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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


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Author Topic: Survivors [D&D 3.5]  (Read 18553 times)

Iituem

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Re: Survivors [D&D 3.5]
« Reply #165 on: September 04, 2010, 02:55:17 pm »

Alright.  I'll leave the server up, but we'll start an hour later than usual if that's alright?  Got some family stuff to do anyhow.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

iceball3

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  • Miaou~
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Re: Survivors [D&D 3.5]
« Reply #166 on: September 04, 2010, 07:23:25 pm »

Ugh, i'm not gonna be able to play tonight. Unless something comepletely random happens, but i'd still be real late.
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wolfchild

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Re: Survivors [D&D 3.5]
« Reply #167 on: September 04, 2010, 07:50:21 pm »

The knight and Beguiler classes

Spoiler: knight (click to show/hide)

Spoiler: beguiler (click to show/hide)

edit: well oops, looks like the beguiler doesnt use Charisma, well except for it's skills
« Last Edit: September 04, 2010, 08:01:24 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #168 on: September 05, 2010, 03:30:39 am »

Quote from: The DMG
ABILITY SCORE LOSS
• Strength 0 means that the character cannot move at all. He lies helpless on the ground.
• Dexterity 0 means that the character cannot move at all. He stands motionless, rigid, and helpless.
• Constitution 0 means that the character is dead.
• Intelligence 0 means that the character cannot think and is unconscious in a coma-like stupor, helpless.
• Wisdom 0 means that the character is withdrawn into a deep sleep filled with nightmares, helpless.
• Charisma 0 means that the character is withdrawn into a catatonic, coma-like stupor, helpless.

So, we need to find a way to get Olaf immune to spells that damage his Int, Wis and Cha. It's a shame he has -5 to Will saves, since that's the save that ability damage uses most. Hell, I could take him out at this level with 3 castings worth of Dex damage, since he needs a 20 to avoid the effects of RoC.

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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #169 on: September 05, 2010, 04:22:36 am »

yea, we need to get him these items

Cloak/Ring of resistance
Periapt of Wisdom
&
Potions of restoration just in case
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Survivors [D&D 3.5]
« Reply #170 on: September 05, 2010, 05:50:17 am »

yea, we need to get him these items

Cloak/Ring of resistance
Periapt of Wisdom
&
Potions of restoration just in case
Cloak of resistance:
+1=1000gp
+2=4000
+3=9000
+4=16000
+5=25000

Periapt of wisdom:
+1=4000
+2=16000
+3=36000
Lack of amulet of health=too much

potions of restoration:
1d4 damage=300

potions of protection from Evil=50

Party funds=1 aristocrat.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #171 on: September 05, 2010, 08:17:12 am »

didnt say it was feasable, but consider that at th emoment he only needs to take 1 point of wis damage to be eliminated
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Survivors [D&D 3.5]
« Reply #172 on: September 05, 2010, 04:48:03 pm »

Wow, 3 wisdom, okay, the periapt does start to look practical when I consider that it would increase the spare wisdom to burn. Hopefully mind control and wisdom damage won't be much of a factor for a few levels, although protection from Evil potions might be an idea...
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #173 on: September 05, 2010, 10:15:37 pm »

jusw while we are on the subject, what is the item that improves constitution?
Logged
You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

RAM

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Re: Survivors [D&D 3.5]
« Reply #174 on: September 06, 2010, 01:30:44 am »

Amulet of health
Logged
Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #175 on: September 09, 2010, 08:39:12 pm »

we are apparently going to level up this session, so I want to ask the group which breath effect i should get, I am leaning towards sickening breath, each breath effect can be used every other round (can still use normal breath weapon)

Bolt Breath - Line shaped breath weapon deals lightning damage instead of fire damage
Cold breath - Cone shaped breath weapon deals cold damage instead of fire damage
Sickening Breath - Instead of dealing damage, Cone shaped Breath weapon sickens targets for 1d4+1 rounds, a successful fortitude save reduces this to 1 round
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #176 on: September 09, 2010, 08:41:07 pm »

Sickening, poison gas is kindof awesome...

tehstefan

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  • R.I.P Bro. You were too good for this place
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Re: Survivors [D&D 3.5]
« Reply #177 on: September 09, 2010, 11:15:47 pm »

I can't wait for this session, whooo!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #178 on: September 10, 2010, 02:03:38 pm »

Server now up.  Same details as before.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

tehstefan

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  • R.I.P Bro. You were too good for this place
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Re: Survivors [D&D 3.5]
« Reply #179 on: September 10, 2010, 07:12:12 pm »

We so did it!

In any case, gaem tomorrow, be there!
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.
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