- all day.
Roth: Go break into someone's house using my skills of subterfuge.
(5) You determine a house that seems to be a little more expensive than the others (for starters, you could call it a house without having to bend the truth a bit), and circle it to find the rear door or a window or something. You find a rear door and pick its lock.
You're now in a tiny room. An upwards staircase is to your right, a downwards staircase is to your left. There is a heap of coals in front of you. You pick up a vague smell of freshly-baked bread.
Bjorn: I find the black market and acquire illegal things
(6) You push the first best cabinet to the side to reveal the trap door to the black market. Daringly, you jump in (hurting your rear end on the ladder in the process) and demand illegal things in your loudest, most imposing voice.
Somebody shuffles close to you, gives you a tightly locked casket, and shuffles away again.
Desmond: Sneak toward the docks and secure passage on the ferry, by either paying with what money I have or agreeing to smash some big ol' dock rats to make up what I still need. If anyone tries to acost me, slip my eyepatch over my *right* eye and pretend to be blind. See, cause the *Real* thief was missing his left eye, ya kennit? I knew because my brother told me about the thief. You never met him? He lives right down on the end of...*mumble*..lerd street. Yep. You must know him.
(4) The docks are a huge mess. You would never be found there. By asking a dock worker (and giving up a copper to make his tongue move, grumble grumble) you are directed to your ship. Okay, it's not really that good a ship. Actually, it's a freighter and the captain seems to have a few screws loose, but it's cheap - one crossing to Sludgeholm being three copper, thank you very much.
You then opt to memorize the location and the ship and to go back to report your findings to the Sarge, in a bout of sudden discipline.
Alf: I get up and put on my burnt clothes. Better than nothing, really. Then I'll follow Ochita and try to figure out why he fell down the stairs.
(6) After artful arrangement of your rags to cover the naughty parts you decide to warn Ochita, who seems to be hell-bent on getting back upstairs, about the dangers of falling down stairs. He doesn't listen and gets back up with a chair in his hand. Seconds later, he tumbles back down. You decide to scold him for not listening to your lecture about stairs. It keeps hapening even though you told him about it.
Ochita: I grab a chair or stool and go upstairs, throw it down the corridor.
(1) Tunnel vision, activate! You grab a chair and climb the stairs. However, the second you set your foot on the top step, a veritable gale sends you back downstairs, but not in the tidy way.
You are now on the ground, with a chair on your head, with Alf frantically scolding you. He told you, dog, and you still did it again. Why won't you fucking listen.
Don Fernando: I salvage some items which could be traded at the barter market.
(4) You look around in the dirt and locate an extremely anachronistic empty glass bottle of beer. You fill it with water from the nearest well, mix it up with some foul-smelling street herbs and jam a piece of wood into the bottleneck. Then you affix a piece of bark to the main part of the bottle and decorate it with some writing.
Bartering item get!
Sarge (NPC): drinkdrinkdrinkdrink.
(6) MAXIMUM POWARRRR
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Statuses expunged, no time anymore.