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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


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Author Topic: Survivors [D&D 3.5]  (Read 18538 times)

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #75 on: August 25, 2010, 06:05:05 pm »

I'm intrested in how this will start out, especially seeing as were all at the cusp of adulthood...

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #76 on: August 25, 2010, 06:07:06 pm »

Also, got stuff slightly wrong on my character, Dragontouched is a bonus feat from my class, the ABility focus is a bonus feat for taking the frail flaw, and(this is my fault) there are no base saves, editing my sheet
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

iceball3

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Re: Survivors [D&D 3.5]
« Reply #77 on: August 25, 2010, 06:12:25 pm »

man do i sound as whiny as ever...
lituem, may i point out that you put Tyu down as male while in the bio, she's clearly female.
though thinking about it, i really need to point out the details better.
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Evergod41

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Re: Survivors [D&D 3.5]
« Reply #78 on: August 25, 2010, 06:16:06 pm »

Woah, I thought orcs had a greenish skin colour...

Jervous

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Re: Survivors [D&D 3.5]
« Reply #79 on: August 25, 2010, 06:17:06 pm »

Maybe we'll grow up through the campaign? :D
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wolfchild

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Re: Survivors [D&D 3.5]
« Reply #80 on: August 25, 2010, 06:19:55 pm »

If we are growingup in the campain, my character will have a decided advantage/disadvantage, depending on how you are looking at it

Kobolds are adult at 6, but can live to well over 120 years
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #81 on: August 25, 2010, 06:22:26 pm »

Well, GU FR YUU!

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #82 on: August 25, 2010, 06:24:42 pm »

I really dont think it will last that long, probably a few years at most, put my opinion
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

Jervous

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Re: Survivors [D&D 3.5]
« Reply #83 on: August 25, 2010, 06:26:57 pm »

Well time advances faster during the game :P

Maybe we'll have a cutscene that fastforwards a year? :o
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Iituem

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Re: Survivors [D&D 3.5]
« Reply #84 on: August 25, 2010, 06:40:59 pm »

Yes, there will be time-advance cutscenes.  If we play all the way to level 8-10, ten years might pass.  If you think about the timescale of Assassins' Creed 2 (that is no indication of the campaign direction, unless you make it go that way), that's the way it's likely to go.

Also, sorry about the gender mixup - will fix on next edit.  Iceball - I don't know how lizardkin age, so we'll say human ages.

Wolfchild, doesn't entirely matter if I put class abilities under ability, unless you mean you got a dragonmarked bonus feat from a specific list (a la fighter feats).  So long as the total number of feats/abilities are balanced.

Orcs in this campaign are raven black, actually.  They come from a mysterious and largely unexplored continent to the far south.  Where we get coffee from.

Damn it, it's not racist!  :'(

Actually, think Uruk-hai.  The big ones.


Edit:  When it comes to the time advances, those of you who have Craft/Profession skills will be doing much better than those who are trying to scrimp work as mercenaries.  So when you're looting, loot for the future - you don't know how long it'll last you.

Double Edit:  Unless you are an aristocrat, in which case you will just receive income from family land.  Assuming your family still possesses any land.
« Last Edit: August 25, 2010, 06:42:41 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

RAM

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Re: Survivors [D&D 3.5]
« Reply #85 on: August 25, 2010, 06:47:13 pm »

From the movies? They were all Maoris...
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #86 on: August 25, 2010, 07:50:43 pm »

Good thing I work inna church. I'm all good.

Also, I'll be a bit late to the sessions on weekdays if we start at 9, as I'm still in school at that hour.

Well, excepting this friday, in which I'll be free.
« Last Edit: August 25, 2010, 08:34:11 pm by tehstefan »
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

iceball3

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Re: Survivors [D&D 3.5]
« Reply #87 on: August 25, 2010, 08:33:06 pm »

i just can't stop...
shouldn't my box and rope add my inventory weight to the damage modifier or something?
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Akigagak

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Re: Survivors [D&D 3.5]
« Reply #88 on: August 25, 2010, 08:37:03 pm »

What are you on about?

"Box and rope" is not a weapon. And if you swing your entire inventory around, all you're going to do is scatter it to the four corners of the earth.
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But then, life was also easier when I was running around here pretending to be a man, so I guess I should just "man up" and get back to work.
This is mz poetrz, it is mz puyyle.

iceball3

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Re: Survivors [D&D 3.5]
« Reply #89 on: August 25, 2010, 08:45:23 pm »

ehh, i thought i had box 'n' rope as a weapon proficiency. i added it in with the thought of 'ball and chain' except my person couldn't aford a heavy iron ball and metal chain... so i cheapened (less expensive) it up a bit and made it a container.

also my robe, monocle, rock food, pants, and even more pants didn't show up in my inventory. was clothes too much?
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