Yea, sorry for not uploading it to the SVN yet. Damn kids got me sick and I've been trying to sleep it off for a while.
What was the reason for this change:
- WEAR_ITEM = function()
- self.player:playerWear()
- end,
- TAKEOFF_ITEM = function()
- self.player:playerTakeoff()
- end,
to
+
+ WEAR_ITEM = "SHOW_INVENTORY",
+
+ TAKEOFF_ITEM = "SHOW_INVENTORY",
+
Hopefully, I'll be able to get that up later tonight.
This map thing is going to be my main focus until it gets working. I believe it's going to be the biggest hurdle the project is going to have for some time. Once the maps are generating and throwing down even somewhat believable cities it will probably herald an upwelling of new content. The game will start to feel like a game and actually being able to see your work in game very soon after completing it (this tends to be very important to keeping artists around). Since the world will start too look really good, even if it's mostly without purpose we'll also have some good publicity shots to attract people.
Does anyone have an SA account? At some point in the future we'll probably want to debut over there as well.
I'm also hoping half the coders haven't run away. Looking at the list we had on the devpad about half of them haven't even registered for the forums. Currently, only Xegeth has stepped up to the plate so far, but I'll just assume that's due to most people just getting a hang of the engine and Lua.