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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


Pages: 1 ... 3 4 [5] 6 7 ... 23

Author Topic: Survivors [D&D 3.5]  (Read 18537 times)

Jervous

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Re: Survivors [D&D 3.5]
« Reply #60 on: August 25, 2010, 10:24:54 am »

Well, how does 9pm GMT (aka 4PM EST) on Friday sound?  Can go to 10, of course.  This is assuming we can all make a 3/4 hour session?

Yep, perfect for me
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iceball3

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Re: Survivors [D&D 3.5]
« Reply #61 on: August 25, 2010, 10:27:55 am »

hmmm, i guess i'll go with 4 points into weilding a bucket... 3 into crafting armor& weapons from wood, 3 into dodging, and 2 into stone manipulation (seeing as their my feats, i might as well be skilled in it.).
also friday at 4PM EST USA sounds good to me, just enough time to get the client/program down.
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Iituem

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Re: Survivors [D&D 3.5]
« Reply #62 on: August 25, 2010, 10:32:41 am »

Wielding a bucket?  o_o

I honestly have no idea what exactly you mean by that.  I guess profession (well-user), but that's not really a profession as such.  3 Craft (woodcraft) and 2 Craft (stonecarving) are fine, but dodging is part of the class you have.  Could you please re-assign the 7 set to Dodging and Bucket-wielding, please?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

iceball3

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Re: Survivors [D&D 3.5]
« Reply #63 on: August 25, 2010, 10:45:26 am »

woops, i meant 4 into weild(using as a weapon) a box and rope.
hmm, i guess that i'll use the other 3 as lockpick.
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Iituem

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Re: Survivors [D&D 3.5]
« Reply #64 on: August 25, 2010, 11:04:15 am »

Wolfchild, your sheet is fine (though most of the equipment belongs to the clan), you just need a backstory.  To help out - you are part of the al'Bayd clan of kobolds.


Iceball:  Lockpick isn't really a class skill for a commoner, so your points would be halved in effect (putting 4 ranks in would only gain 2 skill points).  Similarly, you can just pick 'box and rope' as your weapon proficiency instead of a skill.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

iceball3

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Re: Survivors [D&D 3.5]
« Reply #65 on: August 25, 2010, 11:08:07 am »

ok then, i'll take the weapon proficiency, drop lockpick from my skills, and put 4 into swimming, and 3 into observation. that is my final choice.
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moghopper

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  • The not quite as great as Toady or Three toe
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Re: Survivors [D&D 3.5]
« Reply #66 on: August 25, 2010, 11:23:28 am »

Got room for one more?

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Evergod41

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Re: Survivors [D&D 3.5]
« Reply #67 on: August 25, 2010, 11:42:16 am »

a point into Power attack and another point into Cleave and then another point into Great Cleave
3 points Into Toughness
a point for Heavy Armour
and a point in running

Iituem

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Re: Survivors [D&D 3.5]
« Reply #68 on: August 25, 2010, 11:53:59 am »

Evergod, those are all feats, not skills.  You buy them on a one-for-one basis.  You get 1 feat, 2 if you're human or a Fighter and 3 if you're human and a Fighter.  Chgeck the d20 section for Skills skills.

Sorry, mog.  Going to have my hands full with 6 as is.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

moghopper

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Re: Survivors [D&D 3.5]
« Reply #69 on: August 25, 2010, 12:04:17 pm »

Evergod, those are all feats, not skills.  You buy them on a one-for-one basis.  You get 1 feat, 2 if you're human or a Fighter and 3 if you're human and a Fighter.  Chgeck the d20 section for Skills skills.

Sorry, mog.  Going to have my hands full with 6 as is.

Six? Guess I missed a few players. Oh well. No worries.
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Evergod41

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Re: Survivors [D&D 3.5]
« Reply #70 on: August 25, 2010, 12:04:38 pm »

Damnit, I thought there was something wrong, but I didn't double check it.

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #71 on: August 25, 2010, 12:31:36 pm »

ok, 4 in jump, 2 in swim, 2 in climb

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #72 on: August 25, 2010, 01:56:21 pm »

Almost done choosing my spells and skills.

Background is a-coming.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #73 on: August 25, 2010, 05:57:34 pm »

So my background is not right, i will work at it, this time I'll put it on the character sheet itself, at the bottom, under other information, i will re post once it is done
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

iceball3

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Re: Survivors [D&D 3.5]
« Reply #74 on: August 25, 2010, 06:03:44 pm »

whoops, looks like i missed part of the post, we're still technically children. i'm going to go fix my bio for age, my bad. also, humans age about as fast as lizardfolk, right?
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