And in an effort to curb useless thread population, I'll condense my stupid questions to this thread
1) When dwarves die of old age, are they just randomly struck down? I've seen several of my dwarves die in their rooms randomly. No enemies in the area, just.... struck down. I have no idea how they died (is there a way to check?) and unless dwarven assassins are implemented, the only thing I can think of is that. They were only about 60. Not sure
2) Is there a way to just... make the game not pause? Every time a Kobold pops up, I don't want it pausing. Migrants are cool, but pausing to tell me is annoying. Basically what I'd love to do is just.... leave the game running and see how long until everyone dies. Sounds stupid, but yeah, it's DF. I was thinking about making an autohotkey script to just spam space, escape, etc but that kinda kills the fun.
3) I've read that character traits can affect a dwarf (read "trader") not doing things they should (read "trading") when they're supposed to. Well, at first I thought I was just unlucky and he was just doing his thing. Well, I did some testing. Set all of my dorvz to dumping, and about halfway through I told him to trade. He went on break. Then went to sleep. Then drank. Then ate. Then, apparently tired from such strenuous activities, went back to sleep again. "Ok, cool." I thought, and as I do with all of my traders that do so, I flooded his bedroom with magma. That's good and great and all, but I'm running out of dwarves because of it, and I killed the process and reran the scenario WITHOUT asking him to trade. He completed the dumping and then stood around for a while. It was obvious he was intentionally doing it. So my question is: Is there something I'm doing to cause it? I even gave one trader a giant engraved room, with a high quality bed and every piece of furniture imaginable, and made of gold. Not entirely sure how he could get much happier.
4) Am I missing something with putting stuff in stockpiles? For example: I have a carpenter's shop. I have a stockpile for furniture directly adjacent to it. I also have a stockpile of useless dwarves, apparently full. The shop is cluttered while only a few objects are in the stockpile. Enough for me to know that they know to put stuff there. I'll see 1-2 doors there at the beginning of a fort, and other things.... but dwarves just.... stop using it. With other objects, like bars, I can usually dump the items and then reclaim them to wake them up, but they still just sort of ignore half of the items. With furniture, that doesn't even work. Am I doing something wrong?