Roth: Get ready for a fight by rallying all the able men in the ferry.(3) You try to alert your fellow PCs that there's going to be a threat. They are either nowhere to be found, or already aware of the threat. You then try to find the captain of the ship and alert him. After you told him of the problem at hand, he hides in his cabinet.
Bjorn: Hide somewhere safe. (AI)(2) The cabinet you try to hide in already is occupied. Roth looks at you funnily.
Alf: Go upstairs, see the cute kitten, and immediately stop in my tracks to notice how cute it is. If I can, pet it without waking it up.(1) Where's the cute kitten - oh god, you stepped on it's tail. The kitten proceeds to go berserk.
Ochita: Burn Burn Burn!!!(5) On the deck of the ship, you give the flamethrower a test run. It produces a satisfyingly large flame.
Don Fernando: Fire cautiously at the enemy ship.(3) You pull the trigger.
The crossbow produces a keyboard and a screen. The screen reads "Input launch code"
Fluffles: Wake up. Be nice to whoever the heck that is.(4) You are brutally waken up by someone stepping on your tail. You fly into a rage, but the someone is armored and your claws are not very effective. Thankfully, the someone lifts his foot, and you run away.
Sarge (NPC): Help subordinates.(4) He, too, tries to rally a few able men. He does even find four people who are equipped (if your standards are not too high) and conscripts them for the duration of the attack.
The ship approaches some more. It is now very close to your ship, projectile range. Next turn, you will be boarded.
Statuses.
- Status: Idiots, all of them. Has agreement with blacksmith.
- Location: Ship
- Civilian Job: Carpenter
- Additional Skill: Subterfuge, Commanding
- Equipment: Leather helmet, barrel shield, clothing, patchwork cloak.
- Items: Saw, knife, bolt of cloth, needle, 4 copper, Giggles the demon doll, human skull, two sets of spare clothing.
- Disadvantage (mentally or physically): Claustrophobia.
- Deity: Jikarr, God of Life and Sun.
- Status: Need2hide from divine wrath.
- Location: Ship
- Civilian Job: Farmer
- Additional Skill: Persuasion
- Equipment: Rugged clothes, Backpack,
- Items: Food, Flint & Steel, mostly decent spear, now unlockable casket in a sling!
- Disadvantage (mentally or physically): Particularly Peasant-y looking
- Deity: Bolan, the Ox God of Strength and Patience
- Status: Mourning loss of any chances with the cute kitten.
- Location: Ship
- Civilian Job: Miller
- Additional Skill: Strong
- Equipment: Brown clothes, +1 Throwing Meat Cleaver of Giant Slaying, two layers of plate armor.
- Items: Money pouch.
- Disadvantage (mentally or physically): Fat (slow-moving and larger than most)
- Deity: Arezac, the Squirrel God of Harvests
- Status: Paranoid about "launch codes".
- Location: Ship
- Civilian Job: Tinker
- Additional Skill: Skilled Mechanics
- Equipment: Simple Clothes, Backpack, the
ULTIMATE LOINCLOTH- Items: Rations, Flint and steel, Tinker set, weird piece of machinery
- Disadvantage (mentally or physically): Paranoid
- Deity: Atis, God of Travelers
- Status: Even more proudly toting around dwarven flame thrower.
- Location: Ship
- Civilian Job: Locksmith
- Additional Skill: Trap removing
- Equipment: Common clothes, dwarven flame thrower
- Items: Locksmith tools, pair of lockpicks, Mr. Everything
- Disadvantage (mentally or physically): OCD about most locks, will take time opening them as to "Not damage art."
- Deity: Meletirn, the god of sun and protection.
Status: Run away cute. Tail hurting
Species: Cat
Civilian job: Legendary Patron
Additional skills: Looking unbeleivably adorable
Equipment: Copper Plate Armor, Copper Spear, mounted on armor, Opposable Thumb™ Kitten Mittens x2, Monocle.
Items: None as of yet.
Disadvantage: Is a cat, meaning is at risk of being hugged into submision.
DEITY:NONE (atheist)
- Status: Training conscripts.
- Location: Ship
- Civilian Job: What civilian job?
- Additional Skill:
Logistics, Close Combat, Subterfuge,
Lore Master- Equipment: Common clothes,
cigarette graveyard- Items: Soldier's uniform, rusty short sword,
?- Disadvantage (mentally or physically): Old-ish.
- Deity: Whatever deity's the first to come to mind when praying for good luck.
- Status: Getting trained.
Location: Ship
Skills: Basic Combat
Equipment: Leather Armor, 1 Bronze Spear, 2 Iron Shortswords, 1 Crossbow
Locations!
Just your regular old ferry. Besides the party, there are some other passengers as well. And, of course, the crew.
Totally not a stereotypical pirate ship whose intoxinated crew's about to get the living daylights beaten out of them. Nosiree.
---outdated---
A town on the southern shore of the Grand Bay, part of the Iron Kingdom. It is a surprisingly unremarkable town, with the exception of the giant angel statue near the haven that towers all other buildings of the city, including the keep. Nobody knows how or when it was made.
An inn in the more questionable districts in New Haven. Has two floors. The ground floor houses the main inn/bar, the upper floor contains the rentable rooms. The patrons are used to strange things happening.
The upper floor has a room with a special, very hard to crack lock. It appears to house a... ghost?!?
There's also a hidden cellar with the Black Market housed inside it.
A really big rock statue of an angel. All laws of physics state it should crumble in an instant, but it doesn't. Subject of many legends and folk tales. There is a strange inscription in an ancient language in its pedestal.
Is decent. Has a back door, which leads into an attic with upward stairs and downward stairs.The up stairs lead into a bedroom. In the bedroom, there is a painting of a white-haired girl, two cabinets and a bed.