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Author Topic: Civilization of Magic 2 RtD - Turn 11: It Shambles On  (Read 9575 times)

iceball3

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #90 on: December 05, 2010, 01:37:17 pm »

Wake up.
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Ochita

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #91 on: December 05, 2010, 03:01:58 pm »

Burn Burn Burn!!!
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

SeriousConcentrate

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #92 on: December 05, 2010, 03:15:09 pm »

Go upstairs, see the cute kitten, and immediately stop in my tracks to notice how cute it is. If I can, pet it without waking it up.
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inteuniso

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #93 on: December 05, 2010, 04:37:06 pm »

Get ready for a fight by rallying all the able men in the ferry.
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Errol

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #94 on: December 06, 2010, 11:49:53 am »

The speed of that response, even after all that time - I'll make sure to honor it with a swift update.
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iceball3

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #95 on: December 06, 2010, 06:41:24 pm »

Go upstairs, see the cute kitten, and immediately stop in my tracks to notice how cute it is. If I can, pet it without waking it up.
Be nice to whoever the heck that is.
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Ochita

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #96 on: December 06, 2010, 06:42:27 pm »

((Hells yes Party cat. Lets party. Forever.))
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Errol

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #97 on: December 09, 2010, 10:44:30 am »

Waiting on Paranatural. Apparently he hasn't been logged on for a few days.

Going to stop waiting Saturday.
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inteuniso

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Re: Civilization of Magic 2 RtD - Turn 8: This Might Be Some Sort Of Record
« Reply #98 on: December 11, 2010, 11:16:09 am »

It's saturday, everybody!
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Errol

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Re: Civilization of Magic 2 RtD - Turn 9: Hiding Spots In Short Supply
« Reply #99 on: December 12, 2010, 05:33:13 am »

Roth: Get ready for a fight by rallying all the able men in the ferry.

(3) You try to alert your fellow PCs that there's going to be a threat. They are either nowhere to be found, or already aware of the threat. You then try to find the captain of the ship and alert him. After you told him of the problem at hand, he hides in his cabinet.

Bjorn: Hide somewhere safe. (AI)

(2) The cabinet you try to hide in already is occupied. Roth looks at you funnily.

Alf: Go upstairs, see the cute kitten, and immediately stop in my tracks to notice how cute it is. If I can, pet it without waking it up.

(1) Where's the cute kitten - oh god, you stepped on it's tail. The kitten proceeds to go berserk.

Ochita: Burn Burn Burn!!!

(5) On the deck of the ship, you give the flamethrower a test run. It produces a satisfyingly large flame.

Don Fernando: Fire cautiously at the enemy ship.

(3) You pull the trigger.
The crossbow produces a keyboard and a screen. The screen reads "Input launch code"

Fluffles: Wake up. Be nice to whoever the heck that is.

(4) You are brutally waken up by someone stepping on your tail. You fly into a rage, but the someone is armored and your claws are not very effective. Thankfully, the someone lifts his foot, and you run away.

Sarge (NPC): Help subordinates.

(4) He, too, tries to rally a few able men. He does even find four people who are equipped (if your standards are not too high) and conscripts them for the duration of the attack.

The ship approaches some more. It is now very close to your ship, projectile range. Next turn, you will be boarded.

Statuses.






Spoiler: "Fluffles (iceball3)" (click to show/hide)



Locations!

Spoiler: "Ship" (click to show/hide)
Spoiler: "Other ship" (click to show/hide)

---outdated---

Spoiler: "Town of New Haven" (click to show/hide)
Spoiler: "Deirdra's Refuge" (click to show/hide)
Spoiler: "Statue of the Angel" (click to show/hide)
Spoiler: "Decent House" (click to show/hide)
« Last Edit: December 12, 2010, 05:51:56 am by Errol »
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iceball3

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Re: Civilization of Magic 2 RtD - Turn 9: Hiding Spots In Short Supply
« Reply #100 on: December 12, 2010, 11:44:00 am »

Dash out in the streets. Grab a barrel and whatever else i may need to make an AMMAPAC (Armor Mounted Miscellaneous Ammo Power Acceleration Cannon.)
« Last Edit: December 12, 2010, 03:06:00 pm by iceball3 »
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Frelock

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Re: Civilization of Magic 2 RtD - Turn 9: Hiding Spots In Short Supply
« Reply #101 on: December 12, 2010, 02:31:56 pm »

Input launch code!  Then LAUNCH!
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SeriousConcentrate

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Re: Civilization of Magic 2 RtD - Turn 9: Hiding Spots In Short Supply
« Reply #102 on: December 13, 2010, 12:49:15 am »

"Damn." I'm going to have that on my conscience for the rest of the week. But no time to dwell upon it now! There seems to be a fight underway. Instead, I look around for something I can use to fire at the other ship, anything, whether it be crossbow or cannon.
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Ochita

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Re: Civilization of Magic 2 RtD - Turn 9: Hiding Spots In Short Supply
« Reply #103 on: December 13, 2010, 01:11:29 pm »

fire at the pirates.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

inteuniso

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Re: Civilization of Magic 2 RtD - Turn 9: Hiding Spots In Short Supply
« Reply #104 on: December 13, 2010, 07:15:55 pm »

Pull out my spear and get ready to throw back any grappling hooks.
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