I'm working on a massive Dwarven citadel carved into the side of a mountain. It's going to stand 26 stories tall, carved into a mountain (which peaks at about 36 stories) and overlooking a very flat plain. The map has plenty of copper and tin, iron, no flux, gold, silver, somewhat limited Funninite. The first cavern is very open with only a few columns, making for some nice beaches, and the second cavern is not only claustrophobic as normal, but also
completely dry, meaning nothing but blood thorns. But I need help on this one:
I have 26 floors of mountainhome to fill. I only have ideas for six floors right now. I'd like to possibly do something that involves pumping water up from the first cavern (a reflecting pool?), maybe doing the same with magma to re-locate the forges up... but I don't want to make any of this just ordinary stuff. I want something really cool for the new dining room, maybe some kind of multi-level temple, but I've done so many big projects like this, I want ideas from other people so I don't end up just putting 15 floors of engraved sculpture gardens.
The 26th floor is the royal segment, with a massive throne room, two large (yet unfilled) 5x17 statuary halls with alcoves in the wall for statues, two 10x5 halls, two odd-shaped rooms (which will probably become a banquet hall and a private zoo), and four smaller, 5x5 rooms that will possible be either bedrooms or artifact display rooms.
The 25th floor is going to hold a magma reservoir so the throne room has magma pools, and some sort of tombs.
The 24th floor is going to hold rooms sealed by magma in some fashion.
The 23rd floor is going to hold the noble quarters.
The 6th floor holds 114 common quarters.
The 5th floor holds 82 common quarters and a yet undetermined number of common graves (currently 6).
The 4th floor holds 116 common quarters.
The 3rd floor holds 99 common quarters and 2 small statue gardens.
The 2nd floor is the primary barracks and medical floor.
The 1st floor is for goods: masonry and carpentry shops, trade good storage, the jewelers vault, and a quick response barracks for the Miners Guild unit (which is where the miners will go once they finish digging out the structure).
Unassigned:
-2-level zoo
-Vault
Progress:
17/26 stories carved
9/26 stories assigned
Screenshot repository:
Pre-dwarf mountain
Before starting the mountainhome proper, trimming out a space for it to sit in
The mountainhome begins to emerge
More progress
A screenshot taken just to give some scale to exactly how much rock has been removed
The royal segment
The noble segment (note: this sits directly beneath the royalty. May be partly or entirely scrapped to make way for a magma reservoir.
Common housing
First floor, workshop level.