That prediction was remarkably fail.
Roth: Pull out my spear and get ready to throw back any grappling hooks.(1) You pull out your imaginary grappling hook and throw back your imaginary spear... wait, something's wrong with that. A glance behind you reveals that (1) someone stepped on your spear, breaking it in two. Bastards.
Bjorn: Haul the casket up to the deck, point it towards the enemy ship, and start cursing out the casket with the most foul language I can think of.(1) You go onto the ship. You get yourself a little space. You point the casket at the enemy ship and start swearing.
The casket falls on your foot, really hurting it.
Alf: "Damn." I'm going to have that on my conscience for the rest of the week. But no time to dwell upon it now! There seems to be a fight underway. Instead, I look around for something I can use to fire at the other ship, anything, whether it be crossbow or cannon.(6) You find and confiscate an old cannon some merchants were carrying, and mount it in a good position. You load it with some ammunition you did not care to get a good look at, and fire it. The cannon explodes, but the ammo impacts on the enemy ship, apparently setting fire to it.
Ochita: fire at the pirates.(4) After giggling at your clever pun, you remember the range of a flamethrower is not really that great, and bring it into position for usage on boarding of ship.
Don Fernando: Input launch code! Then LAUNCH!(4) You use the "I cannot remember the launch code" function. The screen now flashes five underscores, then four underscores, then a little stick man, then the order "Buy a letter (lives left: 6)". You buy an E, a F, a X, a H, an O and an R. The display now reads "F_E__ O_E_ (lives left: 3)", with a gallow constructed next to the hapless stickman.
Fluffles: Dash out in the streets. Grab a barrel and whatever else i may need to make an AMMAPAC (Armor Mounted Miscellaneous Ammo Power Acceleration Cannon.)(2) Your plan is fatally hindered by there being no streets to dash out into.
Sarge (NPC): Defend ship.(6) The men are brought in the optimal position to defend the ship and, optionally, perform a tango if the need arises.
The enemy ship, apparently undeterred by the fire, closes in and boards. (3) (6) (6) The pirates do try to board the ship, but (un)fortunately, they mostly end up as charred corpses after a dispensal of dwarven F.U.N. (Fire Up your Nose) or as scarred corpses after a striking display of Armed Tango. There are still some at their ship, and two on yours, that find themselves faced with the prospect of getting clobbered. Hard.
Statuses.
- Status: Idiots, all of them. Has agreement with blacksmith.
- Location: Ship
- Civilian Job: Carpenter
- Additional Skill: Subterfuge, Commanding
- Equipment: Leather helmet, barrel shield, clothing, patchwork cloak, broken imaginary spear.
- Items: Saw, knife, bolt of cloth, needle, 4 copper, Giggles the demon doll, human skull, two sets of spare clothing.
- Disadvantage (mentally or physically): Claustrophobia.
- Deity: Jikarr, God of Life and Sun.
- Status: owowow my foot.
- Location: Ship
- Civilian Job: Farmer
- Additional Skill: Persuasion
- Equipment: Rugged clothes, Backpack,
- Items: Food, Flint & Steel, mostly decent spear, now unlockable casket in a sling!
- Disadvantage (mentally or physically): Particularly Peasant-y looking
- Deity: Bolan, the Ox God of Strength and Patience
- Status: Ze hands! They BURN!.
- Location: Ship
- Civilian Job: Miller
- Additional Skill: Strong
- Equipment: Brown clothes, +1 Throwing Meat Cleaver of Giant Slaying, two layers of plate armor.
- Items: Money pouch.
- Disadvantage (mentally or physically): Fat (slow-moving and larger than most)
- Deity: Arezac, the Squirrel God of Harvests
- Status: Paranoid about "launch codes".
- Location: Ship
- Civilian Job: Tinker
- Additional Skill: Skilled Mechanics
- Equipment: Simple Clothes, Backpack, the
ULTIMATE LOINCLOTH- Items: Rations, Flint and steel, Tinker set, weird piece of machinery
- Disadvantage (mentally or physically): Paranoid
- Deity: Atis, God of Travelers
- Status: Even more proudly toting around dwarven flame thrower.
- Location: Ship
- Civilian Job: Locksmith
- Additional Skill: Trap removing
- Equipment: Common clothes, dwarven flame thrower
- Items: Locksmith tools, pair of lockpicks, Mr. Everything
- Disadvantage (mentally or physically): OCD about most locks, will take time opening them as to "Not damage art."
- Deity: Meletirn, the god of sun and protection.
Status: Run away cute. Tail hurting
Species: Cat
Civilian job: Legendary Patron
Additional skills: Looking unbeleivably adorable
Equipment: Copper Plate Armor, Copper Spear, mounted on armor, Opposable Thumb™ Kitten Mittens x2, Monocle.
Items: None as of yet.
Disadvantage: Is a cat, meaning is at risk of being hugged into submision.
DEITY:NONE (atheist)
- Status: Training conscripts.
- Location: Ship
- Civilian Job: What civilian job?
- Additional Skill:
Logistics, Close Combat, Subterfuge,
Lore Master- Equipment: Common clothes,
cigarette graveyard- Items: Soldier's uniform, rusty short sword,
?- Disadvantage (mentally or physically): Old-ish.
- Deity: Whatever deity's the first to come to mind when praying for good luck.
- Status: Getting trained.
Location: Ship
Skills: Basic Combat
Equipment: Leather Armor, 1 Bronze Spear, 2 Iron Shortswords, 1 Crossbow
Locations!
Just your regular old ferry. Besides the party, there are some other passengers as well. And, of course, the crew.
Totally not a stereotypical BURNING pirate ship whose intoxinated crew's about to get the living daylights beaten out of them. Nosiree.
---outdated---
A town on the southern shore of the Grand Bay, part of the Iron Kingdom. It is a surprisingly unremarkable town, with the exception of the giant angel statue near the haven that towers all other buildings of the city, including the keep. Nobody knows how or when it was made.
An inn in the more questionable districts in New Haven. Has two floors. The ground floor houses the main inn/bar, the upper floor contains the rentable rooms. The patrons are used to strange things happening.
The upper floor has a room with a special, very hard to crack lock. It appears to house a... ghost?!?
There's also a hidden cellar with the Black Market housed inside it.
A really big rock statue of an angel. All laws of physics state it should crumble in an instant, but it doesn't. Subject of many legends and folk tales. There is a strange inscription in an ancient language in its pedestal.
Is decent. Has a back door, which leads into an attic with upward stairs and downward stairs.The up stairs lead into a bedroom. In the bedroom, there is a painting of a white-haired girl, two cabinets and a bed.