A few things on how I do rolls and house rules and fun stuff: I roll the same way the manual does on difficulty, and I replace chaos cards in the third edition with eldritch mutations that allow permanent or daily use. I also do weapons, and you can carry people back to town, but with consequences such as no attacks from the cultist carrying his buddy. I also do rolls for encounters, the higher it is the more likely the encounter, and if you hit a one of a pair of special numbers (secret for now, although it doesn't matter) I roll from a different list of non thulu combat encounters. Since we have five players, there will be more wild pokethulu in a group than normal. This may extend combat, but I gotta get people through the waiting list and make this have a degree of action and difficulty. I control NPCs, or someone on the waiting list will. And my campaign only is written to a certain point (look at the map in the rules to get it), after that it's players decisions and rolls. I also determine sigil locations, which are the Pokethulu equivalent of gym badges. These are based on four aspects and then four personalities. I haven't read The tale of Cthulu, so bare with me on screw ups on story references.
Eclipsetail: The stats and character sheets mentioned in the rules. Post either an image of a character card in GIF format, or type it up. We use third edition character rules.