Turn 4 - Staring Contest? O_oAsonn : You continue your line of questioning. GERALD THE KENNELMASTER responds to your questions in the ROUNDABOUT FASHION and SLURRED DIALECT that people use as they become increasingly drunk, which would be both tedious to transcribe and frustrating to read. Some VALUABLE DATA is gathered regarding the PROSPECTIVE MISSION:
The pups were stolen two nights ago.
He sent his apprentice to follow the trail from the kennels NORTH, through WOODTREE FOREST, yesterday morning. The trail was OBVIOUS, likely made by several individuals unskilled at THE ART OF BANDITRY.
Two litters of pups were stolen, 7 babies and 5 half-grown.
Susan : You inquire regarding the possibility of a BATTLE CANINE possessing the GIFT OF SPEECH.
"Ahawhaw!" GERALD laughs
"Kids."Darrell : You glare at Susan's apparent CHILDISH NAIVETY and unwittingly initiate a NO HOLDS BARRED impromptu STARING CONTEST.
Darrell (1d10 + 3) = 13 Susan (1d10 + 6) = 12The SHEER INHUMAN INTENSITY of your glare breaks Susan's resolve, and she eventually looks away. Tonight, victory is yours.
Daniel : You attempt to join in the STARING CONTEST at the last minute, but quickly realize that it's rather difficult to stare at two people at the same time, and in fact, nobody is looking at you.
Bartender : These goddamn kids and their SHENANIGANS, you're trying to run a business here.
THE WARDENS all quietly come to the conclusion that GERALD is becoming increasingly less helpful every time his glass is filled, and the trail, as OBVIOUS as it may it, is gradually becoming shrouded in the DARKNESS OF NIGHT. Barring any last minute preparations, you feel it time to take to THE FOREST.
Level 1Hotbloodedness - 3
Grit - 3
Determination - 8 / 8
Pizazz - 10 / 10
AbilitiesThrow Weapon - Can throw small melee weapons without incurring attack penalty.
Pick Pocket - (4 PZ) Can lift items off anothers person. Opposed roll to determine whether the target notices.
Distract - (2 PZ) Target suffers -1 Grit this round. Can be used in the same round as another action. Does not stack.
InventoryRusty Kitchen Knives (5)
Copper Coins (10)
Apple
Level 1Hotbloodedness - 4
Grit - 5
Determination - 10 / 10
Pizazz - 2 / 2
AbilitiesFull Nelson - Any successful unarmed attack may stun for 1 round instead of doing damage.
Groin Kick - (2 PZ) Treat as regular attack. If it hits, target is stunned for 1 round in addition to regular damage.
Intimidate - Exceptionally adept at frightening people into doing what he wants.
InventoryCopper Coins (3)
Map of Province
Level 1Hotbloodedness - 6
Grit - 3
Determination - 8 / 8
Pizazz - 4 / 4
AbilitiesWeapon Lore - Can identify and appraise weapons easily.
Focus Slash - (2 PZ) Spend round focusing. If a sword attack is made next turn, attack roll gets max (non-critical) result automatically.
Haggle - Gets better prices.
InventoryWooden Training Sword
Wooden Shield
Urist ArrowHills Big Book of Rare and Valuable Weaponry
Level 1Hotbloodedness - 1
Grit - 2
Determination - 8 / 8
Pizazz - 12 / 16
AbilitiesSpell : Purify Air - (2 PZ) Convert all gasses or airbourne substances in room (or smaller, contained area) to pure, breathable air.
Spell : Gentle Breeze - (4 PZ) Summons a gentle breeze. When focused on a creature, unbalances them for -1 Hotbloodedness and -1 Grit for 1 round. Can direct gasses and other airborne substances, prevent flying creatures from approaching.
Flight - Can fly (while carrying < 10 lbs)
InventoryOaken Staff
Copper Coins (5)
Areomancers Handbook