Roth: Examine the dot.(4) The dot appears to be closing in. It seems to be a ship with a black flag. You do not have a good feeling about this.
Bjorn: Succumb to unfathomable casket. (AI)(5) You fly into a frenzy, hammering at the casket with your bare hands. It isn't even dented.
In frustration, you stab the casket with your spear. Still no reaction.
You mutter the most foul insult you can think of. The casket springs open.
After looking at what's inside, you quickly seal the casket again.
Alf: I look around the cargo hold for better clothing, or at least stuff that isn't burnt and ripped.(6) You join forces with the incoming Ochita and use your power of friendship... actually, the power of the Mr Everything battering ram to open up a secret compartment full of armor and weapons. You outfit yourself in two layers of plate mail instantly.
Ochita: Go into the hold to look for weapons. Mr everything shall be our merchant/shop/mule.(6) After successfully opening up the secret compartment together with Alf, you find a really nice stabby - oh, is that a dwarven flamethrower?!?!?!?!
You equip the flamethrower.
Don Fernando: Use the machine to re-load my crossbow.(5) Using your mechanical skills and your crossbow's module system, you affix the machine onto your crossbow. It now automatically reloads at the end of a turn, but goes into a random mode after that.
Your crossbow now is in CAUTION CAUTION mode, whatever that means.
Fluffles: Begin ninja flying onto the scene and land cutely on someones head. Try to make a crossbow out of their hair(1) From behind a crate pounces the kitten and... lands on the Sarge... and passes out due to the severe stench of very cheap alcohol.
Sarge (NPC): Quit being a joke of a sergeant.(3) Alright, time to man up and lead this sorry bunch of... wait, is that a kitten?
He pets the kitten.
The dot of the horizon now identified as a ship moves closer, into hearing range. You can hear some pretty badly-sung drinking songs that appear to circle around bottles of rrrrrum.
Statuses.
- Status: About to alert the crew. Has agreement with blacksmith.
- Location: Ship
- Civilian Job: Carpenter
- Additional Skill: Subterfuge, Commanding
- Equipment: Leather helmet, barrel shield, clothing, patchwork cloak.
- Items: Saw, knife, bolt of cloth, needle, 4 copper, Giggles the demon doll, human skull, two sets of spare clothing.
- Disadvantage (mentally or physically): Claustrophobia.
- Deity: Jikarr, God of Life and Sun.
- Status: Slowly realizing the preciosity of his casket.
- Location: Ship
- Civilian Job: Farmer
- Additional Skill: Persuasion
- Equipment: Rugged clothes, Backpack,
- Items: Food, Flint & Steel, mostly decent spear, now unlockable casket in a sling!
- Disadvantage (mentally or physically): Particularly Peasant-y looking
- Deity: Bolan, the Ox God of Strength and Patience
- Status: Trying to get a hang of moving around without rolling to places.
- Location: Ship
- Civilian Job: Miller
- Additional Skill: Strong
- Equipment: Brown clothes, +1 Throwing Meat Cleaver of Giant Slaying, two layers of plate armor.
- Items: Money pouch.
- Disadvantage (mentally or physically): Fat (slow-moving and larger than most)
- Deity: Arezac, the Squirrel God of Harvests
- Status: Paranoid. Glowing green.
- Location: Ship
- Civilian Job: Tinker
- Additional Skill: Skilled Mechanics
- Equipment: Simple Clothes, Backpack, the
ULTIMATE LOINCLOTH- Items: Rations, Flint and steel, Tinker set, weird piece of machinery
- Disadvantage (mentally or physically): Paranoid
- Deity: Atis, God of Travelers
- Status: Proudly toting around dwarven flame thrower.
- Location: Ship
- Civilian Job: Locksmith
- Additional Skill: Trap removing
- Equipment: Common clothes, dwarven flame thrower
- Items: Locksmith tools, pair of lockpicks, Mr. Everything
- Disadvantage (mentally or physically): OCD about most locks, will take time opening them as to "Not damage art."
- Deity: Meletirn, the god of sun and protection.
Status: Sleep cute.
Species: Cat
Civilian job: Legendary Patron
Additional skills: Looking unbeleivably adorable
Equipment: Copper Plate Armor, Copper Spear, mounted on armor, Opposable Thumb™ Kitten Mittens x2, Monocle.
Items: None as of yet.
Disadvantage: Is a cat, meaning is at risk of being hugged into submision.
DEITY:NONE (atheist)
- Status: Kitten proximity influenced.
- Location: Ship
- Civilian Job: What civilian job?
- Additional Skill:
Logistics, Close Combat, Subterfuge,
Lore Master- Equipment: Common clothes,
cigarette graveyard- Items: Soldier's uniform, rusty short sword,
?- Disadvantage (mentally or physically): Old-ish.
- Deity: Whatever deity's the first to come to mind when praying for good luck.
Locations!
Just your regular old ferry. Besides the party, there are some other passengers as well. And, of course, the crew.
Totally not a stereotypical pirate ship whose intoxinated crew's about to get the living daylights beaten out of them. Nosiree.
---outdated---
A town on the southern shore of the Grand Bay, part of the Iron Kingdom. It is a surprisingly unremarkable town, with the exception of the giant angel statue near the haven that towers all other buildings of the city, including the keep. Nobody knows how or when it was made.
An inn in the more questionable districts in New Haven. Has two floors. The ground floor houses the main inn/bar, the upper floor contains the rentable rooms. The patrons are used to strange things happening.
The upper floor has a room with a special, very hard to crack lock. It appears to house a... ghost?!?
There's also a hidden cellar with the Black Market housed inside it.
A really big rock statue of an angel. All laws of physics state it should crumble in an instant, but it doesn't. Subject of many legends and folk tales. There is a strange inscription in an ancient language in its pedestal.
Is decent. Has a back door, which leads into an attic with upward stairs and downward stairs.The up stairs lead into a bedroom. In the bedroom, there is a painting of a white-haired girl, two cabinets and a bed.