Forger... Would always have another vote, or a good chance of having one, seeing as how the Mafia know who Mafia are.
That was my plan. It tips the scale a bit further towards the Mafia side, especially seeing as the cop is fully sane.
Bruiser would be overpowered. MIGHTILY. Perhaps you'd want to change this to a Mafia-ally, who doesn't know who the mafia is, and the mafia do not know him.
I planned that out so that a sherlock could find out about a bruiser easily, as he wouldn't be able to tell who it would be smart to kill or not. A great player could make it completely overpowered, but anyone of less talent would be likely to get himself or one of his pals lynched.
But that's a good Idea.
Sherlock should be changed to Tracker (Watches who the target) or Sentry (Watches who targets them) or add both roles. Seeing who killed them or who they killed is both weak and powerful, as only a few people kill, but it's most likely the mafia. Especially with the Godfather thing, the Godfather CAN'T implicate anyone else, because it'll either look like: A) The Godfather killed the implicated person, or B) the implicated person tried to kill the Godfather. Then, the Sherlock would know TWO SCUM FOR THE PRICE OF ONE!
I don't entirely understand the second part. The basic principle is, the Sherlock watches someone. If they get killed, then he knows who killed them. If they kill someone, then they know who they killed (which is useless, except to know that they can NK). This would help a lot against the bruiser and the mafia, but also means that they could accidently get a Vigilante lynched.
The way I was planning for the godfather to work, was that when I sent the PM saying 'you found out that 'X' killed your target', I'd instead randomnumbergenerate a different mafia member, and insert their name in.
Or would it be better to omit the name altogether?
Cop needs some more obstacles with large groups. Such as sanities or a Frame Artist (Someone who makes someone else show up as Mafia to Cops). Otherwise, you'll have one guy confirm a large chunk of people with a minimum failures (1 possible false positive.)
I was originally planning to have a slight chance of naive or paranoid Cops, but I thought it would unbalance the game too much- especially seeing as a lot of roles on the mafia side are effective at stopping cops, or at least killing them off quickly.[/quote]
Besides, you will probably only get 11 people. Tops. You're a newbie and this would be your first hosting game, so either you'll need to play more to know how to balance the game (I tried to help).
I'd hoped for a majority of people to give a 'what the hey, why not'- especially seeing as there's only one game open right now. I probably should have started with something similar, but I figured if I just hosted a vanilla game, but really, really big, I could still keep up with it. Hopefully I can tweak some better balance into it, so that it's a bit more attractive.
Thanks.