Roth: Check to see what I did with all my old stuff.(5) You rummage through your inventory. Saw... check, knife... check. Cloth... still some left. Needle... ow, check. Money... still some left. Leather... you sewed that up into some armor. Funny that you don't remember. After all, that helmet's right on your head. Barrel armor... well, let's just say there were sheganians you don't really want to remember, and you had to abandon it for them. Tanning tub... proved to be too clunky for daring escapes. Giggles... what the hell? Where did that demonic doll of that insane jester that got struck by lightning come from?
You give Giggles a nervous fist-bump.
Bjorn: Ask the Sergeant for some armaments.(4) The sergeant says that there are some arnaments, provided you can wrench them from the hands of their former owners. He adds that it is all do-it-yourself here, and that he saw a third-hand weapon store when entering the town. He hands you three copper coins because he's in a stupidly good mood today, and quite possibly a little drunk.
Desmond: Search the trashcans for loot.(6) This is medieval fantasy. There is no such thing as a trash-can, only the road. So you search the road for loot. You do gather a fair bit of loot, unfortunately the loot was originally in the pockets of other men. They noticed. Some street musician starts to play the hillbilly theme. You are now on the run in the direction of the marketplace, followed in hot pursuit by a small mob of angry people and a few guards.
Alf: I'll listen to rumors while drinking just enough alcohol to not draw attention. I don't want to get drunk. The last time that happened... maybe just a little alcohol then, I'm not going to bring THAT incident up again.(6) You drink a mug of some "beer" while soaking in the rumours. They are that
1.) there is a thieving (metaphorical) pig on the run on Market Street
2.) Old Rick had his tooth smashed in last night
3.) this city is called New Haven, seventh name in two weeks
4.) a ship to Sludgeholm is going to depart in approximately three hours
5.) someone spiked the beer with vodka
6.) there is a nude, fat, ugly man in the tavern who wears a beer mug on his head and swings through the room on the (metaphorical, it's really just a burning rope) chandelier
Ochita: Ask how many locks we shall encounter.(5) "There will most likely be locks. I'd be damned if we didn't need to open at least a lock or two in due course. Wouldn't be the first time we'd have to open a lock, me and McAustry here." He cuddles a slightly reluctant Roth.
Don Fernando: Nervously demand an exposition from exposition guy; I don't trust him, guys. He's probably out to get us.(1) "*hic* To be honest, I didn't ever ask why we were going to go to the Civilization of Magic, but it's apparently a holy quest. Or something. I'm just interested in getting to neutral ground as fast as possible, getting through the Wastelands would be your problem."
Sarge (NPC): Answer questions and requests.(6) He does so just slightly too loud, too cheerful and too honest, while being absolutely unfazed by the Chandelier Ordeal.
People in the Bar (NPCs): React to drunk.(6) They don't give it a thought, as if that sort of thing were to happen every day. One of them appears to have lost a bet about strange occurances and grumblingly hands another one a silver piece.
Chasing Mob (NPCs): Chase the thief!(2) They lose sight of Desmond, and stay where they are in confusion.
---
Statuses.
- Status: Being hugged to soft, warm death.
- Civilian Job: Carpenter
- Additional Skill: Subterfuge, Commanding
- Equipment: Leather helmet, barrel shield, clothing.
- Items: Saw, knife, bolt of cloth, needle, 4 copper, Giggles the demon doll.
- Disadvantage (mentally or physically): Claustrophobia.
- Deity: Jikarr, God of Life and Sun.
- Status: Pondering armaments.
- Civilian Job: Farmer
- Additional Skill:
Persuasion- Equipment: Rugged clothes, Backpack, three copper coins
- Items: Food, Flint & Steel
- Disadvantage (mentally or physically): Particularly Peasant-y looking
- Deity: Bolan, the Ox God of Strength and Patience
- Status: On the run from the mob.
- Civilian Job: Rat Catcher
- Additional Skill: Haggling
- Equipment: Rat Smashing Stick, Dirty Rags,
Rucksack, eyepatch
- Items: Salted rat jerky, unexamined LOOOOTZ
- Disadvantage (mentally or physically): missing left eye
- Deity: Plaganitarus, The Rat God of Diesease and Survival
- Status: Swinging on the chandelier. "Slightly" drunk.
- Civilian Job: Miller
- Additional Skill:
Strong- Equipment: Beer mug helmet, birthday suit
- Items: Brown clothes, money pouch.
- Disadvantage (mentally or physically): Fat (slow-moving and larger than most)
- Deity: Arezac, the Squirrel God of Harvests
- Status: Paranoid.
- Civilian Job: Tinker
- Additional Skill: [acronym="I thought that was part of tinkering, but I shall take this as a special interest/speciality.]Mechanics[/acronym]
- Equipment: Simple Clothes, Backpack
- Items: Rations, Flint and steel, Tinker set (contains solder, mini-anvil, small hammer, and other tools of the trade)
- Disadvantage (mentally or physically): Paranoid
- Deity: Atis, God of Travelers
- Status: LOCKSSSSSS
- Civilian Job: Locksmith
- Additional Skill: [acronym="That's an... odd hobby.]Trap removing[/acronym]
- Equipment: Common clothes
- Items: Locksmith tools, pair of lockpicks
- Disadvantage (mentally or physically): OCD about most locks, will take time opening them as to "Not damage art."
- Deity: Meletirn, the god of sun and protection.
- Status: Tipsy, hugging Roth.
- Civilian Job: What civilian job?
- Additional Skill:
Logistics, Close Combat, Subterfuge, Lore Master
- Equipment: Common clothes, cigarette graveyard
- Items: Soldier's uniform, rusty short sword, [acronym="IT'S A MYSTERY]?
- Disadvantage (mentally or physically): Old-ish.
- Deity: Whatever deity's the first to come to mind when praying for good luck.