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Author Topic: Pearlrings(Succession game): charred_gp's turn.  (Read 5703 times)

fivex

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Re: Pearlrings(Succession game)
« Reply #15 on: August 24, 2010, 06:37:04 pm »

Argh I can't get myself to dig downwards to the next level. This has got to be the single most annoying problem I have with the game. >.o I have stairs down set up but the ones going back up aren't being made.
You also have to set the burrow to be on where the stairs will be if you are restricting them.
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Kregoth

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Re: Pearlrings(Succession game)
« Reply #16 on: August 24, 2010, 06:42:04 pm »

Oh ya the burrow is going to stop them from doing the up stairs because once the down are built the cant go down to build them because it now outside the burrow. Maybe you should just build a door at the top level and forbid passage then take out the burrow so you don't have those problems... although i do believe you can go down like 5 z levels with the burrow even if there nothing there and it will expand once something built inside... but I'm not sure of this.
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

zlurker

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Re: Pearlrings(Succession game)
« Reply #17 on: August 24, 2010, 06:56:38 pm »

I restarted the save since I couldn't figure things out though I'd only gotten a few days along so it's not really mattering. And how do I get rid of the burrow? I tried hitting 'm', 's', and enter but nothing happened that I could see. Course I've never dealt with military before either so it's all confusing to me. ;_;
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fivex

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Re: Pearlrings(Succession game)
« Reply #18 on: August 24, 2010, 06:58:56 pm »

I restarted the save since I couldn't figure things out though I'd only gotten a few days along so it's not really mattering. And how do I get rid of the burrow? I tried hitting 'm', 's', and enter but nothing happened that I could see. Course I've never dealt with military before either so it's all confusing to me. ;_;
'm' 'a' Select the burrow(I think I just named it 'burrow 1' but I may be wrong) and press enter.
« Last Edit: August 24, 2010, 07:49:04 pm by fivex »
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Kregoth

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Re: Pearlrings(Succession game)
« Reply #19 on: August 24, 2010, 07:48:40 pm »

No its "w" then "d" on the selected burrow in the menu that deletes the burrow. Do this instead go into "a"lerts under "m"ilitary then just hit enter on the burrow on the right most side. this will unrestrict all civilians from the burrow

Lol My dwarf is screwed until my turn comes up haha JK :P... I guess i am going to have to set up military on my turn pretty much what i am going to focus on that and a good defense system.
« Last Edit: August 24, 2010, 07:50:55 pm by Kregoth »
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

cappstv

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Re: Pearlrings(Succession game)
« Reply #20 on: August 24, 2010, 08:32:28 pm »

add me to the list
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ottottott

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Re: Pearlrings(Succession game)
« Reply #21 on: August 25, 2010, 12:33:09 am »

So... Um... How far are you already?
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Kregoth

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Re: Pearlrings(Succession game)
« Reply #22 on: August 25, 2010, 12:35:45 am »

Ya been keeping my eye on this but have yet to see you update anything... I hope you haven't had to much trouble or worse killed Violently Happy haha
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

zlurker

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Re: Pearlrings(Succession game)
« Reply #23 on: August 25, 2010, 01:08:13 am »

Not a whole lot to report at the start of the year. I set out to do some mining on the level below where we're currently chilling out to see if I could find a few more gemstones for our carvers to work with and on the 9th of Granite Ustuth engraved a masterpiece! Also had the others set up a crafts shop and jewelry thing-a-mabob so that our gem people have something to do with their time. Oh, and I put our miller to work making some drinks since the reports only said 20 left. The digging resulted in some tigereye, agate and bauxite but hit a snag on some damp stone. Hopefully this can be worked around. Then, on the 7th of Slate, we got a bunch more migrants! Not entirely sure how many but these are the ones I know we didn't have earlier; Carpenter, Weaponsmith, Armorsmith, Blacksmith, x2 Gemsetters, Weaver and one Glassmaker. Sadly none of them were particularly handy at this current time so I put them to work hauling crap around. Except for the cutter. He became my 'apprentice', heh heh heh. :| In happier news, Ineth our jeweler and Inod the carpenter were married on the 27th of Slate! The party was attended by just about everyone. Having had to open the wall to let our new migrants in I decided to drop about six stonefall traps and leave it exposed for the time being since there haven't been any skeleton thingies hanging around. And no one goes outside anyways. And then on the 14th of Felsite we had some elven gents bring their caraven down to our little hellhole! Managed to trade away a metric f-ton of crafts for food, barrels, alcohol and a cage or two just on the off-chance a Dungeon Master graces us with his presence. At some point another 17 migrants showed up, bringing us to 32 dorfs, though I honestly didn't see any warning of their arrival. o_O That was pretty much it for spring. A pic of the tunneling I did on the next z-level:

http://img833.imageshack.us/i/dfpic2.jpg

Summer started with our wonderful elf friends leaving and me mining out some of the native gold uncovered during the earlier dig along with a few gems to keep our gemcutters busy for a little longer.But then the 7th of Hematite came and we had what I think was our first feymood happen to Geshud, one of our weavers, and he quickly claimed a clothing thingy to use--then began screaming for cloth and thread. Only having one shop of said type I put for another to be built and just hope the idiot doesn't go batty in the meantime. And then I find out neither of those can be made. Crap! Oh well, we got another weaver and it's not like they're doing much to start. Figured I'd make a place to put down some smithing shops so I worked to tunnel out the next level down from the mining spree level, found a little bitumenous coal which should be helpful at some point. Added some more beds and tables to make up for our wonderful moochers. I mean migrants. As of the 26th of Hematite yet more migrants showed up bringing our population to 41. And I thought I was finally catching up on beds. >.o Found more coal than I was expecting, though, so I set up a little 'depot' for it below where I intend to place the smithing area. Apparently we got a butcher in the last migration so I put down a kitchen/butchershop near the dining area for the time being. Sadly I was right about the guy who went feymood; on the 21st of Hemotite he finally went bonkers and wanders the halls with his pants on his head. Autum has a arrived! But unfortunately we're having a little flooding problem on the area I was making for the smithing stuff. Shouldn't be too hard to fix though. And with that I'm done for now! How some pics:

http://img838.imageshack.us/f/dfpic3.jpg

http://img819.imageshack.us/i/dfpic4.jpg
« Last Edit: August 25, 2010, 01:11:25 am by zlurker »
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zlurker

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Re: Pearlrings(Succession game)
« Reply #24 on: August 25, 2010, 01:12:37 am »

Sorry I had to upload links instead of pics themselves, but they were broke when I did so the first time. And no one has died yet--not even the weaver who went crazy. I'm leaving naming additional dorfs to the next person though since this has been quite the bitch. @_@
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fivex

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Re: Pearlrings(Succession game)
« Reply #25 on: August 25, 2010, 01:17:57 am »

Sorry I had to upload links instead of pics themselves, but they were broke when I did so the first time. And no one has died yet--not even the weaver who went crazy. I'm leaving naming additional dorfs to the next person though since this has been quite the bitch. @_@
The images themselves are way to big anyways.
I'm going to crop out the white space and post the links to them(That will work if you put them in image tags) real quick.
First image http://i34.tinypic.com/2nhgdhz.png
Second http://i37.tinypic.com/28ssrxi.png
Third http://i35.tinypic.com/o3io5.png
« Last Edit: August 25, 2010, 01:40:01 am by fivex »
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ottottott

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Re: Pearlrings(Succession game)
« Reply #26 on: August 25, 2010, 01:41:14 am »

Well the top and bottom link don't work for me. It's just a 1x1 image of a white dot.
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Kregoth

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Re: Pearlrings(Succession game)
« Reply #27 on: August 25, 2010, 01:45:28 am »

Sorry I had to upload links instead of pics themselves, but they were broke when I did so the first time. And no one has died yet--not even the weaver who went crazy. I'm leaving naming additional dorfs to the next person though since this has been quite the bitch. @_@
The images themselves are way to big anyways.
I'm going to crop out the white space and post the links to them(That will work if you put them in image tags) real quick.
 



fixed :P
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Your not playing Dwarf Fortress right if you don't see a message saying a Kitten (tame) had died in some horrible manner over and over again.

ottottott

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Re: Pearlrings(Succession game)
« Reply #28 on: August 25, 2010, 03:35:02 am »

I'm not used to those markings. I have a tileset. Could you please explain what each picture contains.
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zlurker

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Re: Pearlrings(Succession game)
« Reply #29 on: August 25, 2010, 01:42:46 pm »

In all honesty /I/ don't entirely know what the symbols mean. The little circle things with faces and in diff colors (yellow,brown,etc) are definitely the dorfs. Next to the butchery/kitchen is the dining room with tables, which is likewise next to the shops area. Above them is the huuuge storage area with the good/failed farming spot on the left and the bedrooms on the right. The middle picture is where I put the smithing area and below that is a big depot for bitumenous coal. The top one is just me digging out a level for minerals/gemstones and giggles mostly. And with that, I'm gonna hopefully finish this badboy more quickly.
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