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Author Topic: Civilization of Magic 2 RtD - Turn 11: It Shambles On  (Read 9572 times)

Errol

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Civilization of Magic 2 RtD - Turn 11: It Shambles On
« on: August 25, 2010, 09:45:52 am »

The following situation happened:

- I have that lingering desire to host a RtD. Again.
- I don't want to piss off the playerbase of one of my old RtDs by starting a new one and not finishing the old one. Again.
- I think that Civilization of Magic, take one, is beyond all necromancy right now.

So, I'd start over from a blank slate, with guaranteed player slots for people that participated in the first take. Otherwise, limiting to six, so get in fast.

RtDx rules will not be used. Skills are not going to give flat bonuses to your rolls, instead, a skilled fire mage will not fail quite as hard on an 1 as an unskilled one, that sort of things. As for character creation, you should give info about the following. Please note that your character is NOT skilled at magic (alchemy, cakemancery and other forms of "low" magics are okay) and generally not high on the social ladder.

- Name
- Civilian Job
- Additional Skill
- Equipment, Belongings
- Disadvantage (mentally or physically)
- Deity

Reapplicants will have their old character used and adapted to the new rules.

Anyway... for the setting. Here be the map:
Spoiler (click to show/hide)
Here's what happened so far.

The original cast were peasants and simple craftsmen drafted into the Vorogzvian army who planned to desert and got divine justification by way of a messenger of High Up telling them the world was in peril thanks to the Angel of Death, and that they should go to the Civilization of Magic in order to stop said Angel. As they wanted to leave the lowly village they started in, they were stopped by their Sergeant... who joined them. Just afterwards, a soldier was beat up for information and a patrol was avoided on the road towards the Iron Kingdom. Eventually, they reached the Vorogzvian border keep and planned to get through by subterfuge... which is where the story ends.

Time skip forward, we are now in the bustling castle-port city of Mystes, part of the Iron Kingdom. Nothing particularily exciting happened in between, except for a few things we must not mention involving cardboard boxes, industrial lubricant and an improvised battering ram that might have led to the demise of a few party members (we're not entirely sure). You're all in the inn known as "Deirdra's Refuge", trying to recruit some drunks and/or getting smashed.

What will you do?

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6.
« Last Edit: February 11, 2011, 10:15:41 am by Errol »
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Paranatural

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #1 on: August 25, 2010, 09:51:08 am »

- Name: Bjorn Para
- Civilian Job: Farmer
- Additional Skill: Persuasion
- Equipment, Belongings: Rugged clothes, Backpack, Food, Flint & Steel
- Disadvantage (mentally or physically): Particularly Peasant-y looking
- Deity: Bolan, the Ox God of Strength and Patience
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Dwarmin

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #2 on: August 25, 2010, 10:48:31 am »

- Name: Desmond Blue
- Civilian Job: Rat Catcher
- Additional Skill: Haggling
- Equipment, Belongings: Rat Smashing Stick, Dirty Rags, Rucksack, salted rat jerky, eyepatch
- Disadvantage (mentally or physically): missing left eye
- Deity: Plaganitarus, The Rat God of Diesease and Survival
Spoiler (click to show/hide)
« Last Edit: August 25, 2010, 11:32:25 am by Dwarmin »
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SeriousConcentrate

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #3 on: August 25, 2010, 11:07:07 am »

- Name: Alphalius (Alf for short) Mason
- Civilian Job: Miller
- Additional Skill: Strong
- Equipment, Belongings: Brown clothes, money pouch
- Disadvantage (mentally or physically): Fat (slow-moving and larger than most)
- Deity: Arezac, the Squirrel God of Harvests
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inteuniso

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #4 on: August 25, 2010, 11:37:36 am »

Can the original party members join back up?
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Errol

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #5 on: August 25, 2010, 01:55:48 pm »

Yes, and you even get guaranteed spots and your old characters and everything.
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inteuniso

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #6 on: August 25, 2010, 02:12:54 pm »

Yes, and you even get guaranteed spots and your old characters and everything.

Woo!

Name: Roth McAustry
Profession: Carpenter
Mental Disorder: Claustrophobia.
God: Jikarr, God of Life and Sun. She is often represented as a serpent coiled around a tree. Roth's strong belief in her results in his claustrophobia.
Personality: An opportunist, he is friendly and laid-back, but often spends his time alone. He feels happy with friends though.

An original member of the party.
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Dwarmin

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #7 on: August 25, 2010, 02:25:28 pm »

How many players were there originally anyway?
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Frelock

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #8 on: August 25, 2010, 02:53:32 pm »

- Name: Don Fernando
- Civilian Job: Tinker (an itinerant tinsmith who fixes household items)
- Additional Skill: Mechanics
- Equipment, Belongings: Simple Clothes, Backpack, Rations, Flint and steel, Tinker set (contains solder, mini-anvil, small hammer, and other tools of the trade)
- Disadvantage (mentally or physically): Paranoid
- Deity: Atis, God of Travelers
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Ochita

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #9 on: August 25, 2010, 02:57:41 pm »

- Name: Ochita' Frelock
- Civilian Job: Locksmith
- Additional Skill: Trap removing
- Equipment, Belongings: Common clothes, locksmith tools, pair of lockpicks
- Disadvantage (mentally or physically): OCD about most locks, will take time opening them as to "Not damage art."
- Deity: Meletirn, the god of sun and protection.

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Nimitz

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #10 on: August 25, 2010, 03:41:28 pm »

Aw, it's full. I don't suppose you have room for one more player, do you? If not, I'll just join the waiting list.
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Errol

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #11 on: August 26, 2010, 07:58:58 am »

How many players were there originally anyway?

Like eight iirc. Then stuff happened... at least one quit thanks to my suboptimal updating schedule. Roth being the second-in-command does help the story along and stuff.

I'm going to have deadline until evening in case some other old player shows up. Then, signups would officially be closed and action time would be starting.

Nimitz... yeah, the waiting list. Just make sure you have something to eat, if I know myself, it -will- be a while until someone dies. Once we reach some other major city you might be shoved in.
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neo1096

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #12 on: August 26, 2010, 04:36:38 pm »

Add me to waiting list please
Name: Neos Borriv
Civilian Job: Librarian
Additional Skill: Eidetic Memory
Equipment/Belongings: Parchment, Writing Supplies(Ink, Quill Pen, Ink-making supplies), Grey robe(no hood), Scroll case, small change
Disadvantage: Horrible Nightmares that persist for a short period after waking up
Deity: Worships the one appropriate to the situation, polytheistic
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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #13 on: August 27, 2010, 02:12:46 am »

I'd like to be added to the waiting list too, if possible.

Name: Aodhan Ix
Civilian Job: Bartender
Additional Skill: Quick wit
Equipment/Belongings: Ordinary clothes, bartender's apron, cudgel for bashing drunks
Disadvantage: Physically slow
Deity: Unnamed God of Death
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Nimitz

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Re: Civilization of Magic RtD - Take Two (Recruiting and re-recruiting)
« Reply #14 on: August 27, 2010, 07:00:08 am »

Stick me on the list.

Name: Edgar Yannick
Civilian Job: Blacksmith
Additional skill: Swordfighting
Equipment/Belongings: Black sweatshirt & pants, leather gloves and boots, gray tinted glasses (closest you can get to sunglasses), hammer, shortsword
Disadvantage: Bad knee (penalty to movement)
Deity: Kezhael, the god of war.
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