yay turn!
Roth: Go upstairs to the bedroom.(5) You work your way upstairs. There is, indeed, a door, and behind the door is a bedroom. It looks decently tidy.
In the room, there is a painting of a white-haired girl, two cabinets and a wooden bed.
One of your senses tingles. You don't know which sense it is, though.
Bjorn: Head back to Sarge and work on getting my casket open while waiting for orders.(1) You go back upstairs and sit down next to the Sarge and look at him expecting orders. When none arrive, you decide to work on your casket. Unfortunately, even the excessive force you use does not prove to be enough, and you lose balance, falling backwards, including the chair you are sitting on.
Desmond: Report to the sarge. (AI)(2) You don't have a single clue where the hell your tavern is. You might or might not have gone in the wrong direction. Either way, you are lost.
Alf: I figure you can't save some people from themselves and check my money pouch. If I have enough, I'll go to the market and buy a weapon of some sort, possibly a meat cleaver.(4) You decide to descend into the black market and look around. It is quite dark, as expected from a cellar. By sheer luck, you find a stand run by a respectable, hulking gentleman with purple skin, who appears to sell cleavers and illegal medication. The conversation went this way:
Alf: Hello.
Gentleman: MUNDO SAY HELLO.
Alf: I'd like to buy a cleaver.
Gentleman: MUNDO NO SELL HIS CLEAVERS.
Alf: And bartering?
Gentleman: MUNDO BARTER CLEAVER FOR CLEAVER IN YOUR FACE.
Alf: I'd like to pass, thanks.
Gentleman: WAIT. MUNDO JUST HEAR MUNDO HAS NO KNIVES LEFT IN STOCK. MUNDO WOULD TRADE CLEAVER FOR KNIFE.
Alf: That sounds reasonable.
Ochita: Leave the bar and just pick up random stuff to sell.(2) You come just in time to see the street cleaning squad scamper off.
Don Fernando: Go and barter my amazing item for the necessary ingredients for my crossbow.(5) You now have a stinky old boot, a broken harp, a large wooden cooking spoon and five bottles of milk.
Sarge (NPC): shere'sh shomeboddy who wantsh to shpeak wish me?(4) He looks at Bjorn with interest. Unfortunately, his drunk state prevents him from grasping the full impact of the situation (and the chair)
Statuses.
- Status: mh
- Location: Decent House, upper floor.
- Civilian Job: Carpenter
- Additional Skill: Subterfuge, Commanding
- Equipment: Leather helmet, barrel shield, clothing.
- Items: Saw, knife, bolt of cloth, needle, 4 copper, Giggles the demon doll.
- Disadvantage (mentally or physically): Claustrophobia.
- Deity: Jikarr, God of Life and Sun.
- Status: Trying to still be serious. Trying.
- Location: Deirdra's Refuge, bottom floor.
- Civilian Job: Farmer
- Additional Skill:
Persuasion- Equipment: Rugged clothes, Backpack
- Items: Food, Flint & Steel, mostly decent spear, tightly locked casket!
- Disadvantage (mentally or physically): Particularly Peasant-y looking
- Deity: Bolan, the Ox God of Strength and Patience
- Status: Lost.
- Location: Somewhere?!
- Civilian Job: Rat Catcher
- Additional Skill: Haggling
- Equipment: Rat Smashing Stick, Dirty Rags,
Rucksack, eyepatch
- Items: Salted rat jerky, one silver, live spider
- Disadvantage (mentally or physically): missing left eye
- Deity: Plaganitarus, The Rat God of Diesease and Survival
- Status: Now where to acquire a knife?
- Location: Black Market.
- Civilian Job: Miller
- Additional Skill:
Strong- Equipment: Beer mug helmet, birthday suit
- Items: Brown clothes, money pouch.
- Disadvantage (mentally or physically): Fat (slow-moving and larger than most)
- Deity: Arezac, the Squirrel God of Harvests
- Status: Paranoid.
- Location: Black Market.
- Civilian Job: Tinker
- Additional Skill: [acronym="I thought that was part of tinkering, but I shall take this as a special interest/speciality.]Mechanics[/acronym]
- Equipment: Simple Clothes, Backpack
- Items: Rations, Flint and steel, Tinker set, half of a chair, a stinky old boot, a broken harp, a large wooden cooking spoon, five bottles of milk
- Disadvantage (mentally or physically): Paranoid
- Deity: Atis, God of Travelers
- Status: Disappointed.
- Location: In front of Deirdra's Refuge.
- Civilian Job: Locksmith
- Additional Skill: [acronym="That's an... odd hobby.]Trap removing[/acronym]
- Equipment: Common clothes
- Items: Locksmith tools, pair of lockpicks
- Disadvantage (mentally or physically): OCD about most locks, will take time opening them as to "Not damage art."
- Deity: Meletirn, the god of sun and protection.
- Status: Um... what?
- Location: Bottom floor of Deirdra's Refuge, at the bar
- Civilian Job: What civilian job?
- Additional Skill:
Logistics, Close Combat, Subterfuge,
Lore Master- Equipment: Common clothes,
cigarette graveyard- Items: Soldier's uniform, rusty short sword,
?- Disadvantage (mentally or physically): Old-ish.
- Deity: Whatever deity's the first to come to mind when praying for good luck.
Seriously, who is that person? Very blurry customer, apparently immaterial?!
Green-ish hair, gray-green-ish eyes, discolored cloak-ish thing, rope necklace
Locations!
A town on the southern shore of the Grand Bay, part of the Iron Kingdom. It is a surprisingly unremarkable town, with the exception of the giant angel statue near the haven that towers all other buildings of the city, including the keep. Nobody knows how or when it was made.
An inn in the more questionable districts in New Haven. Has two floors. The ground floor houses the main inn/bar, the upper floor contains the rentable rooms. The patrons are used to strange things happening.
The upper floor has a room with a special, very hard to crack lock. It appears to house a... ghost?!?
There's also a hidden cellar with the Black Market housed inside it.
A really big rock statue of an angel. All laws of physics state it should crumble in an instant, but it doesn't. Subject of many legends and folk tales. There is a strange inscription in an ancient language in its pedestal.
Is decent. Has a back door, which leads into an attic with upward stairs and downward stairs.The up stairs lead into a bedroom. In the bedroom, there is a painting of a white-haired girl, two cabinets and a bed.