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Author Topic: Civilization of Magic 2 RtD - Turn 11: It Shambles On  (Read 9578 times)

Errol

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #60 on: September 26, 2010, 12:59:23 pm »

yay turn!

Roth: Go upstairs to the bedroom.

(5) You work your way upstairs. There is, indeed, a door, and behind the door is a bedroom. It looks decently tidy.
In the room, there is a painting of a white-haired girl, two cabinets and a wooden bed.
One of your senses tingles. You don't know which sense it is, though.

Bjorn: Head back to Sarge and work on getting my casket open while waiting for orders.

(1) You go back upstairs and sit down next to the Sarge and look at him expecting orders. When none arrive, you decide to work on your casket. Unfortunately, even the excessive force you use does not prove to be enough, and you lose balance, falling backwards, including the chair you are sitting on.

Desmond: Report to the sarge. (AI)

(2) You don't have a single clue where the hell your tavern is. You might or might not have gone in the wrong direction. Either way, you are lost.

Alf: I figure you can't save some people from themselves and check my money pouch. If I have enough, I'll go to the market and buy a weapon of some sort, possibly a meat cleaver.

(4) You decide to descend into the black market and look around. It is quite dark, as expected from a cellar. By sheer luck, you find a stand run by a respectable, hulking gentleman with purple skin, who appears to sell cleavers and illegal medication. The conversation went this way:

Alf: Hello.
Gentleman: MUNDO SAY HELLO.
Alf: I'd like to buy a cleaver.
Gentleman: MUNDO NO SELL HIS CLEAVERS.
Alf: And bartering?
Gentleman: MUNDO BARTER CLEAVER FOR CLEAVER IN YOUR FACE.
Alf: I'd like to pass, thanks.
Gentleman: WAIT. MUNDO JUST HEAR MUNDO HAS NO KNIVES LEFT IN STOCK. MUNDO WOULD TRADE CLEAVER FOR KNIFE.
Alf: That sounds reasonable.

Ochita: Leave the bar and just pick up random stuff to sell.

(2) You come just in time to see the street cleaning squad scamper off.

Don Fernando: Go and barter my amazing item for the necessary ingredients for my crossbow.

(5) You now have a stinky old boot, a broken harp, a large wooden cooking spoon and five bottles of milk.

Sarge (NPC): shere'sh shomeboddy who wantsh to shpeak wish me?

(4) He looks at Bjorn with interest. Unfortunately, his drunk state prevents him from grasping the full impact of the situation (and the chair)

Statuses.








Spoiler: "Blurry Woman (NPC)" (click to show/hide)

Locations!

Spoiler: "Town of New Haven" (click to show/hide)
Spoiler: "Deirdra's Refuge" (click to show/hide)
Spoiler: "Statue of the Angel" (click to show/hide)
Spoiler: "Decent House" (click to show/hide)
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Ochita

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #61 on: September 26, 2010, 01:01:56 pm »

rob everything.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Frelock

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #62 on: September 26, 2010, 03:07:57 pm »

Use my skill with mechanics to combine the ingredients together to create the ULTIMATE CROSSBOW!
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SeriousConcentrate

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #63 on: September 26, 2010, 05:20:57 pm »

"All right, thanks Mundo." I need to go find a knife. Maybe I can trade this beer mug for one, but I'd have to find a fairly stupid trader for that. I'll go see if I can find a stupid trader.
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inteuniso

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #64 on: September 26, 2010, 06:10:37 pm »

Loot the cabinets for anything valuable, and use the blankets on the bed for an impressive cloak.
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Lol scratch that I'm building a marijuana factory.

Paranatural

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #65 on: September 26, 2010, 09:42:04 pm »

Get Sarge to help me open the casket, using any skill necessary.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

Errol

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #66 on: September 29, 2010, 09:37:23 am »

Turn postponed: School is seriously taxing me these days.
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Errol

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Re: Civilization of Magic 2 RtD - Turn 5: Plot Sense Tingling
« Reply #67 on: October 13, 2010, 02:15:56 am »

Yo, just saying I don't forget.
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Errol

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #68 on: October 15, 2010, 05:56:28 am »

yo so I heard you like turns... also, Dwarmin is scheduled for some divine wrath for not posting for like one month.

Roth: Loot the cabinets for anything valuable, and use the blankets on the bed for an impressive cloak.

(4) In the cabinets, you find two changes of clothes, a travel guide and a skeleton. You decide to take everything valuable  plus the skeleton's skull with you. You then proceed to sew the blankets on the bed into a rather impressive beige patchwork cloak, as far as beige patchwork cloaks (that don't quite fit) are impressive.

Bjorn: Get Sarge to help me open the casket, using any skill necessary.

(1) You try to use ventriquolism to get Sarge to help you. Unfortunately, you are abysmal at ventriquolism. You don't even know the correct pronunciation of the word.

Desmond: FIND THE WAY DAMNIT (AI)

(4) You manage to find the tavern, and the sarge inside. You report.

Alf: "All right, thanks Mundo." I need to go find a knife. Maybe I can trade this beer mug for one, but I'd have to find a fairly stupid trader for that. I'll go see if I can find a stupid trader.

(5) You find a sufficiently stupid trader and trade your beer mug for a knife. You then trade your knife for a +1 Meat Cleaver of Giant Slaying.

DUN DUN DUN DUNNNNNNNN (zelda item get music here)

Ochita: rob everything.

(6) You are now in possession of Mr. Everything, street merchant and jack of all trades. He is currently leashed by an iron chain.

Don Fernando: Use my skill with mechanics to combine the ingredients together to create the ULTIMATE CROSSBOW!

(6) Working furiously, you create the ULTIMATE CROSSBOW. It can shoot everything ever. It has an awesomely awesome range. It requires a full minute and at least three people to reload. And it can transform into a loincloth as an idle mode. And much more (you don't know about yet, you are pretty sure it COULD summon the elder gods, given the right circumstances)

You equip your artifact loincloth instantly.

Sarge (NPC): oh you want me to help rite?

(4) He continues to look at Bjorn funnily, but gets sidetracked by Desmond arriving and giving a report. He then decides it's time to go, gathering the entire party and getting them to the ship.

You are now on board of the ship. Fast forward in time, the ship sets sails and begins sailing over the... water.

Nothing happens. You get bored.

What will you do?

Statuses.









Locations!

Spoiler: "Ship" (click to show/hide)

---outdated---

Spoiler: "Town of New Haven" (click to show/hide)
Spoiler: "Deirdra's Refuge" (click to show/hide)
Spoiler: "Statue of the Angel" (click to show/hide)
Spoiler: "Decent House" (click to show/hide)
« Last Edit: October 16, 2010, 03:48:34 am by Errol »
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Ochita

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #69 on: October 15, 2010, 01:24:16 pm »

Take all of mr everythings stuff. Also Now I have a slave. Woo.
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Quote from: Freeform
princest zaldo of hurl kindom: the mushroom aren't going to choice itself, ochita

Frelock

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #70 on: October 15, 2010, 03:09:47 pm »

Wow, it's awesome!  The only problem is that I need three people to reload it, and I need to remove my loincloth to use it...

Check out my crossbow's "machine crossbow" setting (it's got to have one of those, right?)
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SeriousConcentrate

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #71 on: October 15, 2010, 03:21:33 pm »

I walk to a secluded area and swing the cleaver around to get a feel for it, but not swinging hard enough that it goes flying or anything.
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Paranatural

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #72 on: October 15, 2010, 06:13:02 pm »

You gave me the cleaver.

Fashion a sling to wear my casket as a backpack.
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The corpses appear to be primarily concentrated under the dead cat.  - Untelligent
Mental Health 6/6. You easily comfort yourself knowing that Paranatural's Hot Stubble And Deliciously Unwashed Armpits will be  waiting for you whatever happens.

SeriousConcentrate

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #73 on: October 15, 2010, 06:34:21 pm »

??? When did that happen?
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Errol

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Re: Civilization of Magic 2 RtD - Turn 6: I Cast Raise Thread
« Reply #74 on: October 16, 2010, 03:47:49 am »

THIS NEVER HAPPENED, MOVE ON CITIZEN

(i hate doing statuses, something always goes horribly wrong)
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