I wish I could help with this project more then just suggesting ideas.
Anyway, besides shooting though windows, how about shooting though wood?
Shooting through walls in general. Weapons should have a penetration factor (1, 2, 3), as should walls and body armor. For example, a .22 rifle would have a penetration factor of 1, meaning that it can't punch through body armor (factor 2) or wood (factor 1) or walls (factor 3). Fists would have a penetration factor of 0. And so on.
Well, maybe as you go up in Strength your fists get higher penetration factors? Hell, people who go to martial arts can break through fucking bricks. So maybe at highest strength you can punch through walls, but it alerts people in the area and slightly damages your fists?
Anyway, why was I not there? In short, very, very busy today. I won't go into details but this is the first time I get to relax today. I'm very sorry for missing the first Dev session.
Now, what did we cover today? I want to know what topics to go over tomorrow and what to work on and such. As well, I think my position would best be fit as a organizer-I can't be a website hoster(Maybe a blogspot until/if we get a website up and going). Truly sorry for missing the first Dev Session. I'm a terrible artist/not the best at coding, so I think I'd like to do the organizing. Ie. who does what, what we're going to work on, etc. We shouldn't focus on the big picture, just incremental steps. We should determine who's good at what and how good at it, so we can assign 'assignments'. I hate to use the term, but SOMEONES going to have to take up random generation, won't they?