Just thought I'd mention that "gerbilling" is an urban legend. Mostly.
Stop ruining our fantasies. Prove it can't be done!!
(even though Boo was a minature giant space hamster anyway).
I decided to go for the maximum amount of references per item instead of accuracy.
So far it's looking good. It sounds a little silly that I'm going to ask a question, but...how would you make this graphical? I'm making all the sprites, but I don't even know how to play Crimelike in a graphical mode, hahaha. I plan on adding items and linking tiles up, but then how would you toggle a graphical mode? Thanks.
Every time you load up the game you are playing in graphical mode. All tiles and items automatically check if they have an associated image and if they do they display it. Later I'll probably change that code to allow it to be toggled on or off. The "Tile Entry" assignment is pretty much all you need.
And then you went a step further and made orifices.
The whole "butt party" screenshot took me less than fifteen minutes to code as I was just looking at what Xegeth did. I haven't actually implemented anything formally. A lot of the things I showcase in posts will either not be on the SVN at all or will be hard for the average user to access. If you see me driving a car around in a screenshot, odds are that I needed some debug command to even spawn it, among other quirks. Functionality comes first, accessibility later, so don't expect to jump into the latest SVN version and be able to easily replicate a screenshot you saw.
Right after I posted that last screenshot I knew that even though I posted it mostly as a joke that it would start up serious conversation and
requests for orifices. That's a discussion we'll continue elsewhere as it might get to be a bit too dirty for this thread. I can't wait to discuss male vs. female balance issues.
Someone asked me why the city can't just be 100% procedurally generated and here's one of my reasons:
=(