST.
Spoiler (click to show/hide)
As you enter, you hear the hooting of an owl, or something equally ATMOSPHERIC AND TENSE.

Asonn : Tracking the movements of your cohorts from above the forest canopy proves harder then you expected, and you resign yourself to traveling by way of footcraft.

Darrell : Bravely SCOUTING AHEAD with your compatriots close behind, you follow the trail for what must be nearly two hours. As darkness falls, a full moon allows you SUITABLE ILLUMINATION to avoid becoming HOPELESSLY LOST. Reaching what appears to be the end of the trail, you rejoin your companions to reveal your discovery.

Daniel + Susan : You follow Darrell through a tangle of brush to reveal a small dusty clearing before a sheer cliff. Unsurprisingly, the rock face happens to possess a MYSTERIOUS CAVERN at ground level.
Spoiler (click to show/hide)
There are HUSHED MURMERS coming from within THE CAVERN, as well as the occasional glimmer of TORCHLIGHT. Your ADVENTURELUST rises to BARELY CONTAINABLE LEVELS.

Spoiler: Map (click to show/hide)

Spoiler: Darrell (click to show/hide)

Spoiler: Daniel (click to show/hide)

Spoiler: Susan (click to show/hide)

Spoiler: Asonn (click to show/hide)
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rawr359

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Re: You Meet in a Tavern (puppies!)
« Reply #66 on: September 04, 2010, 11:40:13 am »

Chuckle about the creatively named area, and suggest we enter the cavern.
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ein

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Re: You Meet in a Tavern (puppies!)
« Reply #67 on: September 04, 2010, 01:22:04 pm »

I say we have me and Daniel go in and talk。
He can stand there and be intimidating while I distract them。
Meanwhile, Asonn and Susan can sneak in around (over?) behind them。

Tylui

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Re: You Meet in a Tavern (puppies!)
« Reply #68 on: September 06, 2010, 09:10:35 am »

The bartender has served his purpose. I release control of him back to the NPC Gods!
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Enzo

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Re: You Meet in a Tavern (puppies!)
« Reply #69 on: September 06, 2010, 12:41:01 pm »

Tylui., based on your magnificent portrayal of the Bartender, feel free to dib other minor NPCs as they pop up.

Also, get postin' them actions, boys. I don't want this falling under 3 pages of Wizzerd games again.
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wolfchild

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Re: You Meet in a Tavern (puppies!)
« Reply #70 on: September 07, 2010, 04:09:10 am »

Stay at the back of the group (no flying in caves (flying typically requires a certain amount of room)), Grip my staff tightly
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

techno65535

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Re: You Meet in a Tavern (puppies!)
« Reply #71 on: September 07, 2010, 04:51:24 am »

Go along with the proposed plan but let Asonn lead.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

Enzo

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Re: You Meet in a Tavern (puppies!)
« Reply #72 on: September 07, 2010, 04:11:06 pm »

Turn 6 - HELLBEAST

THE WARDENS boldly enter the MYSTERIOUS CAVERN. Failing to find an alternate enterance for their FLANKING MANEUVER, Asonn and Susan hang back in the shadows. A few feet within the door Darrell TRIPS A WIRE, and stones crash down from a net in the ceiling!
Stone Fall Trap (2d4) = 3
Darrell (1d4 + 3) = 4
Daniel (1d4 + 5) = 7

The stones are not very big, nor are they very high up, and the ones you don't manage to dodge bounce off you rather harmlessly. They do however, CRASH CACOPHONOUSLY, and before you can travel further into the LAIR your intended pray greets you themselves!

Darrell : A group of FOUR shadowy figures approaches you, jogging from THE DEPTHS. As they draw nearer, you recognize them as a group of OLDER KIDS from the village, the very same group that would never let you PLAY BANDITS with them. Truly an IMMEASURABLY WICKED group of SCOUNDRELS. Leading the group with a FEROCIOUS WARDOG in tow is your ARCH NEMESIS, the VILLAIN behind the THIMBLEBERRY PIE CAPER, PANCHO RODRIGUEZ!
Spoiler (click to show/hide)
"Haw, look who it is! What are ya called this week, kiddies? TEAM JUSTICE? ADVENTURE BUDDIES? Haw haw!"
Spinning a knife in your fingers, you DISTRACT Pancho and aid in Daniels INTIMIDATION attempt.

Daniel : You use STRONG WORDS to INTIMIDATE PANCHO.
"No, scumbag! We're THE WARDENS, and we're here to take back those dogs! Surrender now and we'll let you off with just a slight clobbering!"
Daniel (1d10 + 4) = 7
Pancho (1d10 + 5 - 1) = 8

Pancho is not swayed by your STRONG WORDS, but you hold his attention long enough for Asonn and Susan to dash most of the way around the group before being noticed.
Pancho grimaces, hollers confidently, "Maybe ya can beat me in a fight Dan, maybe ya can. But ya can't beat...A HELLBEAST! Sic'em, Mauler!", and releases his hold on the dogs leash. The dog proceeds to LICK HIMSELF.

Susan and Asonn : Having half-successfully completed the PINCER TACTIC before being SPOTTED, you consider your next move.

Spoiler: Map (click to show/hide)

Spoiler: Darrell (click to show/hide)

Spoiler: Daniel (click to show/hide)

Spoiler: Susan (click to show/hide)

Spoiler: Asonn (click to show/hide)
« Last Edit: September 07, 2010, 04:12:55 pm by kinseti »
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techno65535

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Re: You Meet in a Tavern (puppies!)
« Reply #73 on: September 07, 2010, 06:42:53 pm »

Bang sword on shield to draw attention while strafing around to but the BANDITS between herself and the two D's. After that wait for one of the others to attack before attacking herself.
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... while being chased by axe-welding cats in the dark.
Scratch that, throwing-axe-wielding cats in the dark.
They're cute but my god that's terrifying.
GENERATION 10: The first time you see this, copy it into your sig on any forum and add 1 to the generation. Social experiment.

wolfchild

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Re: You Meet in a Tavern (puppies!)
« Reply #74 on: September 07, 2010, 07:43:41 pm »

Wait untill One of my allies is attackiung, then cause a strongh blast of wind to destabilies thier victim
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!
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