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Poll

Today (Saturday) or just next week?

I want to play today, or I'm willing to skip an episode.
- 11 (57.9%)
I'm not willing to skip an episode.
- 8 (42.1%)

Total Members Voted: 15


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Author Topic: Survivors [D&D 3.5]  (Read 18520 times)

Heron TSG

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Re: Survivors [D&D 3.5]
« Reply #30 on: August 24, 2010, 03:09:29 pm »

Okay, by my count we are now at at least six characters.  That's PLENTY.  Once everyone's fleshed out their stats and backgrounds, we'll essentially be ready.  I'll provide some basic background, then we can pick a time and day to play.

What sort of day and hours would be ideal?  (GMT if possible, easier for me to work out)
If you have room for another, my ideal time would be GMT 0000 and onwards on Tuesdays, Thursdays, or Sundays.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Evergod41

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Re: Survivors [D&D 3.5]
« Reply #31 on: August 24, 2010, 03:25:32 pm »

Can I have a call for weekends?

Iituem

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Re: Survivors [D&D 3.5]
« Reply #32 on: August 24, 2010, 05:08:03 pm »

It was a small vial of am unknown elixir. She thought of returning it, but instead, she impulsively quaffed the mysterious substance. Stones started to randomly appear and crumble to dust. As this strange event wore itsef down to subtility, she began to learn how to create and shatter stones, with the power she doesn't even think is magic.
So then i might only have:
Conjure rock, roll for size.
Dispel stone, shatter a physical fom, or an escence of stone.

So Tyu has specific stone-related magical powers that are one-off?  Essentially along the lines of a feat?  I think I can allow that, but I'll need to check up the rules on adding spell-like abilities.

Edit:  Couldn't find any, but why put all those years of Homebrews on the GITP forums to waste?

You have three spell-like abilities, listed as below.  They take the place of your initial feat(s) and are probably unbalanced, but I'll let it go since you're a Commoner.

Pebbles 3/day - You shut your eyes, put your hand to the ground and find three stones, each no larger than an apricot stone.  These stones, when thrown or hurled with a sling, deal 1d6+1 damage (including an effective +1 modifier to attack).

Stonesplitter 1/day - Speaking an oath in the name of God, you utterly shatter either a single immobile rock, crystal or metal ore or stone/crystal/ore within a 5ft radius.

Summon Stone 1/week - You must be below a ceiling or close to a cliff or other rock 'wall' for this to work.  A rock of variable size (Small or larger - roll 1d6-1 and increase the size appropriately) will fall from the ceiling or toward an enemy.  You may direct its initial fall as an unmodified (straight d20) attack roll.


Following the initial turbulence after imbibing the potion you prayed to God in desperation, promising Him that if He would keep this terrible curse at bay you would use it only in His service.  That night, the power vanished almost to nothing in your sleep.  Since then you have only been able to recall it by prayer or meditation in God's name.


Double Edit:  Also, you will likely want to pick skills and equipment.
« Last Edit: August 24, 2010, 05:27:42 pm by Iituem »
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

tehstefan

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Re: Survivors [D&D 3.5]
« Reply #33 on: August 24, 2010, 05:15:53 pm »

Well, to be perfectly frank, Starting at GTM 10 PM or on, well, on schooltime would be perfect. Friday is great, and so is weekends.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

Jervous

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Re: Survivors [D&D 3.5]
« Reply #34 on: August 24, 2010, 05:17:54 pm »

Friday and Saturday should be good for me.
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wolfchild

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Re: Survivors [D&D 3.5]
« Reply #35 on: August 24, 2010, 07:16:30 pm »

Wednesdays GMT +10, would be berfect, any time those days, thursdays are off and fridays would need to be after 6PM, so that would be 8 am friday, GMT that i could start, saturdays are kinda full, but sundays are clear in the afternoon

finishing up character now

Spoiler: backstory (click to show/hide)

Reposted character
« Last Edit: August 24, 2010, 07:34:58 pm by wolfchild »
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

iceball3

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Re: Survivors [D&D 3.5]
« Reply #36 on: August 24, 2010, 07:23:50 pm »

aww crap i forgot to include being atheist in my bio... oh well.
inv:
A Scarlet Cloak
A Leaf Badge
A Delicious (literally) Slab of Edible Crystal.
Pants
More Pants (second pair)
An Incredibly Fancy Emergency Monocle, cannot be sold, currently not worn.
A Box of my inventory, attached to a fairly long rope.
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Heron TSG

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Re: Survivors [D&D 3.5]
« Reply #37 on: August 24, 2010, 07:37:10 pm »

Nevermind, Criptfeind isn't dead. Therefore, I have my limit of games.
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Est Sularus Oth Mithas
The Artist Formerly Known as Barbarossa TSG

Iituem

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Re: Survivors [D&D 3.5]
« Reply #38 on: August 24, 2010, 09:09:06 pm »

Looking towards Friday here.  Who can't do Friday?
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Let's Play Arcanum: Of Steamworks & Magic Obscura! - The adventures of Jack Hunt, gentleman rogue.

No slaughtering every man, woman and child we see just to teleport to the moon.

wolfchild

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Re: Survivors [D&D 3.5]
« Reply #39 on: August 24, 2010, 10:00:07 pm »

that depends on friday WHEN
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

iceball3

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Re: Survivors [D&D 3.5]
« Reply #40 on: August 24, 2010, 10:47:46 pm »

meh, i'm gonna be able to reply to this game all week so you choose.
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wolfchild

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Re: Survivors [D&D 3.5]
« Reply #41 on: August 24, 2010, 11:05:07 pm »

Lets see, ok if its friday GMT, then i can probably be available after 8am GMT on friday, but i might be pushing it, and i can go until 3pm GMT friday, which will be my 1am saturday
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You really can both sig it.
But... That would break the laws of sigging! We can't have everyone running around with the same quotes. IT MAKES THEM UNFUNNY FASTER!

iceball3

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Re: Survivors [D&D 3.5]
« Reply #42 on: August 24, 2010, 11:08:50 pm »

Wait. Just to make sure i have an understanding, this one of those regular forum games where we just post our actions and you update with the results, correct?
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tehstefan

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Re: Survivors [D&D 3.5]
« Reply #43 on: August 24, 2010, 11:14:50 pm »

This is DnD...we play it on gametable.
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I suspect you've never tried doing many illegal things yet in your game. The second the CCS knows you're "active", they'll come down on you like the hammer of God.

iceball3

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Re: Survivors [D&D 3.5]
« Reply #44 on: August 24, 2010, 11:17:50 pm »

a what now?
i can already feel my humiliation radiating off of the answer...
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