(OOC: Il let Fenrir decide. Btw just to confirm that units do not compromise a tile, so if you place an army on a forest tile, it is considered partially hidden and the tile still acts as a forest tile for any surrounding settlements.
More rules!: settlement bonuses. Settlement placement can give certain realistic bonuses, il go through all the current settlements as examples, these are pretty obious but just to make them official.
The Aegian citadel has a lake tile in each of the four directions (Diagonals matter, however special tiles always gain importance over others, for example a lake on a plain. The lake that in shape is a + will be considered circular and the center tile cannot be accessed.) therefore it is safe from any non-flying or non-swimming races. If it grows bigger rather than seperating into smaller settlements, then this will change.
The werewolf den is considered 'invisible' but reachable. Because its so far into the large forest it cannot be seen by any race except flying races. Forests offer cover but lakes do not and the den is considered 'on the shore of a lake'. Since the trees surrounding the lake block visibility it cannot be seen from the ground. The only way for ground races to find the den is to build settlements in the forest, which may be hard because the werewolves are 'dominant' of the area.
The ironman lair is considered partially visible, it gains a small hidden bonus but since diagonals count it can be found and attacked if searched for.
The dwarven fortress gains no hidden bonus, however it does get a large defense bonus against plains races, due to only 2 plains tiles bordering it. It only gains a moderate bonus against mountain races because they can better traverse 'rocky hills'. It gains no bonus against water races that attack from the lake.
The kobold fortress is considered fully hidden by all but flying races and gains a maximum defence bonus against all races except flying and mountain, however mountain races are still affected by a high defense bonus. But a problem for Armok is, the whole area is little more than a rocky wasteland in terms of life. This means food problems, just like in DF.
(OOC: im skipping my turn cause I need to go play with some friends.)
[ February 07, 2008: Message edited by: Dark ]