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Author Topic: Masters of magic.  (Read 28931 times)

dragnar

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Re: Masters of magic.
« Reply #75 on: August 30, 2010, 10:04:07 am »

wernt you going to OM what the spells we have do?
Whoops, didn't see your signup post. I'm busy right now, but I'll send you those in a sec.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

breadbocks

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Re: Masters of magic.
« Reply #76 on: August 30, 2010, 06:48:19 pm »

New spells!
Spoiler (click to show/hide)
Ta spells NOT a good idea.  (Olm) seems to make things stronger for less.

Research

Tor|Sap|Pan
Tor|Ols|Pan
Tor|Om|Pan
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Clearly, cakes are the next form of human evolution.

dragnar

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Re: Masters of magic.
« Reply #77 on: August 30, 2010, 06:51:38 pm »

Kadzar and Croix leave the Academy grounds to gather some information about the area, while the others continue their research.

Breadbocks researches... well, he posted before I got here. No need to repeat with less detail.

Fredrick the some-high-number get lectured for almost hitting a senior wizard in the head with a rock.

SHAD0W spends his time horribly maiming plants.

Hugehead is out of sight from the rest of the group, but there is a loud crash from his location, and those who go to check on him discover a large hole in the wall nearby.
« Last Edit: August 30, 2010, 06:59:10 pm by dragnar »
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Masters of magic.
« Reply #78 on: August 30, 2010, 06:57:01 pm »

I do not recall being taught an 'olm' word.
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SHAD0Wdump

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Re: Masters of magic.
« Reply #79 on: August 30, 2010, 06:58:43 pm »

It's ols... >_>
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dragnar

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Re: Masters of magic.
« Reply #80 on: August 30, 2010, 06:59:36 pm »

I do not recall being taught an 'olm' word.
Yeah, that was a typo. It's ols.
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From this thread, I learned that video cameras have a dangerosity of 60 kiloswords per second.  Thanks again, Mad Max.

Nirur Torir

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Re: Masters of magic.
« Reply #81 on: August 30, 2010, 07:08:07 pm »

Tor|Om|Pan

Might want to reconsider:
Quote
Rom|om|pan- The temperature of the surrounding area becomes readily apparent to everyone within it.
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Hugehead

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Re: Masters of magic.
« Reply #82 on: August 30, 2010, 07:24:07 pm »

Ta spells NOT a good idea.
Ta makes spells targe yourself, not a bad thing you just have to know how to use it.
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We're Bay12er's. If there is a bug, we will find it, exploit it, and make a recursive statue out of it. Just look up Planepacked.
When a dwarf enters a martial trance, they become Jedi. Short, drunken Jedi.

breadbocks

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Re: Masters of magic.
« Reply #83 on: August 30, 2010, 07:28:41 pm »

Tor|Om|Pan

Might want to reconsider:
Quote
Rom|om|pan- The temperature of the surrounding area becomes readily apparent to everyone within it.
Not casting, just researching. Either way, I need my own research, in case someone decides to change the results.
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Clearly, cakes are the next form of human evolution.

Kadzar

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Re: Masters of magic.
« Reply #84 on: August 30, 2010, 10:25:01 pm »

Unless anyone can provide me with some hard data to render my tests unnecessary, I shall spend some time isolating elements and testing to see if the order of the two elements has any significance.
Spoiler (click to show/hide)
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What if the earth is just a knick in one of the infinite swords of the mighty fractal bear?
Glory to Arstotzka!

wolfchild

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Re: Masters of magic.
« Reply #85 on: August 31, 2010, 12:55:41 am »

Goes to the Spell lab (or wherever) and starts working on a spell
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Nivim

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Re: Masters of magic.
« Reply #86 on: August 31, 2010, 06:21:01 am »

 Since we're all sharing *shakes fist*, I want to report to the academy information few went to get.
"1. The Academy and the surrounding lands do not belong to any country, and govern themselves. This is mainly due to the fact that no kingdom dares come anywhere near the Academy.
3. The region is relatively peaceful, but there is still a standing bounty on bandits if you happen to find any. There are known to be at least a few groups who attack merchants occasionally on their travels through the area."

 I will be off putting myself in mortal danger, if anyone's wondering.

Edit: Augh, fine, detail time.
Spoiler: Verbose Action (click to show/hide)
Will you show us every step of the way with dungeon treks, or did you want it to be "I adventure here" then "You adventured there and nearly got killed, but found this and got this reward"? If it's the second and I'm in a pinch, I'd like to use [Redacted] to turn into a gargoyle and damage my attackers, or use [Redacted] if my allies aren't close.
« Last Edit: August 31, 2010, 06:53:31 am by Nivm »
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Imagine a cool peice of sky-blue and milk-white marble about 3cm by 2cm and by 0.5cm, containing a tiny 2mm malacolite crystal. Now imagine the miles of metamorphic rock it's embedded in that no pick or chisel will ever touch. Then, imagine that those miles will melt back into their mantle long before any telescope even refracts an image of their planet. The watchers will be so excited to have that image too.

Nirur Torir

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Re: Masters of magic.
« Reply #87 on: August 31, 2010, 09:47:03 am »

I'm studying this turn. Next turn should be the last turn I'll feel the need to study this school, if all goes as planned. I'll also help anyone from our group who needs it.

Thanks for sharing your gathered information.
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breadbocks

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Re: Masters of magic.
« Reply #88 on: August 31, 2010, 03:48:40 pm »

Well you could help us by sharing your spells. Could help us compile a dictionary of sorts.
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Clearly, cakes are the next form of human evolution.

Nirur Torir

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Re: Masters of magic.
« Reply #89 on: August 31, 2010, 06:06:53 pm »

No, sorry. I don't want the NPCs stronger then we are.
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