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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


Pages: 1 [2] 3 4 ... 23

Author Topic: Survivors [D&D 3.5]  (Read 18218 times)

Iituem

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Re: Survivors [D&D 3.5]
« Reply #15 on: August 24, 2010, 09:38:17 am »

Sure, why not?

Edit:  One question - why do you have a lance?  You're welcome to have it, just come up with a plausible explanation, bearing in mind it can pretty much only be used mounted.
« Last Edit: August 24, 2010, 09:41:03 am by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #16 on: August 24, 2010, 11:35:51 am »

Ack, best make my character here quick, spots are filling up fast!

Here he is, equipment-wise.

As for background, I'll get to it after I get back

Spoiler (click to show/hide)

Spoiler: Backstory (click to show/hide)
« Last Edit: January 12, 2011, 01:33:58 am by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Jervous

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Re: Survivors [D&D 3.5]
« Reply #17 on: August 24, 2010, 11:56:30 am »

I'll give this a try I guess, making a character rite naow
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Iituem

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Re: Survivors [D&D 3.5]
« Reply #18 on: August 24, 2010, 11:57:42 am »

A note for clerics:  The undead are even more mythical than dragons.  Undead raising spells and turning are not presently available to you as a character.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #19 on: August 24, 2010, 12:14:04 pm »

Thinking of playing a wizard.

Can I take the Immediate Magic ACF in the second player's handbook?

Not Abrupt Jaunt, that's as broken as all hell, but one of the others.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #20 on: August 24, 2010, 12:17:01 pm »

Give me a description and I'll see if it's balanced.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Jervous

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Re: Survivors [D&D 3.5]
« Reply #21 on: August 24, 2010, 12:17:06 pm »

Here's my char, I just added in teh backstory. Tell me if it's okay  :D

Spoiler: Backstory (click to show/hide)

Spoiler (click to show/hide)
« Last Edit: August 24, 2010, 05:04:13 pm by Jervous »
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Heron TSG

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Re: Survivors [D&D 3.5]
« Reply #22 on: August 24, 2010, 12:27:08 pm »

I'd join if I didn't have to wake up at 3:00 AM to do so. Good luck with this campaign, it's the first I've seen that allows NPC classes.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #23 on: August 24, 2010, 12:36:13 pm »

Give me a description and I'll see if it's balanced.

Quote
IMMEDIATE MAGIC
Other than having a single additional spell of each spell level, a specialist wizard functions like any other wizard. Your evoker’s fireball spell deals as much damage as that of a conjurer, diviner, or necromancer, and doesn’t look any different. By taking the immediate magic alternative class feature, you gain a useful trick that sets you apart from other specialists. Though giving up your familiar is a hardship, it means you have one less thing to worry about in a fight.

Level: 1st.

Replaces: If you select this class feature, you do not gain a familiar.

Benefit: You gain a spell-like ability that reflects your chosen school of magic. Activating this ability is an immediate action, and you can use this spell-like ability a number of times per day equal to your Intelligence bonus (minimum 1). Its equivalent spell level is equal to one-half your wizard level (minimum 1st), and the caster level is your wizard level. The save DC (if any) is equal to 10 + 1/2 your wizard level + your Int modifier. This is an extraordinary ability. You can’t activate this ability in response to an attack that you aren’t aware of. For instance, if an invisible rogue strikes at you, you can’t activate urgent shield to gain a bonus to your AC against the attack. All effects last until the start of your next turn unless otherwise noted.

To select this ability, you must also choose to specialize in a school of magic. The spell-like ability gained depends on your specialty (see below).

Urgent Shield (abjuration): You create a temporary shield of force that grants you a +2 shield bonus to AC.

Abrupt Jaunt (conjuration): You teleport up to 10 feet. You can’t bring along any other creatures.

Glimpse Peril (divination): You get a flash of foresight into the danger lying in your future. You gain a +2 insight bonus on the next saving throw you make before your next turn.

Instant Daze (enchantment): When an enemy that has HD equal to or less than your wizard level makes a melee attack against you, you can render him dazed (Will negates).
This is a compulsion, mindaffecting ability.

Counterfire (evocation): When a visible enemy within 60 feet targets you with a ranged attack or spell, you can respond with a glowing arrow of force. This requires a ranged touch attack to hit and deals 1d6 points of damage per three wizard levels. Both attacks resolve simultaneously (neither can disrupt the other).

Brief Figment (illusion): You create a figment double of yourself (similar to mirror image). The image lasts until it is struck or until the start of your next turn.

Cursed Glance (necromancy): When a visible enemy within 60 feet targets you with an attack or spell, you can respond with a curse. If the enemy fails a Will save, he takes a –2 penalty to AC and on saving throws.

Sudden Shift (transmutation): You temporarily change your form to grant yourself a climb, fly, or swim speed equal to your current land speed. If you activate this ability during your turn, it lasts until the end of that turn; otherwise it lasts until the end of your next turn.

I'm planning to specialize as a Transmuter.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #24 on: August 24, 2010, 12:50:41 pm »

A backstory is up, hope that's what you meant.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Iituem

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Re: Survivors [D&D 3.5]
« Reply #25 on: August 24, 2010, 12:52:16 pm »

Akigagak and Tehstefan, both of those are fine.  Good work on the backstory, Teh, pretty much exactly what I'm after!
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #26 on: August 24, 2010, 01:08:21 pm »

Well then, I'd just like to let you know, I won't be able to play the games on Tuesdays and Thursdays for a while. Band related stuff.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

iceball3

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Re: Survivors [D&D 3.5]
« Reply #27 on: August 24, 2010, 02:22:33 pm »

I got a 'Meh'ish backstory written back in my previous post.
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Iituem

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Re: Survivors [D&D 3.5]
« Reply #28 on: August 24, 2010, 02:38:33 pm »

Okay, by my count we are now at at least six characters.  That's PLENTY.  Once everyone's fleshed out their stats and backgrounds, we'll essentially be ready.  I'll provide some basic background, then we can pick a time and day to play.

What sort of day and hours would be ideal?  (GMT if possible, easier for me to work out)

Tomorrow, Friday or the weekend seem fair, given one player can't make Tues/Thurs.
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

Akigagak

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Re: Survivors [D&D 3.5]
« Reply #29 on: August 24, 2010, 02:51:25 pm »

Well, Friday evenings (GMT 9pm onwards) is perfect for me.

Also, you'll have a sheet, with no spells yet, soon. Going through my books to look for cool ones.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.
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