A second attempt at spriting, also known as why I don't usually sprite. It's a shovel, I think.
Yay shovel. We should be able to use shovels to bash the crap out of people's heads.
Alright, going all the way back to the discussion on attributes...what should we do? Lap made a quick skilllist that I'll expand/expound on a bit, and...
CRIMINALY SKILLS - theft would use coordination, electronics I'd say intelligence, mechanics...not sure what Lap meant for these.
-Theft
--Lockpicking
--Pickpocketing
-Electronics
--Computers
--Hotwiring
-Mechanics (subtypes for certain specialized modifications)
SPEAKING SKILLS -uses charisma and probably intelligence
-Persuasion
--Haggling
--Smooth Talking (would work to worm out of situations/seduce?)
--Intimidation
-Leadership - mix of charisma and intelligence?
-Streetwise - I was thinking streetwise could be used to blend into crowds as well as all the other streetwisy things?
COMBAT SKILLS
-Firearms (should it be divided into pistol, rifle, shotgun and the like, or small arms, medium, heavy arms? definitely uses coordination, or equivalent stat)
-Explosives
-Throwing
MELEE SKILLS - muscle, yeah
-Martial Arts (maybe specific ones for nonlethal or submission holds)
-Melee Weapons (possibly subtypes for weird ones like chains)
-Driving -hmmm. Probably implemented much later.
STEALTH SKILLS - should use perception, since you'd need to be perceptive to know what people look for...
-Sneaking - coordination or whatever movement stat we have..agility, maybe, if that goes in
-"Looking for something that essentially means being able to blend into a crowd" --maybe streetwise could have something to do with this
-Fitness (climbing, running...) --combined with parkour, probably, or have it be a subtype
-Disguises - this should use int
-Urban acrobatics/Parkour
---
So there's my attempt to categorize. Throw in some input and more skills!
Cthulhu was in favor of these attributes,
Muscle
Constitution
Coordination
Intelligence
Charisma
Willpower
Perception
with a Reflex attribute added in as a combo of coordination and perception. How should we make the stats so it's most balanced, and there's a use for each one? Currently, according to the skill system that Lap made up there, constitution and willpower are least needed for skills, which is perfect, since those two are more 'defensive' in nature. It seems that it might be good though to ...better delineate all of this, since constitution is sort of like our agility stat now, and I'm not sure that'd be accurate? Never mind, I'm just vomiting ideas down right now. Someone help me.