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Author Topic: iDF  (Read 6976 times)

nbonaparte

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Re: iDF
« Reply #60 on: September 03, 2010, 12:55:45 am »

The glasses image might work a little bit better if the DF image was semitransparent...
It is. I turned all the black into transparency. the glasses are just solid black.
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claer_runway

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Re: iDF
« Reply #61 on: September 03, 2010, 01:07:49 am »

That's actually possible, except for the windows 7 part, that is. Well, not directly, but still. I was gonna try it, but I've yet to hack my wii.

the wii has even less ram than the psp. the community has trouble making a decent n64 emulator. I have no idea how it would react to df.
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You can't program common sense.

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dragonshardz

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Re: iDF
« Reply #62 on: September 03, 2010, 01:14:29 am »

Answer: The Wii's equivalent of a BSOD. That, or it would just brick.

White Kitteh

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Re: iDF
« Reply #63 on: September 03, 2010, 02:05:33 am »

It wouldn't run well, But would run sort-of-natively.

Wait, No, you would need to recompile it for arm or ppc or whatever the wii uses, right?
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ellipsis

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Re: iDF
« Reply #64 on: September 03, 2010, 03:50:32 am »

I agree that the OP's pics look shopped, but being a programmer, I'm compelled to point out that technically, in certain circumstances, DF could be made to run on an iPhone, albeit at nowhere near 1FPS (maybe in 5-10 years...). There are a few methods I can think of through which this could be accomplished.

Given a determined enough programmer, you could port Bochs or another simulator to the iPhone, then run Linux on that and run DF on top of that Linux installation. This would only work if DF uses less than the amount of free memory iOS leaves for the application, since it doesn't support paging memory segments to disk. Alternatively, you could hack the device and install Linux, and run DF in console mode. Again, given the iPhone's small memory space, it would probably be paging at least 20 times each frame. I guess if someone was determined enough, they could write a custom x86 emulator or modify Bochs to use disk space as memory, but that would be incredibly difficult.

DISCLAIMER: I don't claim to know everything about programming, on the iPhone or otherwise, so this is just based on my experience in development on the iPhone and for the x86. If anyone spots any inaccuracies in this, please say so.
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claer_runway

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Re: iDF
« Reply #65 on: September 08, 2010, 09:04:38 pm »

if you could run it natively, under a jailbroken iphone presumably, it might run at as much as ~10fps (okay, that was a complete wild guess). the 3gs has a 600mhz processor, and since df completely ignores extra cores(which it lacks), it might run at playable speeds. the computer i am on right now runs df very well, and it's only three times that.
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ellipsis

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Re: iDF
« Reply #66 on: September 08, 2010, 10:11:16 pm »

But unless you install Linux or somehow get Toady to port it to iOS, you'll have to run Bochs, which would take up most of the processor time.
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claer_runway

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Re: iDF
« Reply #67 on: September 08, 2010, 10:40:17 pm »

yeah, i meant recompiling it and running it under ios.
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You can't program common sense.

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Moogie

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Re: iDF
« Reply #68 on: September 08, 2010, 10:48:19 pm »

Failed troll is, happily, fail.

I say "happily" because I'm loving all these spin-off shoops. :D
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MaelstromUK

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Re: iDF
« Reply #69 on: September 09, 2010, 09:07:22 am »

Failed troll is, happily, fail.

I say "happily" because I'm loving all these spin-off shoops. :D

For true. BillboardDF epic win. Great stuff guys.
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DJ

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Re: iDF
« Reply #70 on: September 09, 2010, 01:07:12 pm »

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ungulateman

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Re: iDF
« Reply #71 on: September 09, 2010, 08:12:00 pm »

DJ wins this thread.
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claer_runway

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Re: iDF
« Reply #72 on: September 09, 2010, 09:21:59 pm »

thing is, this would probably be easier than running df inside df on a water-based 8808.
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You can't program common sense.

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Urist Imiknorris

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Re: iDF
« Reply #73 on: September 09, 2010, 09:35:14 pm »

We need even more DFShades. Hmmm...
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Ampersand

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Re: iDF
« Reply #74 on: September 10, 2010, 06:11:26 am »

I want to make a picture of DF running on the Antikythera mechanism but I have no idea how I would represent it.
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